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Need help wording card effects better

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jedite1000
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Joined: 02/18/2017

Hi, I'm at the stage where I'm coming up with card effects, some effect works while others just seem like a filler, i do not want my whole card set relying on card effects so some cards are normal without effects

I am not very good at spelling and grammar but im willing to try to make the card effects work

So 3 types of monster cards i have are defender, attacker and supporters

The supporters must always have an effect while the defenders and attackers can have interesting effects but not all of them will have effects

So here are the card effects

Defender
--------------------------------
-When enemy Minimon attacks Almolonga, it loses 200 life.

-As long as Excalibur is on the field, all of your Minimon’s life is
increased by 200

Attacker
---------------------------------
-Every time Vixen kills an enemy Minimon, increase her life by 50.

-When Endymion is killed, he goes to the top of your deck instead.

-On your turn, if the defender zone is empty, Ignis summons a fire token with 1 shield and 100 life. If it is killed Ignis gains 50 Attack and 100 life.

-Flip a coin, if heads, the effect does nothing, if tails, Shonyx can bypass the enemy Defender and can attack the Attacker Minimon. If successful Shonyx goes back to your hand.

-Increase the attack and life of Relgna by 50 permanently for every enemy Minimon he kills

-For 1 turn, Arachnida becomes immune to damage. On your next turn, Arachnida can attack the enemy world directly. Kill Arachnida after using effect.

Supporter
-------------------------------
-Target a Minimon and heal its life by 100

-On either player’s turn, opponent reveals their hand until the end of the turn.

-Negate the effect of an enemy Minimon

-Increase your Attacker Minimon’s attack by 100

There will be more cards added but right now these are all the effect monsters, i think the attackers have a bit too much effect monsters since there are 11 attacker monsters so far and 8 of them are effects

Also my monster creatures are called Minimon but wondering having that name in the effect box is the right move or not since people will be saying Minimon this and Minimon that, Monsters i think might be suitable for the effect box and easier to understand

krone9
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Joined: 01/28/2017
Not sure I completely

Not sure I completely understand how this works but here's a stab just on a general English PoV - may or may not be useful....

jedite1000 wrote:

So here are the card effects

Defender
--------------------------------
-When enemy Minimon attacks Almolonga, it loses 200 life.


Attacking enemy Minimons lose 200 life

I assume the card is actually Almolonga otherwise if its another Minimon I'd rephrase as:

Defends Almolonga from attacking enemy Minimons- they lose 200 life

jedite1000 wrote:

-As long as Excalibur is on the field, all of your Minimon’s life is
increased by 200

Whilst Excalibur is on the field, all friendly Minimon life increased by 200
(assuming this is written on the Excalibur card)

jedite1000 wrote:

Attacker
---------------------------------
-Every time Vixen kills an enemy Minimon, increase her life by 50.

Increase life by 50 for each enemy Minimon slain

jedite1000 wrote:

-When Endymion is killed, he goes to the top of your deck instead.

Upon death, Endymion is returned to the top of your deck.

jedite1000 wrote:

-On your turn, if the defender zone is empty, Ignis summons a fire token with 1 shield and 100 life. If it is killed Ignis gains 50 Attack and 100 life.

If defender zone is empty, on your turn summons a fire token with 1 shield and 100 life. When fire token slain, Ignis gains 50 Attack and 100 life

not much better tbh

jedite1000 wrote:

-Flip a coin, if heads, the effect does nothing, if tails, Shonyx can bypass the enemy Defender and can attack the Attacker Minimon. If successful Shonyx goes back to your hand.

Flip a coin -
If heads, no effect
If tails, Shonyx bypasses the enemy Defender and attacks the Attacker Minimon. If successful Shony returns to your hand.

jedite1000 wrote:

-Increase the attack and life of Relgna by 50 permanently for every enemy Minimon he kills

For each enemy Minimon slain, Relgna permanently gains 50 attack and 50 life.

jedite1000 wrote:

-For 1 turn, Arachnida becomes immune to damage. On your next turn, Arachnida can attack the enemy world directly. Kill Arachnida after using effect.

Immune to damage for 1 turn. On the following turn may attack the enemy world directly after which Arachnida is slain.

jedite1000 wrote:

Supporter
-------------------------------
-Target a Minimon and heal its life by 100

Heal a Minimon for 100 life

jedite1000 wrote:

-On either player’s turn, opponent reveals their hand until the end of the turn.

-Negate the effect of an enemy Minimon

-Increase your Attacker Minimon’s attack by 100


Reveal opponents hand immediately (may be played in their turn). Hand remains visible until the end of the turn.

jedite1000
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Joined: 02/18/2017
That is pretty awesome work,

That is pretty awesome work, ill definitely use some of those wordings and ill be able to use that on future cards

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