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Street Level Superheroes - Been Done Already?

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jasongreeno
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My City

Does this sound like a game you would want to play? It's intended to be a Legacy style, campaign game with a giant city map.

Street Level Superheroes (Daredevil, Green Arrow, Batman) face off against a city-wide outbreak of criminals trying to turn the city on its head. Like Pandemic, the heroes are up against the wall in a desperate fight. True superpowers would be rare.

The Fun: Crafting equipment, weapons and skills from found resources (like in an MMO) following deep tech trees that allow you to construct Base upgrades, vehicles etc.

The Legacy aspect allows you to name the NPCs that you come across in the game, writing directly on the cards, applying stickers to help personalize the experience. The next time you face off agains the Villain, it will be someone familiar.

What do you think?

Gabe
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I love the idea. I was

I love the idea. I was bouncing around something similar a few days ago.

Making it with Watchmen style heroes would be especially interesting as each player could have goals that weren't clearly good vs. evil. I think grey area and ulterior motives would work really well in a legacy style game.

Something like Dead of Winter that is semi-coop could be a really cool way to go. Players have to work together to a certain extent or else they all lose, but everyone has separate personal goals they are trying to achieve.

Midnight_Carnival
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just a random sidewas thought

Perhaps you could add a twist:
one of the heroes (only the player will know this) is actually a supervillian! The bad guy can still save people, etc in order to preserve their cover, but there will be things they don't need to do or can do differently.
With the super villian running the scene secretly, the game could be given more structure, kind of like a malevolent GM out to get players in a RPG only nobody knows who this person is.

I like the fact that superpowers (the Superman, Green Lantern sort) are very rare or absent from the game and that most of the super heroing is done Defendor style with a trench club in the back alley.

polyobsessive
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Sounds fun

jasongreeno wrote:
The Legacy aspect allows you to name the NPCs that you come across in the game, writing directly on the cards, applying stickers to help personalize the experience. The next time you face off agains the Villain, it will be someone familiar.

Is that all of the "Legacy" aspect? Is it just cosmetic or will there be things like grudges developing between the villains and heroes?

I'd be up for giving this sort of game a go, it sounds fun.

Oh, and are you working with those "real" superheroes you mention, or creating similar but distinct ones for the game (like they did for Sentinels of the Multiverse)?

jasongreeno
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Midnight Carnival: My

Midnight Carnival: My co-designer definitely wants a playable Villain system so that's not out of the realm of possibility. :)

jasongreeno
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Polyobsessive: I'm looking

Polyobsessive: I'm looking for as many opportunities to personalize the experience as possible.

One concept I've been thinking about is how the Villain deck is modified in resposne to the cards you add to your character's deck (If you select a "Love Interest" or "Best Friend" card the Villain acquires a "Kidnapping" card for his deck.

If you defeat the Villain with certain weapons, they might trigger a "Deformity" or other grudge type card that further changes the Villain.

I'm seeing this game as a world for new heroes created by the players not established IPs.

What things would you like to see in the game?

polyobsessive
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Relationships

I must admit I'm not a real connoisseur of comic books and superheroes, but it seems to me that much of the real attraction of them to the fans is the relationships, rivalries, grudges and feuds between the characters, and this is something that I haven't seen done in board games before. Sure, you might have a certain villain gunning for a certain hero, or a hero may have a dependent to protect, but I've not seen a game where this evolves over a number of plays. It's the sort of thing that works well in roleplaying games, though.

So, if you manage to have these relationships between characters building and developing over the course of a number of plays, you could end up with something that is very different to other games and thematic gold!

jasongreeno
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I love what you're saying

I love what you're saying about developing the relationships between the characters. That is certainly what is happening on the Daredevil TV series – which inspired this game concept. Thanks!

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