Skip to Content
 

MillllliBbeEgggginnningGg AGEStOrm

17 replies [Last post]
WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014

Selling great! No ones ever made a Model like this:

http://www.lulu.com/spotlight/moonlounge

Soulfinger
Soulfinger's picture
Offline
Joined: 01/06/2015
Welcome back! I'm glad to

Welcome back! I'm glad to hear that it is selling so well.

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I perfectly-balanced Sizes and everything from the beginning, so this should be an $Infinite Victory Sale:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I perfectly-balanced new Rowms(Races) and Adventure Heights(Classes) from the beginning... I perfectly-balanced Characters. So no more arguments:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I'm the only One that can brag this much about everything...:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I perfectly-balanced Traps and Chemistry:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I perfectly-balanced Character-Pleasuring and the Reach for Dreams:

http://www.lulu.com/spotlight/moonlounge

andymakespasta
Offline
Joined: 07/26/2015
How?

How do you pronounce the name?

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
The Name Muster

MillllliBbeEgggginnningGg AGEStOrm is pronounced the same way it is without all the extra letters and added Punctuation:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

It doesn't need any help: It's a Storm:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

I perfectly-balanced Campaign Potential:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

http://www.lulu.com/spotlight/moonlounge

Sizes:

Sizes and how you're always "Size M":
You do a, "count": Each, "1-foot", within; your Size-range(IE: Your Height/length is 5'6"= Range: 4' 6.01"-to-6'6"), neither, suffers; a Penalty, nor, does it bring YOU any(Every, Size-range is Combat Capable, about; equally, within, its Range). From your "Point-of-view", you're, always; "Size M"(As is the same for Creatures). Now, you go, "Down-up" evenly in Penalties, to, those; "smaller"("Size L, Size K, Size J and etc."), and Penalties from those; "bigger"("Size N, Size O, Size P and etc"): "One-size, 'Down'= 1 Point in Penalties, to, Opponent", and "One-size, 'Up'= 1 Point in Penalties, to; you". Every, Size-range, away, "Up-or-down" goes-by, another, "-1 Penalty" "adjustment" etc. Bonuses come, into, "play" as, well.
"When, 'smaller', than me: You, lose, 'that' much: When you're 'Close-enough', to; me: your Attack is Normal, but, your Defense is, always, 'less', yet; your Damage is Normal, and you can, still; Parry, 'bigger', Sizes, 'pretty'; good. When, 'bigger', than me: You, 'gain', 'THAT' much; and I, eventually, get, 'chances', of; 'Happenstance Avoidances' vs. some, of, your Attacks, unless; you have, 'small', Allies 'Near' me; and you're being, 'careful', of; them, but, my Travel EVENTUALLY becomes, 'seemingly non-existent', so, therefore, towards YOU it is '0'(No Defense Height); and ANY Attack from you, other than Magical, would, only, allow; me, to, use HAPPENSTANCE AVOIDANCE unless; you're being, 'careful', of; your Allies, but; still: Armor, may, help me, although; it's for, reducing, Damage; and not for, any, Avoidance, of; Attacks".
You and, any, Creature use "Size M" for Attacking(This is, to, understand; your Bonuses and Penalties). If you're "Size L", and your Opponent is "Size M": You know your Opponent is One Size-range, "bigger", than you, so, therefore; you start from you being at "Size M", and use "Size N", to, figure-out; your Bonuses and Penalties, towards, your Opponent. Example: If you're "Size L", and your Opponent is "Size K": you know your Opponent is One Size-range, "smaller", than you, so, therefore; you start from you being at "Size M", and use "Size L", to, figure-out; your Bonuses and Penalties, towards, your Opponent. All, of, your ACTUAL Height/lengths goes-by the, "say" from your Player's Point-of-view: Normal Height= "Size ?"(Humans= 4.01'-to-6'(Any), and that's the Size-range for you in Battle that your Opponent needs, to; know for when he/she Attacks. When, anyone; Attacks: They are, always, "Size M". What you do is, "count", how, many; feet and/or inches, someone, or, something; is taller/longer/shorter than you, and you, become; "Size M" and 5' Tall when you Attack, and you put them in the, "correct" Size-range and add your Bonuses/penalties:
