I have a weird idea for a game. It’s in very early stages, and I would like some suggestions. The theme is that all of the players are sharing dreams (like Inception). The game is part storytelling and part GMless role playing (the storytelling/roleplaying happens within the dream). Each player will start with some goal cards and be able to gain goal cards as the game progresses. If a player meets a requirement of one of the goal cards, he or she will receive points. Goal cards can be met by manipulating characters and events within the dream world. Players will go back and forth between three different states: REM Sleep, Rejuvenating Sleep, and Awake. To be able to create and change things in the dream (such as character choices, success rates, alliances, etc.), players will spend dream tokens while in REM sleep. Each player will have a limited supply of dream tokens, and to replenish them, players will switch to Rejuvenating Sleep. However, players cannot effect the events of the dream while in Rejuvenating Sleep. Players cannot directly affect the specific events within the dream while Awake either.
Note: Keep in mind that different players can be in different states at the same time. So if only one player is in REM Sleep and everyone is in Rejuvenating Sleep, that player will have complete control of the dream.
Currently, I’m thinking that players will be able to force players to wake up by creating nightmares. So I’m thinking that being Awake is pretty much a bad thing. However, I’m not sure what actions a player should be able to take during this state. I’m thinking that Awake players could be able to mess with the other players sleeping bodies to give the other players negative effects. For example, maybe an Awake player could have access to chemical injections that prevent players from going into Rejuvenating Sleep or wake up. What do you think?
I agree. Messing with people's bodies sounds kind of weird. I'll skip this. I do like your idea of being able to draw more objective cards while you're awake. I also like the idea of recovering from nightmares. I guess nightmares could create psychological affects that hinder you during the game. You can choose to stay asleep and not wake up, but if you accrue too many nightmare cards, it will cost you in the long run. Thanks for the suggestion.