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Character states

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questccg
questccg's picture
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Joined: 04/16/2011

Hi all,

I was wondering if somebody might have an alternative to "Player states".

Currently we are planning to use *cards* to represent each player's state:

Examples: Normal, Poisoned, Stone, Burning, Blind, etc.

Each card would indicate what that state does as a *penalty* to the player.

Example: Fear (leads to Scared) which requires a player to roll 2d6 and "run away" to that position... Then the player's state returns to "normal".

I also thought about adding them to a player's mat in an iconic version, however that does not allow the proper explanation of the penalty, nor how to exit from that state.

Let me know what you think.

Many thanks.

Orangebeard
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Joined: 10/13/2011
Cheat sheet?

I suppose this is like your iconic playsheet approach, but you could but the icons on smaller tokens or markers that are placed on the cards and then have a cheat sheet with the icons and their full explanations?

questccg
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Joined: 04/16/2011
Balancing act

Orangebeard wrote:
I suppose this is like your iconic playsheet approach, but you could but the icons on smaller tokens or markers that are placed on the cards and then have a cheat sheet with the icons and their full explanations?

Yeah I understand what you mean with a *Cheat sheet*. This is kinda like a balancing act between RPG and boardgame. In the RPG you have to document everything and it comes in a manual. When you have a problem, you just refer to the appropriate section in the manual.

This *Cheat sheet* would be like a look-up table in the documentation. I was planning already to have scenario information in the documentation, I'm not certain I want to *add* table information to it.

But in your case I believe you are referring to another piece of paper with the tabular information.

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