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Spectrum Force rule book version 1 needs refineing

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Adam Leamey
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Joined: 02/23/2017

Well after a lot of time and revisions my rule book is done, this is my first attempt at a rule book and I know I have a lot I can probably improve on so I wanted to share it here and refine it.

Here is a link to the rule book
https://drive.google.com/open?id=0B6qkvWCihkRHaWMtM1FDUUhONWc

tikey
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Joined: 03/31/2017
Hi Adam. I've taken a brief

Hi Adam. I've taken a brief look at your rulebook. I'll take a closer look later but for now I can say that it'd be nice if there's brief overview of what I'll be doing during the game as a player. Something along the lines of "you'll be using cards to activate powers and fight grunts". Right now it feels overtly technical. Like just a list of rules. I feel you should ease the players into the game.
It also needs more visual aids. It's much easier to follow the setup with an image as an example.

What are you looking to improve? The writing? Presentation? Both?

Adam Leamey
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Joined: 02/23/2017
Both I found it hard to

Both I found it hard to create the rules I just want them to be easy to read and not also be to worded and create a massive rules book.

tikey
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Joined: 03/31/2017
Well. I'm going through it

Well. I'm going through it and I'll list my observations:

•It'd be nice if the list of components where accompanied by images of the respective component.

•Same for the setup. It needs a diagram to make it easier to understand.

•At the start of turn you're talking about "Ready State" and Exhausted state" without having explained or mention those concepts.
I find it very difficult to understand and integrate a rule when I don't know what I'm doing or why.
I don't know how it's usually done but I feel that the turn sequence should be done after the general concepts of the game have been explained. Or at least explain the concepts as they sequence goes along.

•On the next page you explain those concepts but they're a bit fuzzy to me. Perhaps an example of use during play would be helpful.

•In player cards you mention the spectrum icon but I don't see it in the cards. Is it the helmet thingy? Or the colour? If so, I don't really get the explanation (it might be because I'm not a native english speaker though)

•Small correction on page 9: These requirements vary by player as each player has their own play style.

•As a personal preference I don't think you need to name the grunt wall rule. Just explain that leaders can't be targeted while there are grunts in play. That's unless you have a special ability or something that needs to refer to that rule.

•Just an idea: When you talk about rolling dice to determine who recieves a random attack. Maybe you could have a coloured dice that helps you define who gets attacked. It could be useful only if you can make it work for something else as just having one special dice for that is overkill.

•Without having tried the game (and thus not understanding how it plays) it seems strange to me that in giant mode there are still grunts in play. Shouldn't that part be all about the big robot vs the big monster? I know this isn't something about the rulebook but just caught my atention.

Overall I stand by my previous assessment that it's overtly technical. It's good that the rules are clear and it seems to be complete.
What it needs to improve is the explanation side. As I see it it needs to follow a narrative structure. You need to tell me, as a player, broadly what I'll be doing and how, and then get into the rule technicalities.

Something like:
"As a player you'll be facing a Monster Leader and its grunts. You along with your companions will use your weapons to attack the enemies along with the help of your attack cards. As a member of Spectrum Force you also have access to support cards to help you stay in the fight and to complicate things for the evil monsters.
The game is divided in turns and in each turn you'll be performing different tasks during three phases, first you'll prepare yourself, then you'll fight the monsters and finally you'll get ready for the next turn."
This helps me understand what element of the game does and how it's used in the greater scheme of things. Then you can get to the minutae of how cards are used and how the grunts are activated.

You might have to change the order in which you present the information. Again, think of it as a narrative. If you were explaining the game to someone in person how would you go about it?

Of course I'm also new to this so I'm not an expert. Use your own criteria when taking in my recommendations.

Hope this helps.

Adam Leamey
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Joined: 02/23/2017
Thank you for the insight I

Thank you for the insight I will definatly take it into consideration as for some your questions I will answer that.

i use I individual coloured dice because the number of players is not set so in one game red, black and yellow might be chosen and in another pink, blue and black are used

Having each player have a coloured dice solves this issue and when they are attacking and defending they have a dice in hand.

As for grunts being in giant mode it actually has two reasons, reason 1 is to keep up the pressure reason 2 is that in the show the minions are sometimes super sized I have watched both the original sentai shows and power rangers as background research for the game.

Hope this helps.

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