I am working on a stock market game. I am currently using a digital game simulation to collect the statistics I need. I am now at the card design phase, I have card sets design that performs under 10K$ at the end of the game while others perform at more than a million dollars. So I want to select card sets that perform under a certain range like min 10K$ max 40K$.
The maximum performance of this range is directly tied to the amount of play money available in the game. There needs to be enough commodity to be able to perform the transactions. My objective would be that a 4 player game requires a pack of monopoly money. Such pack contains 20k$. So the question is which max fortune performance would allow me to operate with 20K$ in bills.
There are many factors to consider, that is why I am asking the questions. I can collect additional statistics in my simulations, but I need to know what to collect in the first place. Here are some of the complications:
- Since its for 4 players that makes around 5k$ per player
- I does not includes all the assets, play money is only used for transitions. Stocks hold does not requires money even if it counts in the fortune.
- Divivend paid in a turn could be summed up since its the amount of money given to players after each round.
- players can keep money between rounds, hard to predict that, but I could calculate the amount of leftovers, unspent money.
- Players can sell their stocks, collect the money and buy afterwards, or just move their stock from one place to another by paying or receiving the difference. The first case would require more bills than the second one.
- Not all the 20k$ bills will be used before lacking bills since there are different denominations. You will not pay 100$ in 1$ and 5$ for example.
- Maybe I could try to decompose maximum cash in hand into different bills to see if some bills would be lacking.
So far, collecting stats about the maximum cash in hand through an entire game and multiplying by 4 could be the best solution. Then trying to divide it using the denominations could be another idea. Is there other statistics that could be worth collecting?


Monopoly currency is: 1,5,10,20,50,100,500
Your concept of middle bill is interesting as it is more likely to be used than the others. I tried to make my game match the monopoly denominations for convenience.
Stock value can range from 10$ to 250$ by 10$ increments. The start value is 100$.
Dividend paid per stock range between 1$ and 60$.
Players starts with 500$
Of course there is a bank.
So yes bills in multiples of 10 will be used for purchase/sell or transfer of stocks.
While the lower bills could be used to pay for dividends.
I guess the high 500$ bills could be used at the end of the game, for example if you have 10 stocks that earn a 50$ dividend.
The thing is that most players should reinvest their earnings, so keeping big bills might not be necessary. Unless the market is in very bad condition and people want to keep their money. This is why the number of required money diverge so much from the end game fortune.