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Data Wars!

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OATS
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Joined: 11/23/2010
Data Wars!

Hello all!
I wanted to post a pic of some gaming pieces that I am working on for a friends game. This project is titled “Data Wars” and was created by my buddy Danno. It is intended to be a table top war game played on a hexagon board.

These are the first 5 of 38 custom minis in their naked wooden peg form; also in this pic is a custom d4 that I am toying with. It rolls just as bad as a regular d4 tho :-P

This game is currently intended to be a custom house game amongst our gaming group, but I am hoping it see’s a contest or two when it’s completed.

-"O"

OATS
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Joined: 11/23/2010
Update on Data Crash!

I have just about completed the first army to Data Crash (previously Data Wars).
I have posted a pic here:
http://www.bgdf.com/node/6233

We need help brainstorming better team names; My friend and I are currently using "Programs of Old" & "Programs of New" for the two armies.

Any ideas would be greatly appreciated.

This game has a TRON/Matrix feel to it, and there really isnt a "Good" or "Bad" side. Both armies are trying to maintain their users values in this little world. One army just happens to be a lot older than its younger (more radical) opposition.

t0tem
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Legacy

Old programs (or systems) are often called legacy programs (or systems).

OATS
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I like that

Thank you t0tem :-)

I am thinking Legacy Programs & Neoteric Programs for the names of the two armies.

Any other ideas out there?

GiggleboxGames
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Bits and Bytes

At core bit level Zero and One are binary. This could be interpreted as opposing fractions but possibly aligns too closely with Tron. Matrix rains binary. "One" is higher and effectively more recent in sequence to represent the younger army. These are literal values each could be holding/maintaining. :)

OATS
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Bits vs Bytes

I like that too! Thank You GiggleboxGames.
I like the sound of Bits vs Bytes; That would make good army or team names. Or it will have to go in the fluff somewhere!

NomadArtisan
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Joined: 12/12/2011
I myself am working on a

I myself am working on a miniatures game with somewhat of a computer code theme as well.
Have you found a combat system that works well to aesthetically portray 'digital' combat?
I'm currently using heroscape's system.

Danno
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the game mechanics...

@NomadArtisan : Hello, I am the game's designer. I came up with a system that either outright removes a piece off the board or just takes one hit point away. So even the weakest unit can damage the strongest unit. I wanted the game to move along quickly so damage gets dolled out pretty easily. There is also a system for resurrecting units that after some tweaks is not so overpowering.

I have not played heroscape so I don't have a frame of reference or the system it uses. :(

Danno

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