Skip to Content

Minimon Worlds rules draft 2

7 replies [Last post]
jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017

Hi, this is my 2nd draft rules for my card game, i plan on having around 5-6 drafts before i will be happy with my rules so i would like some one to proof read my rules, like fixing any grammar issues or making the rules make more sense, anything that can help me out would be much appreciated

I still got a long way to go with the ruling so a little boost to speed up up the progress would be awesome

https://www.pdf-archive.com/2017/05/21/minimon-worlds-rules-draft-2/mini...

Adam Leamey
Offline
Joined: 02/23/2017
While I have no comments on

While I have no comments on the rules yet I do have comments on the cards

Create a standard text box with standard font and font colour some of those card texts were hard to look at all card games tend to use a standard text box to make the game easy to read.

Change your land type card to terrain land is a type of card in magic you don't want to run the risk of them complaining.

In terms of that extra icon that signifies how many revives a monster has remove that I can easily imagine this causing headaches if players had say 20 monsters in there deck imagine keeping track of how many times each individual monster has been revived.

Hope this helps you.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Never thought about that,

Never thought about that, land is too simular o magic, ill change it to terrain

I also understand about the text box, on the rules page the card was shrunken so it would obviously be too hard to read, i actually did print out a set of these cards.. bit smaller than the poker size (accidentally) and i could read the text fine, however i did send some test cards the TGC a week ago so i should receive a few cards soon and it will determine if i can read the text well or not

I kind of like the text box as it is because it blends nice with the background, i didn't really want to do a thick white textbox with thin black text like other card games.

There is a bit of math involved in this game though a die could easily keep track of monsters that get revived, as i seen it been done on other profession card games.

It all depends on how well the cards turn out from TGC, if the text is hard to read ill change it,

Adam Leamey
Offline
Joined: 02/23/2017
Having played a multitude of

Having played a multitude of card games you don't want unneeded book keeping while you could keep track with dice if every monster had to be tracked like that I can imagine it becoming cumbersome. Both magic and yu gi oh have revive mechanics but they are usually conditional or have a cost I don't think you have to worry about number of resurrections as that will be limited by the other cards.

If your not wanting powerful cards to be reused to much you could just put restrictions on those individual cards. In yu gi oh a lot of cards have very specific restrictions so powerful cards aren't used to much I believe this would be easier to handle and would also make the game quicker and more streamlined.

As an avid card gamer I have played countless card systems I personally would not like to keep track of how many times a monster has died this is of course just my opinion.

I hope this helps your game seems interesting just wanting to try and help you improve it.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
thank you for the feedback,

thank you for the feedback, though my last game i had lots of feedback on here, though lots of people made lots of suggestions and told me it would be better if i did this and that, eventually i got bored of it because it didn't felt like my game anymore and the whole core game changed and i didn't like that, with this game, some things were changed like card layout from suggestions and i did like it changed however i really like how it is now and it is a bit too late to change anything drastic in the game since i have finished the game and all that is left is fixing the rules

though your suggestions wont go unnoticed and may be used in future games or expansions

but i did post this to talk about the rules

Adam Leamey
Offline
Joined: 02/23/2017
I understand as a fellow

I understand as a fellow designer it's important your happy with the product I'll post later if I see any spelling or rules problem but for the most part it's looking good so well done.

tikey
tikey's picture
Offline
Joined: 03/31/2017
Avoid using centre alignment

Avoid using centre alignment for long paragraphs. Left alignment is much more comfortable to read.

English is not my native tongue so I'll help with what I can.

•I'm trying to simplify some sentences like:
"some Minimon enjoy the taste of death while others just fight to survive."

•There's a bit of a redundancy here:
"It is your job to choose a planet deck to represent. Battle other planet decks and exploit their weaknesses to emerge victorious."

•Card zones cards? I assume it's a typo:
"The battlefield is made up of card zones, which you are required to use during game play"

•Here the sentence starts talking about players and then you move to a second person. Since you're using the second person during the rest of the book it's better to have all the text in the same style.
"At the start of your turn you receive 1 resource token in the form of a star (coins is a good substitute)"

•I don't know if there's any rule in English about word repetition but to me it sound strange, I think it's better to use synonyms:
"The Defender monsters helps you protect your planet and monsters, without a defender monster on the battlefield, the opponent is free to attack your other monsters."

•Simplifying:
"The defender monsters comes with a shield Attribute. The number on it represents how many times you can defend. Once you use up all the shields your defender's health is exposed and you cannot defend with that monster. After that your opponent is free to attack other monsters or the defender monster until it is killed. Your opponent can attack your back row if you choose not to defend that turn."

I broke your sentences into shorter ones to make them clearer. Each concept a sentence.

"Some Defenders come with 2 types of effect abilities, one is the active ability which is activated when you choose to defend and use a shield. The other effect is passive and will automatically activate when you play the defender. It doesn’t require the use of a shield. The effect will remain active until the monster is removed from the battlefield."

"The attacker monsters are used to deal damage and strike at the opponent, without attacker monsters you cannot harm anything, including the opponent's planet."

"The supporter monsters are used to help your other monsters or make trouble for the opponent. The supporters will always have an effect (there's something missing here)"

"The supporter monsters' support attribute has a number on it that can be used to activate the monster effect on either players turn." (I'm not so sure about "either players turn" phrase, it sounds strange to me but I can't think of another wording)

"Unlike the attacker and defender monsters, you can freely remove the supporter monster from the battlefield on your turn and replace it with another supporter. If you place back down the same monster you removed, your support attribute is refreshed and you can use it again" (I didn't understand very well the rule, I assume this is what you meant)

"Attachments are used to increase the strength of your monsters. You are able to equip an attachment card to you monster on your turn by placing the card under the monster card like this"

"The world is your main card and remains at your side throughout the game. You can only have one world card by your side. Each world card has a different attribute that affects (I assume you meant affect) your monsters and sometimes game play. Each world offers a different game play style so no matter which world you choose, your experience will be different. You can only use monsters associated with the world you are using. Example, you cannot use Elendrall monsters with the Mazaric world."

"When you have a land card in your hand, on your turn place it on the extra zone. The land card can affect all of your monsters of the same type."

That's half of the rulebook, I'll take a look at the other half once I have a bit of time. Hope this helps.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
thanx for the tips, i can

thanx for the tips, i can understand that the rules are not clear yet, its still in draft after all, its the reason i wanted to post a draft instead of the final rules on here because i know the rules are not finished

Syndicate content


forum | by Dr. Radut