Hi, all!
Contest ended. No new entries, please.
Now it's my turn to take a look at the entries.
Thank you to all the participants!
Be right back.
Cheers,
Néstor
Hi, all!
Contest ended. No new entries, please.
Now it's my turn to take a look at the entries.
Thank you to all the participants!
Be right back.
Cheers,
Néstor
Darn it. Missed the deadline.
Oh well.
Just for fun, here it is anyway:
The modified rules for STEPDOWN is that you place one of the round pieces on top of one of your hexes that make up your turn.
Whereas a normal Stepdown consisting of white hexes must be sequential & next to each other, the round pieces can be sequential but anywhere on the board to achieve the same effect.
You can't take a white hex when it's underneath a round piece but you can "over-write" then with your hex pieces entry (except that you can't effectively "replace" a round piece with another round piece but higher with your own hex piece turn).
There.
Oh well, I'll wait 'til the next contest. Bye.
Thank you, Steve.
I will take a look at it out of the contest anyway.
Néstor
Hi, all.
Here are the finalists:
- "Nameless Abstract Hex Game, Round 2", by magic_user
- "Magnesis", by Willi B
- "Assassin's triad", by Willi B
The 3 games are going to be playtested here.
I'll be back with the results.
Thank you and good luck!
Néstor
Hi all
After playtesting the 3 finalists, the game we've enjoyed the most is:
"Nameless Abstract Hex Game, Round 2"
Congratulations to "magic user"!
Feedback:
- The 3 games are very interesting designs.
- The setup phases of all of them (specially Magnesis ad Assasins Triad) are a bit too long. The playtesters choosed the one that took less time to setup, as they enjoyed all of them.
- Unfortunatelly the winner cannot be manufactured with my methods, as the hexes I produce have very sharp edges. When hexes surrounded by more than 3 are placed or removed from the table, the others tend to move away, forcing the players to re-configure the board constantly or be very careful when playing. (There is a simmilar problem with the game LIMIT, but in it's case it doesn't happen so often).
So I encourage "magic user" to make a themed board-version of this game that solves this little problem, as it has a lot of potential. In my opinion, it is a very good game.
Congrats again and thank you to all the participants. Its been a very interesting experiment!
Néstor
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