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Other type of RPG

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questccg
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Hi all,

I just was thinking about the NHL hockey games for Playstation... And it got me to think of another TYPE of RPG:

  • You start off as a minor league hockey player.
  • You play a series of games in which the game console figures out how GOOD you really are (against the console's AI).
  • You can play any position you want - but ONLY that one player.
  • You goal is to stand out as an awesome player: if you are on offense, well that has to do with scoring goals or making assists, if you are on defense, it's about getting back control of the puck, if you are in goals, it's about stopping shots, etc.
  • Once you have played a certain amount of games in minor league, you get drafted by a major league hockey team.

Anyways it would be sort of an RPG but as a hockey player... Feel free to implement or design a Video Game about this type of RPG! :D

questccg
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What I like...

I think there would be some AWESOME AI that could be in the game... And a multiplayer mode where a BUNCH of individually controlled players GET TOGETHER and play a game...

Something akin to World of Warcraft - but instead it could be an ENTIRE hockey team playing versus computer AI to try to WIN the game...

I see a lot of potential in this type of RPG!

Zag24
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I've seen this sort of thing

I've seen this sort of thing in a flash game on Kongregate, except that it was for soccer rather than hockey, and the skills were not position dependent. Basically, you started out on a pub team -- each game would have two or three crucial moments in which you played one of their dexterity games (there were four, I think) which were meant to symbolize soccer activities. If you succeeded a the penalty kick, stopped the break-away player, whatever, then your team would be more likely to win.

However, while the game had these dexterity mini-games, the bulk of the game was managing your career -- which endorsements to accept, what type of shoes to wear for a particular game, which skills to spend your limited training points on, whether or not to accept the offer to move up to a team in a more challenging league, etc.

You wanted to be in the highest level league that you could consistently succeed at the skills, and sometimes it made sense to turn down a promotion until your skills improved. (Your 'skill' was based on your actual skill in the dexterity game, but the game difficult would be adjusted according to how much your player has practiced that skill, whether he's wearing the sort of shoes that help or hurt that skill, etc.

Anyway, I player the game for a bit, and I could see someone making a similar game based on hockey. Good luck!

Soulfinger
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I'm excited to see Speedball

I'm excited to see Speedball 2 Evolution as an app, which is a remake of the old Speedball 2: Brutal Deluxe. While it is not hockey, it was quite possibly the best non-traditional sports title ever released. Team management, league play, player upgrades, etc. Mr. T pities the fool that hasn't played it.

HPS74
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I'm pretty sure they have a

I'm pretty sure they have a Career mode of sorts in EA games Fifa at least. Depending on you player performance you may get signed with a better club etc, but hey.....

I have an achievement tracking ladder in Pocket Sports Tennis from winning your first game all the way down to winning 3 x 5 sets games! There are 3 boxes for names to be written on the game rules. That's a lot of Tennis dice rolling :)

Not quite RPG but it tries to bring people back to play the game more for bragging rights

Leeton
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Joined: 04/28/2013
Yep, this already exists in

Yep, this already exists in EA Sports's more recent FIFA titles. I don't have any of the other sports games by them recently, but if they don't have it in them already I imagine it'd only be a matter of time.

And based on FIFA implementation of it, it's a very buggy system. Sports are very unpredictable and it's hard to get the AI working plausibly, particularly when you are focused on one player.

When you play a sports game the normal way, you take care of one player at a time. This keeps your eyes moving with the more active instances within the game, in turn distracting you from the horrid AI. The problem with AI in sports games is reflected by the way almost every sports game can be easily broken. There's always an 'automatic score' method that you can take advantage of.

Basically, it's a great idea and would work brilliantly in a video game, but the AI just isn't at that level yet in sports games designed by the biggest company making them (even if it's mostly as cash cow franchises).

Alternatively, some of the WWE games have great story modes where the behind the scenes options are wide and varied, creating a proper 'career' feel. There's definitely an open for a more 'behind the scenes' addition to sports games.

Just a few thoughts. Could talk all day about this, as a long term sports game fan, with a massive detest for the amount of crap ones they make!

questccg
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TEAM Play

Leeton wrote:
...Just a few thoughts. Could talk all day about this, as a long term sports game fan, with a massive detest for the amount of crap ones they make!

That's just the point: every year the bring out a NEW NHL game for Playstation or XBox. Probably the game is better in terms of realism, more polygons, better gameplay, etc. But fundamentally it's the SAME game!

I was just thinking that a GROUP/MULTIPLAYER game where each player was a member of the team would be a REAL unique concept... Akin to Blizzard's World of Warcraft: you could have TEAMS of players that get to play in what is almost AS REAL as a game of ACTUAL hockey!

Just some ideas...

Leeton
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Oops, I got a bit caught up

Oops, I got a bit caught up in bashing FIFA's pathetic latest releases and AI!

I most importantly meant to say that, in FIFA at least, that already exists. You can play matches online with 22 people playing individually. I've never tried it because it sounds ridiculous to me (sports games are broken immediately with anyone having lag - 22 players means someone is going to mess it up, more than likely) but I've never heard positives about it.

Now, I've no idea if they have it in their other titles, but it could plausibly work better in sports with smaller team sizes (such as NHL). But the same obstacles with players' pings/lag would exist. In a First Person Shooter, you can have terrible lag and still pull off kills if you're used to it. Sports games move a lot quicker and less predictable for this to work because of the great variety of movements/actions that can happen every second.

It's the sort of concept that really would only work in LAN play, unfortunately, from what experience I've had.

questccg
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Leeton wrote:...It's the sort

Leeton wrote:
...It's the sort of concept that really would only work in LAN play, unfortunately, from what experience I've had.

Funny I met online a guy that used to manage 10,000 people LAN Parties. He sold his company but at some point - he would rent halls and people would get together to play games...

Yeah - this is for real - not a joke, 10,000+ gamers huddled into one big hall! I can picture it, IT WOULD BE EPIC!!!

HPS74
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A stretch off topic

How about an RPG on a massive historical level. Global. A simulation of sorts of WWII.

Everyone is randomly allocated 1 / 10 / 100 individuals that may be anyone from an infantry soldier, a communications officer, a fighter pilot etc. You may even have individuals/avatars from different nations.

The WWII simulates as historically accurate over a condensed period of time with updates on your individuals' performances. You may be allocated points for bravery, transferred to the frontline, injured or even killed. There could some player control decisions like "You have been asked to join the frontline. Do you accept?" All these decisions could go towards improving your characters or seeing them perish.

With daily or weekly updates, you could track all your individuals with the aim being to earn the most points and have them survive until 1945

A step further would be to have an entry fee of 0.10 / $1 for 10 individuals and some prize pool at the end according to your performance.

A super massive simulation with windows of choice. Obviously if you don't follow/check your account, decisions are automatically made for you.

Simulations could run for 1 month. Rinse and repeat.

Leeton
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questccg wrote:Leeton

questccg wrote:
Leeton wrote:
...It's the sort of concept that really would only work in LAN play, unfortunately, from what experience I've had.

Funny I met online a guy that used to manage 10,000 people LAN Parties. He sold his company but at some point - he would rent halls and people would get together to play games...

Yeah - this is for real - not a joke, 10,000+ gamers huddled into one big hall! I can picture it, IT WOULD BE EPIC!!!

That sounds like insanely good fun! I'd considered a much smaller scale of that before (16 folks separated into groups of 4) and while I don't have the finances to set such a business up, the appeal of such a thing makes me hope I get to experience it someday, whether by my creation or not. :P

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