Hi! As I design my fantasy adventure card game, I'm wondering how many unique cards can I create without the art required for those cards making the game's publication cost-prohibitive (or at least turning potential publishers off from my game)?
I know the art style probably has a lot to do with this; I envision normal RPG-style art, so it's not Munchkin, and it's not Frazetta, but something in between hahaha.
Thanks for any input,
Enjoy the day!
Thanks so much for joining the discussion!
Just to be clear, I have NO intention of trying to produce this game myself. I just want to make sure that when I shop it around to publishers, I'm not wasting everyone's time with a game that's fiscally impossible to produce.
I'm still trying to get my game down to 500 cards, which I know is already tipping the scales, but necessary to create the intended degree of exploration.
Obviously these aren't all unique cards, but the more duplication, the less various the different environments will be. Games like Pathfinder reuse old artwork and exclude backgrounds, but this is a new story so old artwork is not available.
I know 30 pieces of art would be entirely out of the question for this kind of game - it's not even in the ballpark - so I'm not really sure how to proceed.