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Good news about Eminent Domain!

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sedjtroll
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I'm happy to announce that my latest game, Eminent Domain, which started right here in the BGDF forums, has been very well received thus far since it's publication. It's sitting pretty with a 7.35 average rating at BoardGameGeek (which is a pretty high rating), and I've seen a number of very positive reviews online.

Speaking of online reviews of the game, there's an excellent one posted at Nerdbloggers.com right now. but even better than that, another gaming blog called Games and Grub has just announced their 2011 Grubbies: The best in Games & Grub, in which they listed Eminent Domain as their Game of the Year!

Obviously this is pretty exciting for me, and it can all be traced back to this BGDF post from July 2008!

mdkiehl
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Grats!

Congratulations. I did finally get a chance to play it over thanksgiving, and I really enjoyed crushing my brothers;-) But It does have a nice polish. I'll have to play it a few more times to give you a full critique, but it is certainly a great product.

Regards,
Matthew Kiehl

http://mdkiehl.wordpress.com

DogBoy
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Joined: 12/15/2009
Congratulations! Great news

Congratulations!
Great news and a work well done.

Willi B
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Joined: 07/28/2008
Congrats!

It's always great to see success out of BGDF!

larienna
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I am very interested in

I am very interested in playing your game. I heard it's a deck building game. I just played rune age lately, is your game more like a dominion where you build an economic engine, or is it more like rune age where you build your army to perform task?

sedjtroll
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larienna wrote:I am very

larienna wrote:
I am very interested in playing your game. I heard it's a deck building game. I just played rune age lately, is your game more like a dominion where you build an economic engine, or is it more like rune age where you build your army to perform task?

Neither*! Eminent Domain is a role selection game that also uses deck building as a mechanism. It's not a "Dominion game" where you choose which card goes into your deck each turn in order to construct an engine.

As you choose roles each turn, your deck obtains a card for that role. So the deck building is tied to the game actions you take.

* I should say that I've not played Rune Age, so I'm not certain how it plays... but I believe it's more like Dominion in that you choose a card you can afford and purchase it each turn. The twist in that game, I believe, is that there are different types of currencies, and depending on the ones you concentrate on gives you access to different sets of cards to add to your deck (that could be way off).

davidkulligan
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Congrates!and keep it

Congrates!
and keep it up.

Regards,
David

MarkKreitler
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Joined: 11/12/2008
Congrats!

Congrats!

It's great to see hard work paying off!

larienna
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I read the rules lately, I

I read the rules lately, I would probably try to play, but I do not think I would buy the game. I am aiming more to get San Juan instead.

Still, I am happy for your suceess, I know a lot of people could like that kind of game.

Orangebeard
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Joined: 10/13/2011
Congrats!

Congrats!

This is very exciting news!

Evil ColSanders
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Joined: 12/08/2010
yeah

This makes me sad in the sense that I'm dragging my *** to produce anything.

Congrats though.

sedjtroll
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Thanks for the kind words

Thanks for the kind words everyone!

This weekend the last of the illustrations for the expansion (Eminent Domain: Escalation) have come in, and I edited the rules for that.

Pretty soon the expansion will go to print, and it should be out in the first quarter of 2013 I should think!

For people who are very familiar with Eminent Domain this expansion should be a big hit!

larienna
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Just for my information, when

Just for my information, when you designed your expansion, did you read the negative comments on board game geek (or any other source) and tried to patch a few problems you have not noticed.

Or you already had your expansion in mind and did not really bother about comments.

I know that some games listen to their fan comments and upgrade the game with a patch when they can . Thunderstone advance somewhat did that.

sedjtroll
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My expansion does address

My expansion does address some of the "complaints" that people made - but I had already planned to do that. For example, people complained (more than I thought anybody would) that there were 3 different ship models, but they were all the same.

From the moment I knew there would be different ship models, I started planning on making them different in an expansion. I have done that, which will address people's complaints, but I was going to do that anyway.

Also, people complained there was no direct conflict. I did try to include that (in a fair way, that didn't destroy the game), and I think I've succeeded... that was maybe in direct response to complaints.

There are some complaints that I tried to address, and decided against it. Specifically, the complaint that there are different colored resources but they're all equivalent. I tried to make them different from each other, but it wasn't working, and then I realized why: the resource type is simply a reflection of the planet it came from, and as such they're already different from each other. So I haven't addressed that "complaint" - though I do have thoughts about something which may serve to address it in a future expansion (thoughts I'd already had for that future expansion).

