Hi,
I have just finished designing a strategy based board game.
The players guide is complete, so if anyone is prepared to have a look, or play test, let me know.
Thanks
Dynamic Strategy Game Co
http://www.dsgco.co.cc
Hi,
I have just finished designing a strategy based board game.
The players guide is complete, so if anyone is prepared to have a look, or play test, let me know.
Thanks
Dynamic Strategy Game Co
http://www.dsgco.co.cc
much better than the Get the Job game- though there are several things i thought i'd mention:
first- it doesn't really cover the purpose of the towers, other than occupying a space.
second- is there any reason to make a defender rather than a seeker? (it seems like the seekers can do everything the defenders can, plus leave the orb area)
third- it seems like the damage/armor step is extraneous- roughly doubling the length of combat at no real tactical gain. (to note, i do like the basic attack/defense roll setup).
fourth- it seems like there may be some innate balance issues... is there enough value in pursuing the rune coins rather than just rushing the opposing orbs? and if there is enough value in pursuing the the rune coins to offset that, doesn't it distinctly advantage whichever player happens to have more rune coins pop up near him/his characters?
Hidden Movement: What Makes it Cool? (16) by questccg | |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg | |
Toy play: Creating a log while playing (15) by questccg |