A.) Etc.
B.) Etc.
C.) Etc.
D.) Etc.
E.) "Size M" vs. "Size E": Size-range E: Height/length= 1.01"-to-2": Eight Size-ranges Below You:
1.) Attack Outfit Penalty(Attack/Parry/Counterattack)= "-6" Penalty, to, "Size E"
2.) Defense Height Penalty= "-3" Penalty, to, "Size E"
3.) Parry Penalty= Even if you (You "Size E") Parry, "successfully", an Attack from "Size M"(8 Size-ranges, above; you), you, still; take his/her Bonus Damage in, full
4.) Damage Penalty= Opponent "Size M" gets a "+8" Bonus "Damaging Size E" with an Attack
5.) Other, Character-peak Penalties=
6.) Other, Character-peak Bonuses=
7.) Other, Skill Penalties=
8.) Other, Skill Bonuses=
9.) Other, Spell Penalties=
10.) Other, Spell Bonuses=
11.) Other.
12.) Hide Bonus= "+8" Bonus, to, "Size E"
13.) Stay Quiet Bonus= "+8" Bonus, to, "Size E"
14.) Walking-speed(Speed) Penalty= Subtract 8', or, 3", for Travel, within; Walking-speed per. Turn(World) for "Size E"
15.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Eight-times the Amount in Feet, of; the "Multiplier", or, Three-times the Amount in Inches, of; the "Multiplier" for Travel, of; the Flying-speed, of, the Creature, within; Flying-speed per. Turn(World) for "Size E"
16.) Happenstance Avoidance= Against 8 Sizes, above, you(You "Size E"); you have, to, make a Happenstance Avoidance Roll, to, "avoid" a Normal Weapon Attack and fists/feet, instead, of; using the Opponent's Attack Outfit and your Defense Height(Damage is, also; Normal): Your Re-balance Score= Your Defense Size: %40/ Opponent's Re-balance Score= his/her Attack Size: 1d10 Roll is, "subtracted", from your %40(And then you Roll, "under", your new "Percent" for your Defense Size(this is a Character Defense vs. Character Attack Happenstance Roll(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future", and it's not, "necessarily", someone, or; a Creature(Any Score)
a.) Someone, 8 Sizes, above, you(You "Size E"); does "Death-trap" Damage-A("Again", not, only; with Normal Weapons, "fists", and, "feet" could be used, too), when you, "fail" your Defense Size Re-balance Roll, and, Creatures with Natural Weapons Attacking Normally with Natural Weapons(Or, with Normal Weapons), use Happenstance Avoidance and "Death-trap" Damage-A; too(this is not Extra Malicious Attack)
17.) "Death-trap" Damage-B Penalty:
a.) Creatures Eight Size-ranges, above; you (You "Size E"), follow, "Death-trap" Damage-B when they use their Natural Weapons in an Extra Malicious Attack.
F.) "Size M" vs. "Size F": Size-range F: Height/length= 2.01"-to-4": Seven Size-ranges Below You:
1.) Attack Outfit Penalty(A/P/C)= "-5" Penalty, to, "Size F"
2.) Defense Height Penalty= "-4" Penalty, to, "Size F"
3.) Parry Penalty= Even if you (You "Size F") Parry, "successfully", an Attack from "Size M"(7 Size-ranges, above; you), you, still; take his/her Bonus Damage in, full
4.) Damage Penalty= "+7" Bonus "Damaging Size F" from "Size M" Attack
5.) Other, Character-peak Penalties=
6.) Other, Character-peak Bonuses=
7.) Other, Skill Penalties=
8.) Other, Skill Bonuses=
9.) Other, Spell Penalties=
10.) Other, Spell Bonuses=
11.) Other.
12.) Hide Bonus= "+7" Bonus, to, "Size F"
13.) Stay Quiet Bonus= "+7" Bonus, to, "Size F"
14.) Walking-speed(Speed) Penalty= Subtract 7', or, 2", for Travel, within; Walking-speed per. Turn(World) for "Size F"
15.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Seven-times the Amount in Feet, of; the "Multiplier", or, Two-times the Amount in Inches, of; the "Multiplier" for Travel, of; the Flying-speed, of, the Creature, within; Flying-speed per. Turn(World) for "Size F"
