Hey Everybody
I have designed a fantasy-based RPG board game and constructed my first prototype. The game is not finished yet (maybe about 80-90% of my envisioned game content is designed), but enough is designed for the major mechanics and design to be tested. I want to start playtesting for fairness, balance, fun, and overall execution of the mechanics, as this will be take a long while (it's an in-depth game with many mechanics and options).
My question is, do you you all know of a good system for playtesting and/or reviewing a newly-created game? This is my first time doing this, and I want to be efficient. Is it best to keep a log of playtest games, with an outline of what aspects played well and what didn't? Maybe the log can have room for ideas for new and/or alternate ideas?
I'm just wondering what you all think, as some of you probably have valuable experience in playtesting and reviewing games.
Thank you very much in advance for your assistance,
20%
I am expecting it to be a long process for playtesting, as it is a complex game with many many options. I think your idea of breaking the game down to text single and/or smaller number of mechanics at a time is a useful way to hone in on the individual game component designs.
My goal is to be more efficient during the review process, especially since there are so many options, mechanics, and depth to the game. Maybe I will create a spreadsheet of all the various components, with questions and rankings of how each individual piece of the game plays out for fairness, playability, fun, and synergy with other components.
The good thing is that much of this review can be numerical or categorical, so the review should not be so complicated (however, the volume of the review will be pretty extensive). This part can definitely be started by myself, and then once it's at least somewhat balance, I can bring others in to help review it.
Thanks a lot for your input.
20%