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NaGaDeMon "lite" 4X space game

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Voltan
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Joined: 04/09/2012

Hello all! I've been a member for about half a year, mostly as a lurker. I'm participating in NaGaDeMon for the first time, and was humbly hoping for some input if it isn't so rude of me to up and ask. My goal is to make a light and fast(er) version of a basic 4X style game. I'm working with a generic space theme at the moment as I'm not good with art and many of the concepts more easily justified.

My design forum on BGG is at the following link:
http://www.boardgamegeek.com/thread/878905/nagademon-space-game/new

The BGG blog portion is here:
http://www.boardgamegeek.com/user/voltan/blogs

The blog actually contains less informatino, but is slightly more readable.

Any insight or comments would be greatly appreciated.

- Voltan

Voltan
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Joined: 04/09/2012
One of the issues that I am

One of the issues that I am having with designing this game is that my 4X gaming is limited mostly to what people have told me and various videos online. Another of my motivators is that most of my friends don't have the attention span to play a 4-6 hour game. I'm trying to keep combat simple but with with choices. I'm going to put various symbols on the dice representing the various strengths of weapons. I'm not sure If I want 3 different dice with the three attack strengths, or one type of die with multiple symbols, and you only count the ones that match the ship is shooting.

I'm also planning on having short tech trees for each of three areas: Combat, Exploration, and Economy.

Voltan
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Joined: 04/09/2012
Turn order

How should turn order go? Should I just have players dice off for the first player and then run clockwise from there? Should I do a blind bid of resources every time everybody has their turn? Heck, you could even toss in a cube of each players color into a bag or cup and just draw them out one by one. As I have it, nothing major happens between each round of turns or anything.

Is anybody aware of a mechanic that can be used to determine player order that is quick? Should it be random or some element of choice? Have players pay resources to be able to influence the order of turns?

Any ideas or comments will be GREATLY appreciated. Good gaming!

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