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Playtesters wanted for two-player card drafting game with head-to-head combat

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eekamouse
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Joined: 07/18/2011

The game is currently code-named "Invasion", but I have several possible ideas listed for the name at the end of the rules manual. There's an entry here at BGG: http://www.boardgamegeek.com/boardgame/109685/codename-invasion

I have also started a thread on BGG to look for play testers as well... http://www.boardgamegeek.com/article/7607624

The game is a card drafting game for two players. I think I've come up with a fun and streamlined way to draft cards for two players. There is also a lot of head-to-head combat in the game as well.

To summarize quickly (more details are in the attached rules), player's will start the game by drafting the deck of cards. Also, during the process of the drafting phase, a "battlefield" of sorts will be constructed, and players will each have their own deck of cards to be used in trying to control and conquer areas of the battlefield. Once a player has conquered the a majority of the battlefield they are the winner. The cards the player will draft are somewhat similar to cards in your standard TCG, with some notable differences, but your have your typical cards with text abilities, and a couple of stats like "attack power" and "cost to play" etc...

The game isn't married to the theme, but the theme I have in mind (for now) is that there are Portals opening in the underground caverns across "the land". I've included some same card templates for how they might look. The dwarf cards could have a definite sort of "manga"-ish/elf-quest look to it. But, I'm getting ahead of myself. The "Portals" could also just be "locations with treasure" to win.

The description from the BGG entry reads as follows:

Quote:

“Invasion” is a two player “tactical” card game. Players will recruit a crew of dwarves to compete for control of Portals that are appearing throughout the underground caverns. Once a player has controlled four of the Portals, they are the winner. Players will start off the game with a drafting and recruiting phase (known as the Invasion Phase), followed by a short Preparation Phase and then commence the Main Gameplay Phase. During the Main Gameplay Phase, players must make efficient use of the resources, power, and the unique abilities of each of the dwarves that they recruited during the Invasion Phase. Some dwarves will also give players the ability to go to the Tavern and recruit additional dwarves during the Main Gameplay Phase.

All of these steps will force the players to time their moves precisely. Will players rush their forces, and try to gain an early advantage at a Portal, or will they try and build up an engine before unleashing the full fury of their forces on their opponent? Feinting, bluffing, and well-timed card play will play a large part in a winning strategy. Placement of one’s dwarf cards on the table should always be considered. It is not always wise to go head to head with your opponent at a Portal where they seem to have a clear advantage.

It has already received extensive play testing and tweaks over the last several months by my local design group as well as some review by a relatively well-known publisher, who is "considering" it. We have decided to try and get some more blind feedback from as many people as are interested.

The rules can be found here: http://dl.dropbox.com/u/7601097/Invasion%20Rules.pdf

As well as a player aid (turn breakdown) here: http://dl.dropbox.com/u/7601097/Player_aid.pdf

If anyone would like to be included in the playtest, go ahead and send me a Geekmail, with your email address and I can give you access to the playtest files. Here is what you'll need:

93 card sleeves (optional but reccomended)
12 sheets of regular paper (for printing the rules and 2x player aids)
12 sheets of card stock paper (or optionally regular paper) for printing out the cards

JaffetC
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Joined: 09/19/2011
eekamouse wrote:The game is

eekamouse wrote:
The game is currently code-named "Invasion", but I have several possible ideas listed for the name at the end of the rules manual. There's an entry here at BGG: http://www.boardgamegeek.com/boardgame/109685/codename-invasion

I have also started a thread on BGG to look for play testers as well... http://www.boardgamegeek.com/article/7607624

The game is a card drafting game for two players. I think I've come up with a fun and streamlined way to draft cards for two players. There is also a lot of head-to-head combat in the game as well.

To summarize quickly (more details are in the attached rules), player's will start the game by drafting the deck of cards. Also, during the process of the drafting phase, a "battlefield" of sorts will be constructed, and players will each have their own deck of cards to be used in trying to control and conquer areas of the battlefield. Once a player has conquered the a majority of the battlefield they are the winner. The cards the player will draft are somewhat similar to cards in your standard TCG, with some notable differences, but your have your typical cards with text abilities, and a couple of stats like "attack power" and "cost to play" etc...

The game isn't married to the theme, but the theme I have in mind (for now) is that there are Portals opening in the underground caverns across "the land". I've included some same card templates for how they might look. The dwarf cards could have a definite sort of "manga"-ish/elf-quest look to it. But, I'm getting ahead of myself. The "Portals" could also just be "locations with treasure" to win.

The description from the BGG entry reads as follows:

Quote:

“Invasion” is a two player “tactical” card game. Players will recruit a crew of dwarves to compete for control of Portals that are appearing throughout the underground caverns. Once a player has controlled four of the Portals, they are the winner. Players will start off the game with a drafting and recruiting phase (known as the Invasion Phase), followed by a short Preparation Phase and then commence the Main Gameplay Phase. During the Main Gameplay Phase, players must make efficient use of the resources, power, and the unique abilities of each of the dwarves that they recruited during the Invasion Phase. Some dwarves will also give players the ability to go to the Tavern and recruit additional dwarves during the Main Gameplay Phase.

All of these steps will force the players to time their moves precisely. Will players rush their forces, and try to gain an early advantage at a Portal, or will they try and build up an engine before unleashing the full fury of their forces on their opponent? Feinting, bluffing, and well-timed card play will play a large part in a winning strategy. Placement of one’s dwarf cards on the table should always be considered. It is not always wise to go head to head with your opponent at a Portal where they seem to have a clear advantage.

It has already received extensive play testing and tweaks over the last several months by my local design group as well as some review by a relatively well-known publisher, who is "considering" it. We have decided to try and get some more blind feedback from as many people as are interested.

The rules can be found here: http://dl.dropbox.com/u/7601097/Invasion%20Rules.pdf

As well as a player aid (turn breakdown) here: http://dl.dropbox.com/u/7601097/Player_aid.pdf

If anyone would like to be included in the playtest, go ahead and send me a Geekmail, with your email address and I can give you access to the playtest files. Here is what you'll need:

93 card sleeves (optional but reccomended)
12 sheets of regular paper (for printing the rules and 2x player aids)
12 sheets of card stock paper (or optionally regular paper) for printing out the cards

where are you located? (to do live playtesting)

eekamouse
eekamouse's picture
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Joined: 07/18/2011
Northern Idaho, about 20

Northern Idaho, about 20 minutes from Spokane, WA.

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