Skip to Content

Booster Pack Randomization

9 replies [Last post]
chris3spice
Offline
Joined: 02/02/2011

My card game has several Rarities That go Common, Uncommon, Rare, Super Rare, Ultra Rare...

I'm trying to figure out a good way to randomize the cards to create my own Booster Packs...

My questions is... Is there a top secret formula for inserting cards?

I will put 9 Cards in each booster so 6 Common, 2 Uncommon and 1 Rare/Super Rare/Ultra Rare

Awaclus
Awaclus's picture
Offline
Joined: 07/17/2012
You also have to take into

You also have to take into account the number of different commons, different uncommons and different rares/super rares/ultra rares. There are no universally best formulas.

chris3spice
Offline
Joined: 02/02/2011
I figured that, well the

I figured that, well the different packs will all have varying amounts of each, so I guess when I print the cards I'll just shuffle all the commons together, all the uncommons and all the Rare/Super/Ultras then just pull them into the packs XD

Or would it be possible to input in an excel sheet how many cards of each there are and have it randomly generate all the booster packs

KAndrw
Offline
Joined: 08/20/2008
A good question to ask

A good question to ask yourself is 'why am I randomising cards, and what goal does a rarity system serve?'

Generally speaking, modern hobby gamers seem to be leaning towards fixed distributions instead. Only the 'big' games can successfully pull of random boosters these days.

chris3spice
Offline
Joined: 02/02/2011
Its being randomized to make

Its being randomized to make it more interesting to collect, the game is just as much about collecting as it is playing. I like it being as random as possible.

questccg
questccg's picture
Offline
Joined: 04/16/2011
That's NOT how you do it...

chris3spice wrote:
I figured that, well the different packs will all have varying amounts of each, so I guess when I print the cards I'll just shuffle all the commons together, all the uncommons and all the Rare/Super/Ultras then just pull them into the packs XD

Or would it be possible to input in an excel sheet how many cards of each there are and have it randomly generate all the booster packs

Hold on a minute... YOU are going to put the cards into the booster packs???

That's not how to do it. You need special equipment to seal the booster packs. I went through this process with Quest Adventure Cards. Basically you need to find someone who produces plastic wraps for the food industry. They may have the correct machine to put the cards into the boosters.

The hard part is that collation needs to be done when the cards are CUT. If you have a printer who will do your cards and another person to seal your cards in booster packs, you will need to have the printer wrap then in plastic wrap (cheap wrap). This is the only way if you are not dealing with a company that does both the printing and packaging.

Now how you establish common, uncommon, and rares is all determined by the production sheets of your printer. For example if one sheet can hold 100 cards (at the printer), you need to make sure that your cards reflect the quantities (common, uncommon, and rare). For example you will have each group of 9 card collated, therefore you need to determine how many cards make a common card, uncommon card and rare card.

So maybe on a page of 100 cards, you have 10 times card X (common), 7 times card Y (uncommon), 3 times card Z (rare). That is 20 cards, you need to repeat the process for 80 more cards, with the same distribution. You can tweak this for your Rare/Super/Ultra combination. However I would say that 3 types of cards is sufficient for distribution...

If you have more questions, just ask I have published my CCG and I used booster packs to do so.

questccg
questccg's picture
Offline
Joined: 04/16/2011
For Super/Ultra cards

questccg wrote:
So maybe on a page of 100 cards, you have 10 times card X (common), 7 times card Y (uncommon), 3 times card Z (rare). That is 20 cards, you need to repeat the process for 80 more cards, with the same distribution. You can tweak this for your Rare/Super/Ultra combination. However I would say that 3 types of cards is sufficient for distribution...

You can use that distribution and for Super/Ultra rare cards, on 100 cards you replace 1 rare card with 1 Ultra card (A) and replace 2 uncommon cards with 2 Super cards (B).

But you need to work with the printer to figure out how many cards to 1 page (at the printers).

drktron
drktron's picture
Offline
Joined: 07/18/2010
The gamecrafter has options

The gamecrafter has options for randomization if you want to use a POD service. You can set the rarity for each card you upload.

chris3spice
Offline
Joined: 02/02/2011
We are just going to put them

We are just going to put them in zip lock bag things and then we have cardboard things to staple to the top so they can hang up... Not sure what those are called... We're trying to keep things as cheap as possible

Gamecrafter cuts cards with rounded corners so we're going to use SuperiorPOD (I HATE rounded corners don't know why I just do)...

Dralius
Dralius's picture
Offline
Joined: 07/26/2008
chris3spice wrote:Game

chris3spice wrote:
Game crafter cuts cards with rounded corners so we're going to use SuperiorPOD (I HATE rounded corners don't know why I just do)...

Corners are rounded for a reason. If cards will be handled a lot or suffered you need the corners rounded or they will become dog eared quickly.

Syndicate content


forum | by Dr. Radut