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Airport Insecurity version 2

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donut2099
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Rules
https://www.dropbox.com/s/ysacslt8vq8ypbo/Airport%20Insecurity%20Rules.odt

anyone intetested in playtesting? The whole game right now is 72 cards, 8 sheets of 9. Let me know if you do try it. Or if you have any comments or suggestions from the rules. Game is best with 3 or 4 players I think, playtime should be around 30 minutes. Thanks.

Whole game (2MB)
https://www.dropbox.com/s/onqeotufeofs3eh/AirportInsecurity.zip

ruy343
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Sure thing!

I'll give it a try. I'll get my gaming group together sometime this week. It could take a while before I get a response to you, so I'll just PM you when I'm done. Is that ok, Donut?

donut2099
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That would be awesome ,

That would be awesome , thanks!

questccg
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I was...

I was planning on reading your rules, unfortunately I have no idea what program you used to write them in?!

".odt": What is that?

I would figure that you should put a more common format like ".doc" (Microsoft Word) or ".pdf" (Adobe Acrobat).

Leeton
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Should Work

questccg wrote:
I was planning on reading your rules, unfortunately I have no idea what program you used to write them in?!

".odt": What is that?

I would figure that you should put a more common format like ".doc" (Microsoft Word) or ".pdf" (Adobe Acrobat).

I haven't any idea what the .odt file stems from, but it should still open in Microsoft Word. :)

donut2099
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Yeah, sorry .odt is open

Yeah, sorry .odt is open document text format from OpenOffice but any fairly recent version of Word should be able to read it.

questccg
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WordPad (.rtf)

Leeton wrote:
I haven't any idea what the .odt file stems from, but it should still open in Microsoft Word. :)

Unfortunately I don't have Office on my Internet computer. I didn't want to pay for two licenses...

Perhaps another compatible format would be ".rtf" (Rich Text Format). That can be viewed on ANY PC system running Windows XP/Vista/7/8 by using *WordPad*.

Obviously it doesn't support tables, headers, footers and other formatting options (of MS Word).

Note: I'll see if I can D/L a viewer of the format...

donut2099
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I can put up another version,

I can put up another version, but I would definitely recommend OpenOffice if you need an office suite for free. It does everything I need, opens MS office files too. And did I mention free?

donut2099
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https://www.dropbox.com/s/rgo
let-off studios
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Had a read-through and have a

Had a read-through and have a couple questions.

- You mention a few times that the players must "roll" but you don't mention any dice in your components list. I assume it's 1d6 at this point, right? Is there a way to modify the die used to determine success?
- Along those same lines, it's a shame to see that a player depends on good die rolls in order to gain something (luggage) to affect another player. Can you think of some way players may be able to interact with one another even if their luggage cards (or lack thereof) won't allow them to do so? The fact that there's a penalty to victory points for using luggage against other players will discourage unlucky players from trying to hold back the leader.
- I like the action point system as a way to allow players to manage poor rolls. Is there a luggage card you could develop that allows players to manipulate the available action tokens? Also, since there's up to four players in the game, might it be prudent to include 16 of them? Maybe order of play prevents both boarding passengers from having two action tokens each, even for a moment or two. I wasn't exactly clear on that.
- If you wanted to expand this idea, perhaps think about airline reputation, budget, and other longitudinal factors that keep an airline safe and/or in business. If you want to keep it light, that's fine, but there's a multitude of directions you can traverse should you want to elaborate this game.

Also, OpenOffice FOR THE WIN. :D

Airport Insecurity seems to be a very light, humorous game that pokes fun at nearly everything about air travel these days in the 'States, while not necessarily being offensive to anyone. Best of success to you on this game, donut! :)

donut2099
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Yes i did forget the D6,

Yes i did forget the D6, Thanks for pointing that out. In which way do you mean modify? I have given some thought to separating the action cards and allowing the players to draw one each turn, I have several other cards that didn't make it into this version just to keep game length short. I may try that out.

as far as the action tokens, right now there is only one scenario I can think of that would require one player to need 4 tokens for 1 turn but that may change. Thanks for taking time to look at it.

let-off studios
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Ah! I thought the action

Ah! I thought the action cards were part of the Luggage players would pick up from passengers. I guess I missed something else.

