Skip to Content

Tapping tarot cards

5 replies [Last post]
larienna
larienna's picture
Offline
Joined: 07/28/2008

After seeing that game crafter makes tarot card, I thought that it could be a good idea to use it a in a CCG style game of mine since I need more space on the cards to place more information.

The problem is that tarot cards are not very convenient to tap since they take much more space when sideways. I cannot exaust cards by flipping them because I need the information on the cards when they tapped.

So I was wondering if it was still a good idea to use tarot cards. If I compare my game to magic, the only tapping that has been kept is actually for creatures. There is no mana tapping and there is no artifacts or other cards than 1 row of creature that could be tapped.

Since the nb of creature vary through the game I thought that it might not be so bad if tapped cards takes more space.

Do you think tapped tarot cards could clutter the board?

Can you think of an alternative solution?

SLiV
SLiV's picture
Offline
Joined: 10/21/2011
TMI

To be honest, if a poker card is not large enough to put all your information on, you might need to reconsider the amount of information you want to put on a card. Especially for a CCG, large amounts of information would put me off, but I guess that's just my preference.

Other than that: can't you turn the card upside down instead of sideways? That would take less space, although it would make the cards harder to read.

Corsaire
Corsaire's picture
Offline
Joined: 06/27/2013
Use tokens, because if the

Use tokens, because if the text is that much and that important, I don't want to read it sideways. And you don't want to specify turning the card as the mechanic in a CCG to indicate that the card has been used because of Magic's patent.

larienna
larienna's picture
Offline
Joined: 07/28/2008
The tokens is an option, true

The tokens is an option, true that people could use coins to keep track of it. Still I want to make sure only cards are used in the game.

Upside down was a solution, makes reading complex and annoying of course. So does a bit tapping. I am not sure because I was thinking to use some cards upside down already for enchantments.

Pushing cards forward or backward is interesting. I like it since it's less fiddly. I would still need to re-plan the playout of cards correctly to make sure that the position of the cards is not confusing.

As that cards might have too many information for a CCG, Well in my game, each card is a creature and a spell, so cards have a double function and more space is welcomed. I think I could have enough space on poker cards, but I am exploring the possibility.

Finally, I know tapping is patented. Still the patent should be dropping soon somewhere around 2014 since they expire after 20 years if I remember correctly.

Zodiak Team
Zodiak Team's picture
Offline
Joined: 09/09/2012
Isn't the "Tapping" mechanic

Isn't the "Tapping" mechanic still patented by WotC?

Could you try putting some text as symbols or having some text only legable if/when the card is tapped?

Also I like Tarrot cards I think they bring a certain element to the game because they are spooky and great for art.

Also if your cards are tapped can they stack to save on space?

larienna
larienna's picture
Offline
Joined: 07/28/2008
I don't intend to use the

I don't intend to use the "Tap" keyword in my game.

Quote:
Also I like Tarrot cards I think they bring a certain element to the game because they are spooky and great for art.

I too I am fascinated by tarot cards and their spreads (card placement).

Quote:
Also if your cards are tapped can they stack to save on space?

Like in mtg, a few cards can be stacked liked enchant. Else the player's board is by default 7 cards wide and 2-1/2cards high.

See page 2 of this document to see what the layout looks like.

http://bgd.lariennalibrary.com/uploads/Mainsite/GameIdea/GameIdea-TitanD...

Else I'll try to find a way to slide cards instead of tapping.

Syndicate content


forum | by Dr. Radut