16.) Happenstance Avoidance= Against 7 Sizes, above, you(You "Size F"); you have, to, make a Happenstance Avoidance Roll, to, "avoid" a Normal Weapon Attack(No fists/feet), instead, of; using the Opponent's Attack Outfit and your Defense Height(Damage is, also; Normal): Your Re-balance Score= Your Defense Size: %50/ Opponent's Re-balance Score= his/her Attack Size: 1d10 Roll is, "subtracted", from your %50(And then you Roll, "under", your new "Percent" for your Defense Size(this is a Character Defense vs. Character Attack Happenstance Roll(%50, "general", Re-balance Score(unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future"(Any Score)
a.) Someone, 7 Sizes, above, you(You "Size F"); does "Death-trap" Damage-A(still, only, with Normal Weapons; and not Natural Ones, like, "fists" and, "feet"), when you, "fail" your Defense Size Re-balance Roll, but, Creatures with Natural Weapons Attacking Normally with Natural Weapons(Or, with Normal Weapons), use "Death-trap" Damage-A; too(this is not Extra Malicious Attack)
17.) "Death-trap" Damage-B Penalty:
a.) Creatures Seven Size-ranges, above; you (You "Size F"), follow, "Death-trap" Damage-B when they use their Natural Weapons in an Extra Malicious Attack. Giants can do it by, "biting" you
G.) "Size M" vs. "Size G": Size-range G: Height/length= 4.01"-to-6": Six Size-ranges Below You:
1.) Attack Outfit Penalty(A/P/C)= "-4" Penalty, to, "Size G"
2.) Defense Height Penalty= "-5" Penalty, to, "Size G"
3.) Parry Penalty= Even if you (You "Size G") Parry, "successfully", an Attack from "Size M"(6 Size-ranges, above; you), you, still; take his/her Bonus Damage in, full(Including, Magical Bonus Damage)
4.) Damage Penalty= "+6" Bonus "Damaging Size G" from "Size M" Attack
5.) Other, Character-peak Penalties=
6.) Other, Character-peak Bonuses=
7.) Other, Skill Penalties=
8.) Other, Skill Bonuses=
9.) Other, Spell Penalties=
10.) Other, Spell Bonuses=
11.) Other.
12.) Hide Bonus= "+6" Bonus, to, "Size G"
13.) Stay Quiet Bonus= "+6" Bonus, to, "Size G"
14.) Walking-speed(Speed) Penalty= Subtract 6', or, 1" for Travel, within; Walking-speed per. Turn(World) for "Size G"
15.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Six-times the Amount in Feet, of; the "Multiplier", or, an equal Amount in Inches, to; the "Multiplier" for Travel, of; the Flying-speed, of, the Creature, within; Flying-speed per. Turn(World) for "Size G"
16.) Happenstance Avoidance= Against 6 Sizes, above, you(You "Size G"); you have, to, make a Happenstance Avoidance Roll, to, "avoid" a Normal Weapon Attack, instead, of; using the Opponent's Attack Outfit and your Defense Height(Damage is, also; Normal): Your Re-balance Score= Your Defense Size: %50/ Opponent's Re-balance Score= his/her Attack Size: 1d10 Roll is, "subtracted", from your %50(And then you Roll, "under", your new "Percent" for your Defense Size(this is a Character Defense vs. Character Attack Happenstance Roll(%50, "general", Re-balance Score(unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future"(Any Score)
a.) Someone, 6 Sizes, above, you(You "Size G"); does "Death-trap" Damage-A(still, only, with Normal Weapons; and not Natural Ones, like, "fists" and, "feet"), when you, "fail" your Defense Size Re-balance Roll, but, Creatures with Natural Weapons Attacking Normally with Natural Weapons(Or, with Normal Weapons), use "Death-trap" Damage-A; too(this is not Extra Malicious Attack)
17.) "Death-trap" Damage-B Penalty:
a.) Creatures Six Size-ranges, above; you (You "Size G"), follow, "Death-trap" Damage-B when they use their Natural Weapons in an Extra Malicious Attack
H.) "Size M" vs. "Size H": Size-range H: Height/length= 6.01"-to-8": Five Size-ranges Below You:
1.) Attack Outfit Penalty(A/P/C)= "-3" Penalty, to, "Size H"
2.) Defense Height Penalty= "-5" Penalty, to, "Size H"
