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Blaggards - Rule Booklet with artwork pass.

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ljdp
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Blaggards 3D Render

My name is Luke Perkin, I have been developing a party game called Blaggards. A co-operative booty looting game with a splash of betrayal.

I have already gone through several iterations of the rule book, this version is the first pass with proper layout and artwork. It would be of a huge help to me if you could give some candid feedback on the layout, choice of font, font size and, most importantly, the rules themselves.

To give you some context for the game:
"For six to eleven players, blaggards pits two teams; The Pirates, whose goal is to unlock six treasure chests, each requiring a unique combination of keys, and The Blaggards, whose goal is to sabotage The Pirates and keep the booty locked away. Alas, The Pirates have no clue who The Blaggards are and must figure that out during the course of the game."

The rule booklet itself will be 7.6 x 7.6 inches.

Blaggards Rule Book PDF: http://www.locogame.co.uk/blaggards/Blaggards_Rulebook_27may2017.pdf

BHFuturist
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Greetings

I like the look of the game and the rules are simple and straight forward. The game is close to a variation on the werewolf card game but with a board for some components (I think that part with the keys and Chests is great). While being "like" that is not a bad thing, I do like the theme you have here better and some of the changes sound much funner than that game (I don't like werewolf all that much). Just my quick first impression...

The pirate cards shown in the rules are "hidden" under text. They might be moved somewhere else to get "seen" better.

@BHFuturist

ljdp
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Thanks

Thanks for your comment BHFuturist.
The comment about the hidden pirate cards is useful. The intention was to show how many of each should be in the deck. I'll make that less ambiguous.

I think I've played the other game you are referring to, yes I agree there. I am confident that playing Blaggards provides a unique experience.

Did you read most of the rules from 'the gist'? Or did you read over the other sections too? Was there anything there that seemed ambiguous or arbitrary?

BHFuturist
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I read the whole rules but

I read the whole rules but did not notice anything overtly ambiguous or arbitrary. The game is not overly complicated and I think most people will catch on to the idea fast and be able to play without too much explanation. That does not mean players will do well the first few times. But that issue is more with the type of game that it is that any issue with the rules.

I think you are bringing something different to the mix but not a totally new or unique game (way better theme for sure). Many people already play this sort of social deduction party game and so they will be familiar with the basics and should be able to pick up on the changes and get into the theme well in my opinion.

I don't have a local play group who are interested in such games or I would offer to playtest it for you. Sounds fun and again I like this theme for this sort of game much better than the werewolf or mafia or spy themes.

@BHFuturist

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