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Stealth - a cop criminal themed strategy board game

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T hardy
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Joined: 11/09/2013
Stealth Logo TM TGC.png

STEALTH
ages 12+
60-90 mins
2 to 6 players

OVERWIEW
Built on an intense cop-criminal theme, stealth; a strategy board game, is based on movement planning and strategizing. The strategy aspect is unique as it relates to strategy planning in an encounter. As there are two teams, a cop team and a criminal team, that players assume the role of, players have seperate objectives. You are either a proffesional criminals team trying to execute your crime at a location and escape or you are the team of elite cops trying to kill the team of criminals before they do their crime and escape. The game is played on three maps/three phases where each map/phase has a continuing storyline and a different gameplay.

FILES/LINKS
Rulebook
https://www.dropbox.com/sh/7ka7212fmr5b2lq/AABjl2i7CfZjEFCCZsv61V3Va?dl=0

Print and Play
https://www.dropbox.com/s/gc4r742gqlv5t4s/Stealth%20PnP%20version%202.0....

HOW TO PLAY video
https://www.youtube.com/watch?v=EKV6mV8TK6k

Game Page
https://www.thegamecrafter.com/games/stealth

Brief (conceptual) Rules
http://boardgamegeek.com/thread/1239478/stealth-cop-criminal-themed-stra...

Thanks for having a look!

Zag24
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Joined: 03/02/2014
Your links ???

I'm not sure why your links do not operate as links for me. Looking at the HTML, they look correct, but there is something that keeps them from being clickable. I don't think it is anything you did. Maybe I'm the only one seeing this, but here are your links, which I pulled from the HTML source. Maybe posting them this way will work better.

https://www.dropbox.com/sh/7ka7212fmr5b2lq/AABjl2i7CfZjEFCCZsv61V3Va?dl=0
https://www.dropbox.com/s/gc4r742gqlv5t4s/Stealth%20PnP%20version%202.0....
https://www.youtube.com/watch?v=EKV6mV8TK6k
https://www.thegamecrafter.com/games/stealth
http://boardgamegeek.com/thread/1239478/stealth-cop-criminal-themed-stra...

Comments on the the video: One piece of advice is to be a little less God's gift to board games -- it was a little off-putting. The bulk of your audience has already moved on from Game of Life and Trivial Pursuit, so claiming that this heralds a new age in board games seems a bit much.

One thing that had me confused was your pronunciation of 'trio.' It wasn't until I read some of the materials that I understood what you were saying. Anyway, the word is pronounced TREE-oh.

mulletsquirrel
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Joined: 08/14/2014
How do you determine what

How do you determine what house you're hiding in?

I would consider changing the name of the game. It seems the main aspect (from watching the video) is more based on the tactical movement and getting away (as the criminal trio anyways).

I understand not wanting any luck and having the game be purely tactical, but I think dice rolling during the shootouts would add a lot of excitement to the game.

Can a player shoot the other when he has just been knifed? Would be interesting if that player would have to back off to shoot again, as if dodging the knife.

Who generally wins in your playtests? Looks like the cops have an advantage (knowing where all the objectives are) if each set of starting weapons is the same.

T hardy
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Joined: 11/09/2013
Replying to the first

Replying to the first comment:
Hi! thanks for replying and for giving me the links. I don't what went wrong with those. I'll put these in my post.
About the video. You are right. Its just that one of the aims to create the video was advertising stealth and I was told that "people don't want to know about another board game created, they want to know something they haven't seen before." so I was told to focus on ' how stealth is different from all' . I guess focusing on uniqueness just came out the wrong way. I'm sorry for that. I didn't mean to convey that my game is better than all or something. I was just trying to grab the attention of gamers and non gamers as well. So, I brought up life and such famous games. I am aware that many others are now way more good. Again, I'm sorry if that video came out as me 'boasting' about my game, it wasn't supposed to.
Excuse me about the pronunciation I'm not very good at that.

Replying to the second comment:
Hello!
thank you for your critics and opinions. I will consider them.
The video actually doesn't cover ALL the details of the rules. So, to answer a few questions:
How do we know the player is in what vacant house?
The player in the vacant houses has to write it down on a piece of paper in each turn.
Does the player have to back to shoot after he has been knifed?
No, he can shoot from there. Although I will give your suggestion a thought.
Does the justice trio have an advantage by knowing the missions of the criminal trio?
Not really. Blocking their objectives is NOT a good strategy. I can explain why here but that will be too long an answer. You will understand it better when you play the game.
Thanks again.

I am glad both of you were interested enough to watch the video. I hope you found the game interesting. I would be more than happy if any of you wanted to play test :).

let-off studios
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Joined: 02/07/2011
Vacant Houses - Suggestion

Regarding the vacant houses... The way I understood how the rules work, here's a suggestion you can use that removes the need for players to write down their position on a piece of paper.

Whenever the criminal moves to the vacant houses, instead of moving off the board, move to a three-space segment in the lower-left corner of the board. Call this the "hiding track." At the end of every turn, if the criminal wants to continue hiding, simply move them along the hiding track one space until the maximum 3 turns of hiding has been reached.

Since the criminal that's hiding can emerge from any of the buildings, it doesn't matter which house they're hiding in. Writing it down on a piece of paper doesn't seem to make a difference. Additionally, this method will prevent someone from losing track of how many turns remain for them to hide.

If in fact the police can search houses for criminals in hiding (and I didn't pick up on that from the video, honestly), here's what I suggest. Have one token for each house, and when the criminal is moved to the hiding track, the criminal player takes all of these, then places the token of their choosing face-down beneath the criminal pawn. When a police squad member raids a house and it's not the house where the criminal is hiding, the criminal player simply passes the corresponding "wrong house" token to the police player. The criminal player is welcome to show her chosen token to any other criminal players, for the sake of communication to the other members of her team. Once the criminal is out of hiding, return all the unused tokens back to the common area and move the criminal token back to the board at the house where they were hiding.

This would mean that the criminal player needs to choose the hiding house once they move into any vacant house, and there's a chance (however small) for the police to find them by raiding. Tracking it on the board means there will be no mistakes made, and everyone will still know what everyone else is doing, just by glancing at the board (but still not know the hiding criminal's location without performing actions).

Hope this has been a helpful suggestion.

This game is interesting. It's not an intensely serious, gritty cops-versus-robbers game. It seems to me built like an action movie, with a broad, sweeping narrative that stretches over the three different boards. It's cool that you're telling a story with the game, and that each of the different boards - like "chapters" in a story - is distinct in certain ways.

Keep working with this, and I'm sure you're going to have a lot of fun with it. :)

T hardy
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Joined: 11/09/2013
Thanks for the suggestion!

Hi! I love your suggestion Left-off studios!
Everything is in it very logical and i agree to it completely.
Just one little thing i think that you didn't consider because i guess it wasn't clearly mentioned:
The one in the vacant house can't just come out of whichever house he wants to, but he has to come out of whichever house he is currently in.
After he decides which house he is going to go and he goes there secretly, it is the opposite trio's turn. A lot of changes happen in the game in that turn and then in the next turn, he can come out of whichever house he is in.
A minute problem but it will definitely have a solution.
I love your idea about raiding houses. I will really consider this!
Yes, it has been a really helpful suggestion.

I am really glad you like the game! I am exited about it too!

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