3.) Damage Penalty= "+5" Bonus "Damaging Size H" from "Size M" Attack
4.) Other, Character-peak Penalties=
5.) Other, Character-peak Bonuses=
6.) Other, Skill Penalties=
7.) Other, Skill Bonuses=
8.) Other, Spell Penalties=
9.) Other, Spell Bonuses=
10.) Other.
11.) Hide Bonus= "+5" Bonus, to, "Size H"
12.) Stay Quiet Bonus= "+5" Bonus, to, "Size H"
13.) Walking-speed(Speed) Penalty= Subtract 5', and/or use 5" for Travel, within; Walking-speed per. Turn(World) for "Size H"
14.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Five-times the Amount in Feet, of; the "Multiplier" and/or use 5"xMultiplier for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size H"
15.) Happenstance Avoidance= Against 5 Sizes, above, you(You "Size H"); you have, to, make a Happenstance Avoidance Roll, to, "avoid" a Normal Weapon Attack, instead, of; using the Opponent's Attack Outfit and your Defense Height(Damage is, also; Normal): Your Re-balance Score= Your Defense Size: %50/ Opponent's Re-balance Score= his/her Attack Size: 1d10 Roll is, "subtracted", from your %50(And then you Roll, "under", your new "Percent" for your Defense Size(this is a Character Defense vs. Character Attack Happenstance Roll(%50, "general", Re-balance Score(unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future"(Any Score)
16.) "Death-trap" Damage-A Penalty:
a.) Creatures Five Size-ranges, above; you (You "Size H"), follow, "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack
I.) "Size M" vs. "Size I": Size-range I: Height/length= 8.01"-to-10": Four Size-ranges Below You:
1.) Attack Outfit Penalty(A/P/C)= "-2" Penalty, to, "Size I"
2.) Defense Height Penalty= "-4" Penalty, to, "Size I"
3.) Damage Penalty= "+4" Bonus "Damaging Size I" from "Size M" Attack
4.) Other, Character-peak Penalties=
5.) Other, Character-peak Bonuses=
6.) Other, Skill Penalties=
7.) Other, Skill Bonuses=
8.) Other, Spell Penalties=
9.) Other, Spell Bonuses=
10.) Other.
11.) Hide Bonus= "+4" Bonus, to, "Size I"
12.) Stay Quiet Bonus= "+4" Bonus, to, "Size I"
13.) Walking-speed(Speed) Penalty= Subtract 4', for Travel, within; Walking-speed per. Turn(World) for "Size I"
14.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Four-times the Amount in Feet, of; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size I"
15.) Happenstance Avoidance= Against 4 Sizes, above, you(You "Size I"); you have, to, make a Happenstance Avoidance Roll, to, "avoid" a Normal Weapon Attack, instead, of; using the Opponent's Attack Outfit and your Defense Height(Damage is, also; Normal): Your Re-balance Score= Your Defense Size: %50/ Opponent's Re-balance Score= his/her Attack Size: 1d10 Roll is, "subtracted", from your %50(And then you Roll, "under", your new "Percent" for your Defense Size(this is a Character Defense vs. Character Attack Happenstance Roll(%50, "general", Re-balance Score(unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future"(Any Score)
16.) "Death-trap" Damage-A Penalty:
a.) Creatures Four Size-ranges, above; you (You "Size I"), follow, "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack
J.) "Size M" vs. "Size J": Size-range J: Height/length= 10.01"-to-1': Three Size-ranges Below You:
1.) Attack Outfit Penalty(A/P/C)= "-1" Penalty, to, "Size J"
2.) Defense Height Penalty= "-3" Penalty, to, "Size J"
3.) Damage Penalty= "+3" Bonus "Damaging Size J" from "Size M" Attack
4.) Other, Character-peak Penalties=
5.) Other, Character-peak Bonuses=
6.) Other, Skill Penalties=
7.) Other, Skill Bonuses=
8.) Other, Spell Penalties=
9.) Other, Spell Bonuses=
10.) Other.
11.) Hide Bonus= "+3" Bonus, to, "Size J"
12.) Stay Quiet Bonus= "+3" Bonus, to, "Size J"
13.) Walking-speed(Speed) Penalty= Subtract 3', for Travel, within; Walking-speed per. Turn(World) for "Size J"
14.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Three-times the Amount in Feet, of; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size J"
