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In need of playtesting, but having difficulties.

3 replies [Last post]
Tbrown1079
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Joined: 02/02/2016

Hey everyone,
If this has been posted before, I apologize, but I couldn't locate it. A link would be appreciated.

Anyway, I have two games that are near complete, but need more playtesting. I have playtested them a ton with my local groups, but am looking for outside opinions. The troubles I am running into is trying to both find people and finding away to replicate my prototype in a way that would be cheap to give others access to.

The game is a worker placement game with a number of cards and individual player sheets. Would creating a PNP be the way to go and just hope the playtesters interested would have meeples or game pieces to substitute?

The other game is a co-op game with a number of hexes and cards, would PNP be the way to go with this as well?

What about sending along the rulebook to the games to see if I could get people to look over them without actually playing the game?

I plan on taking the games to Gen Con in August to find playtesters, but would like to get them as far along as I can before then.

Any info would be wonderful.

Thanks

Arcuate
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Joined: 02/05/2016
Tabletop Simulator?

There are people out there ready to playtest on Tabletop Simulator. It costs 10-20 dollars and a little bit of effort to set up your mod, but after that it is free. It still takes work to find playtesters, but at leats you don't have to mail out prototypes.

Tbrown1079
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Joined: 02/02/2016
Tabletop Simulator

Thanks for the suggestion. I spent the money to give it a shot. It's going to be quite a task to learn how to get everything done. Wish me Luck!

Arcuate
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Joined: 02/05/2016
Happy to help

I'd be very happy to help. Send me a PM if you have any difficulty. I haven't done any 3D modelling, but decks and icons and simple pieces are usually enough to get a prototype up and running.

I know of two groups doing online playtesting in TTS. - a more private one I could invite you to, and then a more open house one on Steam (mentioned in a reddit thread... https://www.reddit.com/r/tabletopgamedesign/comments/4jv90v/tabletop_sim... )

When you have a prototype, or even sooner, consider joining them and start swapping playtesting efforts.

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