After seeing that game crafter makes tarot card, I thought that it could be a good idea to use it a in a CCG style game of mine since I need more space on the cards to place more information.
The problem is that tarot cards are not very convenient to tap since they take much more space when sideways. I cannot exaust cards by flipping them because I need the information on the cards when they tapped.
So I was wondering if it was still a good idea to use tarot cards. If I compare my game to magic, the only tapping that has been kept is actually for creatures. There is no mana tapping and there is no artifacts or other cards than 1 row of creature that could be tapped.
Since the nb of creature vary through the game I thought that it might not be so bad if tapped cards takes more space.
Do you think tapped tarot cards could clutter the board?
Can you think of an alternative solution?
The tokens is an option, true that people could use coins to keep track of it. Still I want to make sure only cards are used in the game.
Upside down was a solution, makes reading complex and annoying of course. So does a bit tapping. I am not sure because I was thinking to use some cards upside down already for enchantments.
Pushing cards forward or backward is interesting. I like it since it's less fiddly. I would still need to re-plan the playout of cards correctly to make sure that the position of the cards is not confusing.
As that cards might have too many information for a CCG, Well in my game, each card is a creature and a spell, so cards have a double function and more space is welcomed. I think I could have enough space on poker cards, but I am exploring the possibility.
Finally, I know tapping is patented. Still the patent should be dropping soon somewhere around 2014 since they expire after 20 years if I remember correctly.