15.) Happenstance Avoidance= Not, "necessary", against; Attacks from Three Size-ranges, above; you(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future") for "Size J"
16.) "Death-trap" Damage-A Penalty:
a.) Creatures Three Size-ranges, above; you (You "Size J"), follow, "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack
K.) "Size M" vs. "Size K": Size-range K: Height/length= 1.01'-to-2': Two Size-ranges Below You:
1.) Defense Height Penalty= "-2" Penalty, to, "Size K"
2.) Damage Penalty= "+2" Bonus "Damaging Size K" from "Size M" Attack
3.) Other, Character-peak Penalties=
4.) Other, Character-peak Bonuses=
5.) Other, Skill Penalties=
6.) Other, Skill Bonuses=
7.) Other, Spell Penalties=
8.) Other, Spell Bonuses=
9.) Other.
10.) Hide Bonus= "+2" Bonus, to, "Size K"
11.) Stay Quiet Bonus= "+2" Bonus, to, "Size K"
12.) Walking-speed(Speed) Penalty= Subtract 2', for Travel, within; Walking-speed per. Turn(World) for "Size K"
13.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, Two-times the Amount in Feet, of; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size K"
14.) Happenstance Avoidance= Not, "necessary", against; Attacks from Two Size-ranges, above; you(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future") for "Size K"
15.) "Death-trap" Damage-A Penalty:
a.) Creatures Two Size-ranges, above; you (You "Size K"), follow, "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack
L.) "Size M" vs. "Size L": Size-range L: Height/length= 2.01'-to-4': One Size-range Below You:
1.) Defense Height Penalty= "-1" Penalty, to, "Size L"
2.) Damage Penalty= "+1" Bonus "Damaging Size L" from "Size M" Attack(Any)
3.) Other, Character-peak Penalties=
4.) Other, Character-peak Bonuses=
5.) Other, Skill Penalties=
6.) Other, Skill Bonuses=
7.) Other, Spell Penalties=
8.) Other, Spell Bonuses=
9.) Other.
10.) Hide Bonus= "+1" Bonus, to, "Size L"
11.) Stay Quiet Bonus= "+1" Bonus, to, "Size L"
12.) Walking-speed(Speed) Penalty= Subtract 1', for Travel, within; Walking-speed per. Turn(World) for "Size L"
13.) Flying-speed(Speed(Inherited/Magical) Penalty= Subtract, an equal Amount in Feet, to; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size L"(IE: A.) "Bi-pedal" Flying: 2xWalking-speed, B.) Birds: 3x"Bi-pedal" Walking-speed("Birds" don't get the Penalty, unless, they, shrink,"below" their own Size. Example "B.)", is for "birds", or, anything; that uses "3x'Bi-pedal' Walking-speed", and is a Creature more-like a "Bi-pedal". The "3" is, just, an Example, of; a Multiplier)
14.) Happenstance Avoidance= Not, "necessary", against; Attacks from, only, One Size-range; above(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future") for "Size L"
15.) "Death-trap" Damage-A Penalty:
a.) Creatures One Size-range, above; you (You "Size L"), follow, "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack
M.) "Size M" vs. "Size M": "Same" Size-range: both Height/lengths= 4.01'-to-6'("Size M" can, "wield", Weapons, upto; Two Size-ranges, "bigger", than them):
1.) Attack Outfit Penalty(Attack/Parry/Counterattack)= "0" Penalty
2.) Attack Outfit Bonus(A/P/C)= "0" Bonus
3.) Defense Height Penalty= "0" Penalty
4.) Defense Height Bonus= "0" Bonus
5.) Parry Penalty= "0" Penalty
6.) Parry Bonus= "0" Bonus
7.) Damage Penalty= "0" Penalty
8.) Damage Bonus= "0" Bonus
9.) Heart-peak Penalty= "0" Penalty
10.) Heart-peak Bonus= "0" Bonus
11.) Other, Character-peak Penalties=
12.) Other, Character-peak Bonuses=
13.) Other, Skill Penalties=
14.) Other, Skill Bonuses=
15.) Other, Spell Penalties=
16.) Other, Spell Bonuses=
17.) Other.
18.) Hide Penalty= "0" Penalty
19.) Hide Bonus= "0" Bonus
20.) Stay Quiet Penalty= "0" Penalty
21.) Stay Quiet Bonus= "0" Bonus
22.) Walking-speed(Speed) Penalty= "0" Penalty
23.) Walking-speed(Speed) Bonus= "0" Bonus
