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nanDECK 1.12

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nand
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Joined: 07/27/2008

Version 1.12 of nanDECK is available for download, this is the changelog:

- New HEXGRID directive
- New label function JOIN
- New label function PRODUCT
- New label function FRAMEBOX
- New label function FRAMEHEX
- New label function FRAMELIST
- New label function SAVELABEL
- New insert Frame command
- Added comments in linked files
- Added features for editing linked files
- Added canvas visualization
- Fixed bug in nested labels
- Fixed bug in multi-script engine
- Fixed bug in canvas
- Fixed bug in SAVE directive
- Fixed bug in MACRO

http://www.nand.it/nandeck

I wrote a page to explain these features here:
http://www.nand.it/nandeck/new_01_12.html

I wrote also a page for the new HEXGRID directive:
http://www.nand.it/nandeck/tut_h.html

Bye,
/\/and

hoywolf
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Joined: 01/27/2009
Amazing

Wow this is pretty good, I will def give it a try!

magic_user
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Joined: 07/28/2008
Another great job!

Every time I think this program is great, you find a way to make it even better.

Just for fun, I made this sample of what you can do with HEXGRID and FRAMEHEX. Enjoy. Think Catan.....

CARDS=1
BORDER="ROUNDED"
PAGE=21.59,27.94,"LANDSCAPE"
DPI=300
CARDSIZE=6,9
MARGINS=2,1,1.8,1
GAP=0,0

hexgrid = 1, .25, 1, 5.5, 7, .5, , #000000, #0000FF, .03

[base] = framehex(.25, 1, 5.5, 7, .5, E)

polygon = 1, , 6, 30, #000000, #AAAAAA, .03
polygon = 1, , 6, 30, #000000, #FFFF00, .03
polygon = 1, , 6, 30, #000000, #FFCC00, .03
polygon = 1, , 6, 30, #000000, #00FF00, .03
polygon = 1, , 6, 30, #000000, #FF0000, .03
polygon = 1, , 6, 30, #000000, #FF0000, .03
polygon = 1, , 6, 30, #000000, #00AA00, .03
polygon = 1, , 6, 30, #000000, #FF0000, .03
polygon = 1, , 6, 30, #000000, #00AA00, .03
polygon = 1, , 6, 30, #000000, #FFFF00, .03
polygon = 1, , 6, 30, #000000, #00FF00, .03
polygon = 1, , 6, 30, #000000, #00FF00, .03
polygon = 1, , 6, 30, #000000, #FFFF00, .03
polygon = 1, , 6, 30, #000000, #00AA00, .03
polygon = 1, , 6, 30, #000000, #AAAAAA, .03
polygon = 1, , 6, 30, #000000, #AAAAAA, .03
polygon = 1, , 6, 30, #000000, #00FF00, .03
polygon = 1, , 6, 30, #000000, #FFFF00, .03
polygon = 1, , 6, 30, #000000, #00AA00, .03

magic_user
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Joined: 07/28/2008
Oops.

HTML format stripped out the important stuff. Let me try again...
...just take out the extra space before the word "base" in the polygon lines.

CARDS=1
BORDER="ROUNDED"
PAGE=21.59,27.94,"LANDSCAPE"
DPI=300
CARDSIZE=6,9
MARGINS=2,1,1.8,1
GAP=0,0

hexgrid = 1, .25, 1, 5.5, 7, .5, , #000000, #0000FF, .03

[base] = framehex(.25, 1, 5.5, 7, .5, E)

polygon = 1, < based2>, 6, 30, #000000, #AAAAAA, .03
polygon = 1, < based3>, 6, 30, #000000, #FFFF00, .03
polygon = 1, < based4>, 6, 30, #000000, #FFCC00, .03
polygon = 1, < based5>, 6, 30, #000000, #00FF00, .03
polygon = 1, < based6>, 6, 30, #000000, #FF0000, .03
polygon = 1, < basec3>, 6, 30, #000000, #FF0000, .03
polygon = 1, < basec4>, 6, 30, #000000, #00AA00, .03
polygon = 1, < basec5>, 6, 30, #000000, #FF0000, .03
polygon = 1, < basec6>, 6, 30, #000000, #00AA00, .03
polygon = 1, < basee3>, 6, 30, #000000, #FFFF00, .03
polygon = 1, < basee4>, 6, 30, #000000, #00FF00, .03
polygon = 1, < basee5>, 6, 30, #000000, #00FF00, .03
polygon = 1, < basee6>, 6, 30, #000000, #FFFF00, .03
polygon = 1, < baseb3>, 6, 30, #000000, #00AA00, .03
polygon = 1, < baseb4>, 6, 30, #000000, #AAAAAA, .03
polygon = 1, < baseb5>, 6, 30, #000000, #AAAAAA, .03
polygon = 1, < basef3>, 6, 30, #000000, #00FF00, .03
polygon = 1, < basef4>, 6, 30, #000000, #FFFF00, .03
polygon = 1, < basef5>, 6, 30, #000000, #00AA00, .03

nand
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Joined: 07/27/2008
About this comment...

About this comment (thanks magic_user) I've inserted many features in nanDECK for simplify the manipulation of hex/square grids (line, rectangle, area and random frames). Stay tuned for the next version :-)

nand
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Joined: 07/27/2008
I wrote a fully random Catan

I wrote a fully random Catan map script, that uses some feature of the last nanDECK version (1.12a), you can see it here:

http://www.boardgamegeek.com/thread/539587/script-of-the-day-catan-map

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