As for modifying the die, I meant perhaps the number of sides. If you typically roll a d6, what about a d8 or d10? What about 2d4? Just a thought. Maybe it came to mind since I didn't know which kind of dice you were referring to in your instructions.

PS: you can also use OpenOffice to make PDF files, which can be read on pretty much any computer these days.

donut2099
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You are right about the

You are right about the action cards, right now they are part of the luggage card set. They are different from the luggage cards that count as victory points though, so the player has no incentive to not play them. some of the cards do allow the player to also play an additional item card to increase the effect but that would be at the cost of victory points if they chose to do so...

Shoe
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do you have some sample

do you have some sample luggage cards...i cant imagine what they will do once in hand

donut2099
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All the cards are in the 2nd

All the cards are in the 2nd link at the top, please do look at them :)

Shoe
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Read through the rules, and

Read through the rules, and the cards...I don't mean to sound harsh, but the game doesnt seem very fun. I don;t see how any of my actions change much about the play. It really seems to boil down to the randomness of the dice and the randomness of the draws you get.

How does a player's actions influence his ability to win the game? Am I missing something?

I do love the theme of the game though...airport security is totally unique AFAIK

donut2099
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Its not a strategy game

Its not a strategy game that's for sure :) I think there is a fun game there, but that's why I'm needing playtesters to tell me whether its fun or not. The main source of entertainment at this point seems to come from screwing over other players when possible, but there is no way to 'play to win' so to speak. I think I would be open to changing it up so that there is less reliance on luck, but I didn't want to make the game unappealing to casual gamers. I'm taking suggestions to heart.

Shoe
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I'd have to play it to be

I'd have to play it to be sure, and I don't mean to come off a crass, but it seems like there are no meaningful decisions to make. A core component of games is feeling like there is progress, and I'm not sure I see how to make my progress better than someone else's progress.

Something of note: The Pathfinder adventure card game uses a similar mechanic where you have cards that you have to try and acquire or defeat with a dice roll, and it has ways of adding more dice to your pool as well as changing the die type (d4, d6,d10...etc).

Just some things to think about. If i could influence my die rolls somehow...or if there were passangers that were BAD to gain thier luggage (like loosing thier luggage or something?....Important people like celebrities...etc)
that might help

donut2099
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I'm feelin ya, I do believe

I'm feelin ya, I do believe there is some missing elements that I need to come up with. I'm just trying to keep it simple enough that there is not any type of steep learning curve to intimidate players who might otherwise be attracted to a simple game with a humorous theme. unfortunately i don't have ready access to anything other than d6 around here. I haven't rolled a d4 or d20 in probably 20 years or more, lol. I'm not much of a gamer myself these days mainly because I haven't had time for games until recently. So I'm wading back into games by jumping into the deep end I suppose... do continue to make suggestions, they are definitely giving me some ideas.

Shoe
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what about a dice pool

what about a dice pool mechanic, where you roll more D6's and you only have to beat the number on one of the dice...

donut2099
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I think i could probably

I think i could probably incorporate something along that line. I'm toying with the idea of scrapping 'victory points' (at least the currently implemented version) for some other victory condition as well, and maybe secret goals. I don't have a clear image yet but I think it will come :)

Shoe
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Why not for victory have

Why not for victory have points based on how many people get on the plane with contraband.

you lose points for each contraband Item that makes it through without you detecting it?

donut2099
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I gotta admit that I had

I gotta admit that I had started to lose hope for this. I'm pretty sure the theme is something I wanted to do something with, and I was starting to think I might have to scrap it and start all over again. I'm not married to the mechanic of groping and ogling passengers for their goodies, but I really did think it was a humorous commentary on the state of transportation security in the US. So after racking my brain and trying some clunky pasted on mechanics, I had just about given up. But I think I may have had a eureka moment. That usually does happen at 1:30 am, so I'm sorry honey for getting up and playing with my games at 2:00 ;) she loves me.

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