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Risk-like game with Money? and govt?

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pierrelombardi
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i was thinking of making this risk like game, where there is money involved, you buy all your "Troops" instead, at a cost of 800 each

also for every territory you own, you gain an average of 300 gold
you can construct a business in a territory to double the amount of gold received by each territory(600) and a bank to quadruple the gold income(1200), you can also contruct a nuclear bomb, which is very expensive(10,000), helping you in your global domination

you start in one territory called your "capital", the point of the game is to take all capitals

um, govts each with its different attribute a minimum of 4 bonuses
-democracy
-communism
-dictatorship
-monarchy

-theirs cards involve, giving gold or troops
-peace treaties, but only through cards or a democracy, when used you must remained at peace with that player for an "X" amount of turns

-and like risk, it uses dice to decide the battle outcomes

what do you guys think?

risk + money + governments + peace treaties + cards + different twists + nukes?????

drewdane
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Supremacy

You may want to take a look at "Supremacy," and its multitude of expansions.

http://www.boardgamegeek.com/boardgame/27

Kjev
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The Risk-part

I was wondering: which part is the 'Risk part' exactly? Except for using die to decide battle outcomes?

Reason that I was wondering, was the idea that "for every territory you own, you gain an average of 300 gold".
If you also want a Risk layout of the board, that would mean that every time it's your turn, you have to count your number of territories, do that 'times 300' and in some cases 'times 600' / 'times 1200'.

That's quite a lot of math (relatively) before you can actually get the money and start doing something...

drewdane wrote:
You may want to take a look at "Supremacy," and its multitude of expansions.

http://www.boardgamegeek.com/boardgame/27


hehe, I loved the pictures of the miniatures showing the mushroom clouds ^_^

drewdane
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Tiny plastic mushroom clouds

Kjev wrote:
hehe, I loved the pictures of the miniatures showing the mushroom clouds ^_^

Best game component EVER!

We love Supremacy because there are a few phrases that have repeatedly come up in that game that we seem never to use in any other game. Namely:

"Do you have change for a billion?"

And my personal favorite... Nonchalantly:"I'm going to nuke the Sea of Japan..." :D

pierrelombardi
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i know it be a lot of math,

i know it be a lot of math, hehehe i tested it out, it took a while for each turn plus i added like percentages, like in democracy you would get a 10% income from your total money owned

i was thinking maybe an online board game, since the computer can do all the calculating for you

Mitchell Allen
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RISK Variants

Several years ago, my kids and I added some wild stuff to RISK that resembles what you are thinking about. Instead of government types, we let each player choose a unified continent and created a stateless Terrorist faction.

For building stuff, we borrowed a line from the PC games and created a research tree, which you paid for from the income from each country in your continent. You could build research labs, naval bases, nuclear weapons factories and some other stuff that I can't recall.

We sorta glamorized the terrorists, but they had fun destabilizing nations, blowing up silos, etc.

You'll have a blast adding stuff to RISK! I'd like to hear more about your plans for forms of government.

Cheers,

Mitch

[edit] Oh yeah, we had treaties, too. You would ask another player if he wanted to sign a non-aggression pact. If he agreed to negotiate, you both secretly set one die to a number of turns for which you were willing to avoid conflict. If the numbers matched, the pact was signed and you kept track of each turn that it was in effect. If the numbers didn't match, you tried up to two more times.

The cool thing about this negotiating was that the stronger player could coerce the weaker player into a long-term pact, relieving the defense of their shared borders. Of course, nothing stopped you from massing troops at the border, ready to invade as soon as the pact expired.

Mitchell Allen
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More On RISK

pierrelombardi wrote:
i know it be a lot of math, hehehe i tested it out, it took a while for each turn plus i added like percentages, like in democracy you would get a 10% income from your total money owned

i was thinking maybe an online board game, since the computer can do all the calculating for you

Another thing you could do is create a massive database on your PC and print out tables and charts. We did that for the research tree (Topic, benefits, cost). We also had Axis and Allies type charts for the new units.
Finally, a table of income per territory would relieve the task of multiplying, although in actual game-play, as you gained and lost territiories, it was easy enough to adjust, unless the action was too quick. That doesn't seem to be the case for your idea, though.

Cheers,

Mitch

Kjev
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No twinky yet!

pierrelombardi wrote:
i was thinking maybe an online board game, since the computer can do all the calculating for you

That's the easy way out! ;) You might try and think of other simpler ways to 'calculate income'. How about (since we're talking about Risk) you get income per continent, per group of territories in the same color or per 'capital' owned (each player might have multiple 'capitals' on the map)? A player might even get some extra money when they win a battle (pillage!).

I'm not a big fan of 'bookkeeping' during the game since it diverts my attention from actually playing, so I would look for something simple that can be easily 'calculated'. Also, be sure not to get too attached to the way the board in Risk is used: the different territories and colours are not sacred things that you cannot touch/change.

drewdane wrote:
"Do you have change for a billion?"

I liked that one :p

apeloverage
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Joined: 08/01/2008
If you try a less realistic theme,

for example mad scientists and superheroes, you're freed from the expectation that it'll be realistic.

For example if you want a game mechanic that lets you move troops from anywhere to anywhere, you can just call it a Teleportation Ray. Or if the troops in one territory change sides it's a Hypno-Gun.

You can do similar things by calling them airlifts, propaganda etc, but doing that could have problems, which could lead either to the game not feeling right, or to it having too many rules ("if there are airlifts how come there aren't any anti-aircraft guns? OK, I"ll add a rule for anti-aircraft fire. Wait, bombers and fighters should be treated differently....")

HPS74
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I've been there too!

It's funny how a post can bring out stories from different people and how they've added variants to games.

My friends and I also made a RISK style game. We used the same map but didn't have continental bonuses.
We started with capitals 2 or 3 depending on how many players. We'd choose facedown territoy cards, 1 more than how many capitals we'd have, and you had to choose where to put them. They couldn't be on the same continent though.

We also had a 'marketplace' where you could buy your special units like fighter jets / bombers / transport / destroyers / subs / aircraft carriers / Barracks / Generals / Assassians etc.

We had event cards and battle cards - which were essentially currency divided into 4 groups. Army , Navy , Air and Diplomacy. You had to get 'x' amount in that particular category if you wanted that technology.

Again, the aim was to take out capitals. Troops were given according to how many capitals and barracks you had. Very easy wat to keep track. No counting territories etc.

Oh yes, we had Anti aircraft guns too! We called it The Game....as it was a seriously long strategic game that pushed people's button. We also had a fun mechanic called the Gladiator Arena.....a luck roll of d20 to win a pick of technology from the market. A game inside a game. Neat.

I'd love to dust it off after typing about. Unfortunately it's back in China. Maybe I'll make a new one.......

pierrelombardi
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hmmm... so i guess, everyone

hmmm...

so i guess, everyone has thought of this, or similar ideas, i still wish they made a game similar to that

pierrelombardi
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have you guys heard of

have you guys heard of Civilization?

pierrelombardi
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sorry double, post

sorry double, post

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