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Playtest Thoughts for Heist, an Art Theft Game

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BENagy
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Joined: 09/25/2013
Sample Sabotage Card

I've playtested this game a little, and would love to get your feedback on it, guys. The above sample art isn't finalized, as I am hoping to fund some more professional art off a Kickstarter.

I appreciate any feedback you may be able to give me. Thanks!

Shoe
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Joined: 12/21/2012
I find that using just a

I find that using just a plain gradient like that looks very unprofessional. I did just the same thing for my first game design and it looks terribly amateur. Some sort of textured background will do you far better.

Also, the corners are SUPER ROUNDED, so unless that is deliberate, you probably want to talk to whomever you plan on printing through about getting a template file.

I'll give the rules a read through and post more comments when i have the chance.

EDIT:
After reading the rules and skimming the cards I have one question. Other than the 2 cards that trade hands, how can you get a hold of the "win card" (whose name i forget). Couldnt a REALLY good bluffer simply hold that card all game?

I like the general idea and it seems pretty fun.

BENagy
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Thanks for replying,

Thanks for replying, Shoe.

Absolutely, the card design is super amateur. As I stated, I hope to get actual card designs from a professional soon. This is what I could whip up on my own.

Especially due to the Sabotage card, of which most of the deck is and that allows you to steal a card from an opponent, you can often know what cards are in everyone's hands. Thus, you will usually know who has the "win game" card, and often be able to take it from a player. Plus with only five cards in hand, and needing to move into the next room requiring often 2 of those cards (the color card and usually a Bribe to keep opponents from stopping you), by the time you get through 3 other rooms like that, most players have thoroughly shifted their hands around, and can't usually hold on to a single card like that throughout the game.

Thanks again for your feedback. I'd love for you to try it, as it is a pretty quick game, and you'll get a better feel for how it runs. (Plus I can really use the advice from playtesters. =P) If you think of anything else, let me know.

Shoe
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Joined: 12/21/2012
Ahh, I see it now. I would

Ahh, I see it now. I would love to give it a try, the simplicity intrigues me.

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