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Soldiers! New RPG styled game

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ryanfreeberg
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Joined: 10/31/2015

Hello there, I had written up a rough rule set for an RPG styled game that's out of the ordinary. Its a WWII themed game with a lot of RPG elements in it. I posted the rules in the proofreading forum and didn't realize what I was getting myself into. The feedback I got was great, but the rules are not anywhere near ready to proofread. What I really need someone to do is look at the rules, tell me what they think, and give some suggestions about the game.

Once that is finalized, I will publish it into the proofreading forum again to get it nice and cleaned up. But for now I need some assistance finishing up the actual game.

Thanks!
-Ryan

https://docs.google.com/document/d/1rQCAxu6uwRo-CUI6RgfAnZ57vpSBerr2MMWK...

Midnight_Carnival
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Joined: 06/17/2015
this game looks great!

It's probably better to apply to see the rules for yourself, but if there are people who are not sure it will be worth the effort, in my humble opinion it will.
Think BF 1942 mixed with many war movies you've seen.

Suggestions for later/more advanced game play:

-Characters can take only so many wounds in one place before they are either forced to retire or suffer heavy penalities.
"fixes" can be bought between missions but they come at a cost of either skills/atributes and/or the player's character having to sit out a few missions.
Eg: leg wound patched up by the field medic x times gives that character either severe weakness to mobility and stealth or the player can decide to send the character for surgery to get a hip/knee replacement between missions. This would be steel since it was done in WWII, it would be expensive and the player would have to test to see if it worked out well or if there were complications (never as bad as leaving the repetedly injured leg untreated).
This would likely come in during the campaign type game play.

- rather than morphine the medic can chose to take amphetamines along. They are quite dirty since they didn't have good quality meth back in the day (I presume), they give you a bonus to agility and to many skills but they would also make it more difficult to use intelligence.

- the GM can devise all kinds of interesting situations such as undercover players having to get drunk to maintain cover or extract info from an enemy they haven't captured but met in a social situation. Drunkeness would last a certain number of rounds depending on what the player drank minus the brawn score. Most atributes would be effected.

I think that the suggestions I made are ok to post without comprimising the intergrity of the top secret mission briefing I recieved, they may make some people more interested but I doubt they'll blow our cover sir.

- side note about the Axis:
I like that you can play as them and that there is still a sort of option to be or become a "good guy" without gloryfying the Holocaust. Remember though that not all Axis soldiers were Nazis, there were Fascist Italians and Imperialist Japanese. Also remeber that not all the experiments were grusome human medical experiments, they were also itnerested in atomic weapons and other scary stuff.

- I wonder about 1 thing though:
As I see it you'd need a really great GM for the game to work.
You used the word "cinematic", in many WWII themed movies or games I see the theme of a small tight band of heroes facing terrible odds - I see the suggestion of lots and lots of bad guys - this would mean that as you have it the GM must operate many NPCs, perhaps more than there are players... Also obviously it would be better if your GM were to research the war and historical period to make the content more accurate and the game more itnersting to play.
I can suggest looking into ways to take some of the pressure off the GM if possible(?)

Otherwise, great, I'd love to play this one.

ryanfreeberg
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Joined: 10/31/2015
Awesome

Thanks! All that stuff you mentioned was great and I will definitely look into that stuff being implemented.

As far as the GM having lots to do.
When we played I had equal number of NPCs as there were PC's and it was plenty challenging for PC's. Since the combat is so simple, its really easy to just write down what all 5 or 6 NPCs are doing. And since it was there first time playing I think 2 of the PC's died even. So you dont need a lot of enemies, but some prior knoweledge in WWII history would be nice. After the rules are complete I'd like to get some Short Campaigns written up so that people can go off that and not have to know so much history in order to have fun.

Overall I'm trying to get as many opinions as I can, and will try to streamline the rules as much as possible. They're okay right now, but I'd like to have them a lot simpler but make more sense.

Thanks so much for the feedback and any other ideas you have just keep'em coming!

pelle
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Joined: 08/11/2008
It sounds from your

It sounds from your description as it is a heavy focus on drugs. There probably isn't but I think it looks weird to even bother with such things in a game like this. I would expect a medic to just "fix people" without having to bother with the technicalities of how that happens.

Other than that before I got to the GM part I was envisioning something like Ambush!. Sounds similar in style to what you are going for (Hollywood action version of ww2 rather than history), but that game does it without the GM so you can play coop and just work together vs the bad guys.

EDIT: Perhaps one reason I immediately thought of Ambush! is that one of the designers of that game later made a sort-of two-player version of that game called Soldiers (which is different from the official "two-player Ambush!" game Shell Shock!).

Midnight_Carnival
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excuse me butting in...

I don't know where the "heavy focus on drugs" came from - I'm worried that I may have caused people to get the wrong idea about the game when I posted the suggestion that medics could carry amphetamines instead of morphine on some missions.

Please note that I am not involved in the development of the game, I was just giving my opinion. Also that there is a lot more to this game than getting high (in a roleplay setting, which is kind of pointless if you ask me). This also doesn't seem like the kind of game which would be fun to play on drugs either. Perhaps read the rules to see for yourself?

- anyway, enjoy the drugs - um, I mean the game, yes, that's what I meant. ;)

pelle
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Joined: 08/11/2008
It was just that in a short

It was just that in a short text you managed to mention three different drugs (ampetamines, morphine, alcohol) and very little else about what you do in the game. It sounded like "forget about machine-guns and hand-grenads and systems for maintaining radio-communication with your platoon-leader, WE HAVE DRUGS HERE". :)

ryanfreeberg
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Joined: 10/31/2015
Okay Guys.

Okay Guys haha. I dont think he was dwelling on the drugs situation but dont worry, as of right now there are no form of drugs in the game and there probably wont be unless the game fails without it (joke). I did like his feedback though and Pelle I would love to hear your thoughts about the game and any ideas you have for it.

Thanks Guys!

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