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Chess type clock

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czman
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Joined: 03/26/2013

I am working on a time mechanic and I like the idea of having limited time for players to make decisions. The problem is that I am not sure how expensive it would be to produce.

Basically what I want is a two separate clocks in the same container and each time one is hit it starts the other one, much like in chess. However, instead of the time continuing I want the time to reset so that each move has a limited amount of time allowed.

Does anyone know of any companies that already build such a device or a company that may actually be willing to do it for a reasonable price.

NomadArtisan
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Joined: 12/12/2011
Is there a way you'd be able

Is there a way you'd be able to make sand timers work?

RGaffney
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Joined: 09/26/2011
Nomad is right, 2 sand timers

Nomad is right, 2 sand timers would accomplish this, and it would actually add an element to play where you could choose to enact a really fast move and in so doing cause your opponent to recover less of his time.

If you really must have a gizmo, it ould easy to have 2 sand timers connected together with a latch than can be undone. when the game is in storage, undo the latch and invert one of the timers, when it's time to play, put it back in, latch it, and now you have two opposite timers for two players that are always ticking

czman
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Joined: 03/26/2013
The inherent problem with

The inherent problem with sand timers is they do not reset to 0.

NomadArtisan
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Joined: 12/12/2011
If the game is designed in

If the game is designed in such a way that it is in each player's best interest to use as much of their time as possible, then by the time a player passes their turn, their sand timer will be very low and will have 'reset' by the time the other player passes their turn.

A huge factor here is also production costs. I don't think it makes sense to go with a digital device when a sand timer would work effectively the same in most situations and cost (I would assume) much less.

RGaffney
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Joined: 09/26/2011
What about a single egg

What about a single egg timer?

When your turn is over you twist back the egg timer and pass it?

czman
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Joined: 03/26/2013
It has to reset to 0 for it

It has to reset to 0 for it to work. That is why I need something mechanical. I know that it is going to cost more, but nothing else will suffice in this case.

“It's unwise to pay too much, but it's worse to pay too little. When
you pay too much, you lose a little money - that's all. When you pay
too little, you sometimes lose everything, because the thing you
bought was incapable of doing the thing it was bought to do. The
common law of business balance prohibits paying a little and getting a
lot - it can't be done. If you deal with the lowest bidder, it is well
to add something for the risk you run, and if you do that you will
have enough to pay for something better.”

--John Ruskin

I need what I need. I am not sure if it will be economically viable, that is why I am asking if anyone knows a company that I could contact about such a device.

czman
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Joined: 03/26/2013
RGaffney wrote:What about a

RGaffney wrote:
What about a single egg timer?

When your turn is over you twist back the egg timer and pass it?

That might work. Can you set an egg timer to ding after 20 seconds?

RGaffney
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Joined: 09/26/2011
You can probably manufacture

You can probably manufacture an egg timer such that it will only ding after 20 seconds. a standard egg timer is 60 seconds, so you would turn it 1/3 of the way

bonsaigames
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Joined: 12/20/2010
App roach

There are definitely a number of Apps that can handle this.

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