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Game Design Credits (need input)

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RacNRoll Gaming
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Joined: 05/12/2010

Hello all...

We are about to get our first game published for our game company.

We are debating (but not so heavily) about how to handle the Game Design credit on the game.

While this first game is pretty much my design , I had suggested that we take a Lennon/McCartney approach on it (as well as all of our games) and show them as Designed by X,Y & Z

Now don't get me wrong Mr Y and Mr Z had input in the game...but we pretty much aren't sure if we should go with that approach (is there some ethical board game rule that says it's wrong?) or if we went with a leveling approach like

Lead Designer: Mr X
Associate Designers: Mr Y & Mr Z.

All input is appreciated.

Anthony
AKA Mr X :-)

Dralius
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I like it

RacNRoll Gaming wrote:
Lead Designer: Mr X
Associate Designers: Mr Y & Mr Z.

I like it... A little something they can add to their design resume.

RacNRoll Gaming
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Well hopefully the company

Well hopefully the company will take off and they wont need to be sending out resumes to other companies :-)

Dralius
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Website? I did a search for

Website?

I did a search for 'RacNRoll Gaming' and "RacNRoll'. I didn't find a website or a listing of it on board game geek. Just some forum posts on another site.

If you about ready to go to print those should already be in place so you can build up potential customers before the launch.

RacNRoll Gaming
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Dralius wrote:Website? I did

Dralius wrote:
Website?

I did a search for 'RacNRoll Gaming' and "RacNRoll'. I didn't find a website or a listing of it on board game geek. Just some forum posts on another site.

If you about ready to go to print those should already be in place so you can build up potential customers before the launch.

Both/all are coming very shortly (within the next couple of weeks)... We are taking a precautious approach because I have seen too many people start hyping up games that never come or get delayed so much that folks lose interest or get overly demanding. I do have some pre-production hype going on in some other places as well and am already seeing glimpses of that starting there. I will definitely keep you in the loop though.

Louard
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Joined: 02/09/2010
Alternate wording

If giving equl credit really isn't representative you might consider:
Design: Mr. X
Additional Design: Mr.Y and Mr.Z

Pastor_Mora
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Joined: 01/05/2010
Branding

What will you use the name for?
Is it just to be fair with your pals, get them all aboard.

But mind that a name can become a brand. I bet Knizia has a ton of collaborators in every project, and he ain't sharing credits. Mainly because his name sells. Look at Tom Clancy: he couldn't even code a blog, but his name is an asset for many videogames.

My 2 cents: If the mates won't be around for the next releases, go for it yourself. The name's got to stick. If you change them, people will not cross-reference each design. As an alternative, you could use something like "The Double-R Design Team" as credit (following some names). So even if names change, people will know "they are the same guys that did...". If you are planing to release different type of games, maybe you could develop different design brands, like one for ameritrash (Woodstock Team), one for euros (Mozart Team), and one for wargames (Good Morning Vietnam! Team). I know the names suck, but you get the point.

Don't forget to think big, and keep thinking!

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