Actually, I had a different expansion that was going to be first, but I set it aside and did this expansion first, largely because it addressed what people seemed to want the most:

* Ships are different
* There is some direct interaction
* I'm adding a 5th player
* New start planets

The next expansion will add a new planet type and new role symbols (Alien technology).

The expansion after that will add a new Role (Politics) and Agendas (global effects for everyone to deal with).

I suppose I could combine those 2 expansions, but I doubt it.

Traz
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Go Team Sedj!

Congrats, bro! You've spent years here encouraging the rest of us, it's about time you got some of the love back. Hope you sell as many copies as you want!

StatusQuo
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Boom goes the dynamite

Congratulations! I played Eminent Domain for the first time at Gen Con this year and I really enjoyed it. I didn't think I liked deck building games after playing Dominion but either I was wrong or ED is the exception. My friend just bought the game so it should get some regular table time at our game nights.

BubbleChucks
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Pish, Pash, Twaddle

Pish pash twaddle, I’ve every confidence the expansion(s) will be great and add to the game play while satisfying the various player needs and wants.

I think some of the unfulfilled expectations surrounding the game are a result of the seamless integration of theme and mechanics – and those funky little spaceships which could easily have been identical. I’m not a big fan of deck builders per se (looks at the void in his game collection that could be filled by Dominion and all its expansions and isn’t/never will be).

In fact Eminent Domain is one of the few deck builders I currently own and I can’t see myself altering that any time soon. The reason I bought it is because the rules are relatively simple to grasp, its well balanced and it has a theme everyone can relate to. The people I game with aren’t really orc and troll bashers and complete strangers to MTG and sprawling deck builders.

I can drop in a game of Eminent Domain for a varied experience with little trouble. Dropping in another deck builder wouldn’t be anywhere near as acceptable and I would certainly hear ‘can’t we play something more light hearted and fun’.

I think a lot of the requests are down to people confusing theme and component quality with mechanical content. The tokens have different colours (which are simply markers to determine what goes where) and the ships are different sizes (oh so they must do something different because they look different).

The production quality of the game leads people to think that things should do more, it’s a simple assumption. However, in jumping to this conclusion they frequently fail to take into account how well balanced the game is and how the inclusion of something to meet with the appearance of the game could so easily throw everything out of line.

Balancing a game is one of the hardest things to do and Eminent Domain does that wonderfully. It would be a crying shame if the balance was disturbed simply to give a reason to the piece differences.

In respect to my own experience, I’ve never had any complaints or questions about the planetary colour tokens. In the same way that I’ve never had any complaints about different colours being used for marker tokens in other games.

However, a couple of people have questioned why the ships are different, since they do the same thing. This is probably because they make an obvious visual statement and they look like they should do something different, ‘but those ones are bigger’.

I have to admit I sort of felt the same way, but I simply put it down to the fact that they where included as a provision for a future expansion. Saying that, I like to tweak things and I couldn’t help myself throwing in a reason for their size difference and an associated mechanic. So it will be very interesting to see what Seth has in mind for them.

I’m looking forward to the new expansion and I’m confident that it will open up new dimensions in game play while preserving the balance of the original game. When you have something as good as Eminent Domain it’s tempting to bow down to player pressure and throw endless expansions at it to satisfy demand.

However, the best things in life take time and it is the time and thought that has already been put into the game that makes it a stand out. I think this is one of those cases when people should adhere to the adage ‘the designer knows what’s best for their game’. They should have confidence that Seth has noticed what people would like to see and how he will try to incorporate those wishes without sacrificing the overall integrity of the game.

Personally, I can’t wait to see what the future expansions will contain (although I will have to). The only downside is that my nephew currently has my copy and he loves it. So I will probably have to stump up for a new copy instead of running the gauntlet of trying to pries it back out of his intergalactic hands – and I’m not sure that I have the resources to make such a conquest.

larienna
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I agree that ships of

I agree that ships of different size felt weird. It was probably due to production issues ( it came packaged this way). It's fun that the designer found a way to deal with it in and expansion.

As for comparing to other deck building games, I only have Rune Age in my collection and the only reason why is because players can attack other players. That was something missing in all other games at that time that I was looking for.

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