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New game idea....love you feedback postive or negative...thanks!

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lundquistas
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Joined: 02/04/2013

Hi everyone! I'm new to this site but have been working on a game concept and would love all potential feedback whatever it may be!

Game involves cards, tiles and dice. Here are the game cards and pieces:

9 planet tiles
26 characters
26 weapons
8 companion cards (animals)
30+ action cards
dice
hit point tokens
treasure tokens

Here is the premise of the game:

The goal of the game is to steal all of the treasure from your opponent. Can be played with 2-4 people.

There are 9 different planet tiles, each with characters that belong to a world and each world is given a number. Characters and planets are all over the map from crazy carnival people to aliens. They are drawn in a cool,comic book style.

There is one deck and everyone starts with a hand of 5 cards and the planet tiles are sorted and top two flipped over.

At the beginning of each turn, a player may draw a card for their hand or flip over a world tile.

Players than can play a character/items/companions from their hand to planets as long as they meet the deployment requirement based on the planets number and the dice they role.

When someone occupies a planet with no one else they may "plunder" their opponents and based on the character, it's items and companions which can either help or hurt them in the process, they roll the dice and are either successful or not. If you plunder enough and a player runs out of there treasure tokens they are out. You can only do this at the beginning of your turn so you can't just play a character and plunder.

Players can also play characters to planets with opponents characters on the board and attack them. Again a characters objects/companions aid or hurt them in this process and all the characters have different traits. Players roll dice against each other and take into account their characters +/- in battle and assign hit points according. If a characters hit points equal their health they are placed in the discard pile with all their objects.

There are also action cards that apply to many different scenarios and add lots of different twists to the game.

All characters have their special objects or weapons that aid them more than others when they are played on their character. Same goes for the planets, characters are stronger when they are at their home planet.

Characters are also able to move from planet to planet but meeting the planets movement requirement number based on a dice roll and their characters +/- in that category.

Let me know what you think! I'm sure I missed something here or there so feel free to ask any questions!

Thanks!

Word Nerd
Word Nerd's picture
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Joined: 02/02/2012
Feedback

When you say, "Characters and planets are all over the map," do you mean this figuratively (that's how it reads to me), or literally (there is an actual map involved)? There is no map on your list of components. More clarity on this point might help me understand your game better. Also, does occupying a planet involve the movement of a player token? If so, how do player tokens enter the game area?

JustActCasual
JustActCasual's picture
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Joined: 11/20/2012
Interesting

Why are the animal companions here? They seem to work exactly the same as items: why not just shove them together? If they are only slightly different you could just add a subtype like "Item - Companion" for reference, otherwise you're adding complexity for no reason.

Why do you plunder when no one else is there? Isn't it kind of hard to steal their stuff if their stuff isn't around? Couldn't you use item cards rather than treasure tokens for player health? It would seem more relevant to the game...though it would also create some slippery slope problems.

Why are weapon cards not a central part of combat? I would much rather see some interesting card-based minigame for combat resolution than yet another dice battle (but that might just be me). I would also consider renaming the hit points: HP is a fairly common mechanic, and the convention is that they go down as you get hurt. If you want the number of tokens to go up as they get hurt just call them "hit tokens", "hits", or "wound points", there's no reason to confuse new players.

Thanks for sharing your game, it looks like a fun concept! I'd love to hear more about the theme: space pirates? Is the combat concepted as melee or ships?

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