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General feedback for R.I.G.S.

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BubbaBrown
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Joined: 06/13/2011

This is a game I've been developing over the past few months, it's gone through multiple playtests and seems to be approaching a stable point. I'd like to get more feedback from other sources to see if there are any other issues to tackle before moving forward.

Here's the link to the current Print-to-Play PDF Beta: http://www.bestwithstuff.com/RIGSPrintToPlayPDFBeta5.pdf

A summary from the manual:

R.I.G.S.
The interplanetary colonization economics game about cooperating at the expense of others.
To encourage the expansion of the federation, the galactic zoning board has initiated the Open Homesteading for New Outposts (OHNO) act. Colonizers are sent out with 2-4 people industrial homesteaders to these newly opened worlds. These future captains of industry are armed with starter units and designs for the “flexible and versatile” Reconfigurable Industrial Gathering Systems or R.I.G.S. It is hoped with cooperation (and an unending supply of luck) these industrial homesteaders will turn these harsh worlds in productive places soon enough.

Any and all feedback and comments are appreciated.

joni
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Joined: 07/15/2009
Printed

Printed your game tonight, looking forward to testing it...

BubbaBrown
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Joined: 06/13/2011
joni wrote:Printed your game

joni wrote:
Printed your game tonight, looking forward to testing it...

Cool! I hope it proves to be fun for you. One new rule you might play with (it has yet to be play tested fully), "Zero Hour Deals": At the end of the Disaster Phase, players have the option to initiate deals to trade resources and money. The option is granted to each player, in order, and they either pass or initiate deals until they decide to pass. When all players have passed, the Disaster Phase is over.

This should open up some opportune trading time when players are hurting the most... and the trading is the most lucrative. The last revision tightened Karma Card usage and helped things remain organized, so this window of trade shouldn't slow things down too much. (Before hand, Karma Card Blowouts were pretty chaotic. A lot of players were completely forgetting what phase they were in afterwards.)

Look forward to hearing any feedback.

ericphillips
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Joined: 06/16/2011
For some reason I can't

For some reason I can't download it. It says it is unable to retrive it or I am not authorized.

I am interested in seeing it. Seems a little like MULE, which is a good thing.

BubbaBrown
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Joined: 06/13/2011
ericphillips wrote:For some

ericphillips wrote:
For some reason I can't download it. It says it is unable to retrive it or I am not authorized.

I am interested in seeing it. Seems a little like MULE, which is a good thing.

I'll check the web host. I've been tweaking it a bit to block some hazardous webcrawlers and may have put in a legitimate IP by accident. There shouldn't be anything else that'd cause problems other than that.

Check and see if you can view the main site: http://www.bestwithstuff.com
And if all else fails here's the Paizo store link: http://paizo.com/store/downloads/bestWithStuff/v5748btpy8j72

ericphillips
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Joined: 06/16/2011
I got it. I use the Chrome

I got it. I use the Chrome browser and something is happened in your viewer.htm script. I (reluctantly) opened Internet Explorer and I was able to save it.

Took a quick look. Looks fun and funny. Graphics are pretty good. I'll give it a really good review later.

BubbaBrown
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Joined: 06/13/2011
ericphillips wrote:I got it.

ericphillips wrote:
I got it. I use the Chrome browser and something is happened in your viewer.htm script. I (reluctantly) opened Internet Explorer and I was able to save it.

Took a quick look. Looks fun and funny. Graphics are pretty good. I'll give it a really good review later.


Hmm.. I use Chrome, too. If you could e-mail any debug info, I'd appreciate it. (bryanws@gmail.com) If it's a bug that's going to present itself again, I want to take care of it. The site is using Joomla and I'm still getting the hang of it, so may have derped on a setting somewhere.

And yes. M.U.L.E. inspired this game. Also, Settlers of Catan. The major differences is that strategy took precedence over blind luck, the economic system is more closed relying on players to increase both wealth and currency pools, and far more ways to trip up players and put them in uncomfortable situations.

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