Skip to Content

New to design, a strange realization.

3 replies [Last post]
Dasozi Tears
Dasozi Tears's picture
Offline
Joined: 04/25/2015

So first of all Hello designers this is my first post and I'm excited to share with others my potential game designs. Earlier today I was sitting down and thinking of what game should I make next (having one almost done and hopefully soon I'll see it go further) and I realized that I have not seen that I can recall a Mech Board/Card game. I don't doubt they're out there but aside from miniatures and role playing systems they don't tend to pop up often.

I've just started a conceptual design today on a "mech-Building game" I have at least three primary game style mechanics I plan to try and implement but I was hoping to gather some opinions from other designers.

-Eberhardt-
-Eberhardt-'s picture
Offline
Joined: 01/30/2015
Welcome

Dasozi:

Welcome to the BGDF, you'll find a group of dedicate and helpful people here.

I am not experienced with what you are doing but I am sure others here are.

Good luck. :)
Jon

Soulfinger
Soulfinger's picture
Offline
Joined: 01/06/2015
http://arsenalarena.com/ http

http://arsenalarena.com/
https://www.cryptozoic.com/games/hawken-real-time-card-game
http://www.battletech.com/

And so on. They turn up pretty regularly, but few of them have much staying power.

Dasozi Tears
Dasozi Tears's picture
Offline
Joined: 04/25/2015
Thanks for the input, Well

Thanks for the input, Well I'm hoping this design will have some better staying power with its unique blend of drafting, deck-building and worker placement. At least that's my intended goal.

Syndicate content


forum | by Dr. Radut