24.) Flying-speed(Speed(Inherited/Magical Flying, might, come as, "slow" for some Rowms, but, Normal as "Bi-pedal" Flying, so, therefore; when, something, "big" has Inherited Flying, it would, most likely; be, "faster", than a Spell of Flying(Which, is the same, "power", of; Magic for all), and it's Normal, but; we'll put the, "show", of; it being, "faster", by giving, any; Creature with Inherited Flying a Bonus when it's,"big-enough" and this, way, also; keeps, "big", Creatures even with, other, "big" Creatures when they, fight, on the same Level; and, really, they have a Normal Flight-speed; and not a,really, "big" Bonus, to, each; other(They, may, have a, "fast" World Travel, but, in Battle: They don't, really, Move far, away; from each, other), but, anyway: We'll give Inherited/Magical Flying, of, certain; Rowms a Penalty, too, for when they're; "smaller"(THEY would use a Spell of Flying(Certain, "small", Rowms would have, "super fast" Flying-speeds, and not need a Spell) Penalty= "0" Penalty
25.) Flying-speed(Speed(Inherited/Magical) Bonus= "0" Bonus
26.) Happenstance Avoidance= Not, "necessary", against; Attacks from the "Same' Size-range"(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where you are, unaware, of; this, "Future") for "Size M"
27.) "Death-trap" Damage-A Penalty:
a.) Naturally, fanged, clawed, horned and etc. Creatures, within; your "same" Size-range, follow, "Death-trap" Damage-A vs. you when they use their Natural Weapons in an Extra Malicious Way(When they Counterattack, or catch you Unawares, or have enough "room" to "Charge" you and more, often; when you're, "restrained", "unconscious" and etc(Age Master's Discretion(These Creatures have, to, make a Reflexes Roll for Extra Malicious Attack, unless; you are, mostly(%75(Almost Completely(3/4 Penalty), or, more, "restrained", or; something(not, Unawares; but), and THEN Roll their Attack Outfit Roll, while; if they Hit with an Extra Malicious Attack: You can't Attack, anymore, this "2-second Interval" and you have, to, wait, to; use more, of, your Attacks on, another; "2-second Interval", throughout, the Turn(Sometimes, you get Attacked and, only, "suffer; some Damage, sometimes, you, "suffer" more, and, sometimes; you, "suffer", alot: The Average is in there that the Extra Malicious Attack, "occured", in the,"beginning", of; the "2-second-Interval", or, sometimes; in the, "middle", or, sometimes; at the "end", and that's the Average, of; an Extra Malicious Attack, "lasting long", or; not. You, must, "assume" that, somehow, no matter, if it's in; the, "beginning", of; the "2-second Interval", and it, only; does a, "little", Damage on the Roll; that you are, "fighting-it-off", good; and if the Creature, instead, did an Extra Malicious Attack "near" the, "middle", or, "end", of; the "2-second Interval, and the Damage was, "little" it, must, have been a "quick" Good One; and if the Damage Roll was, instead, alot; it, must, have been, very; vicious. Any, "way", you look at it; you are, to, stop Attacking for the, "rest", of; the "2-second Interval", after, the Extra Malicious Attack. The Average is all in there, and, so; is the Damage Average with all the, possibilities. You are, to, follow; the Rule, of, not being, able, to; Attack, anymore. You don't, "lose", any; Attacks from your Highest Limit per. Turn, just, because you were Extra Maliciously Attacked. You can "Call" a "Craxl", or, "higher" before, during or after an Extra Malicious Attack: You, still, take the Damage in Full(it's not, always, Max. Damage). You can't Parry an Extra Malicious Attack)
28.) "Death-trap" Damage-A Bonus= Nil
29.) "Death-trap" Damage-B Penalty= Nil
30.) "Death-trap" Damage-B Bonus= Nil
31.) "Death-trap" Damage-C Penalty= Nil
32.) "Death-trap" Damage-C Bonus= Nil
N.) "Size M" vs. "Size N": Size-range N: Height/length= 6.01'-to-8': One Size-range Above You:
1.) Hide Penalty= "-1" Penalty, to, "Size N"
2.) Stay Quiet Penalty= "-1" Penalty, to, "Size N"
3.) Walking-speed(Speed) Bonus= Add 1', for Travel, within; Walking-speed per. Turn(World) for "Size N"
4.) Flying-speed(Speed(Inherited/Magical) Bonus= Add an equal Amount in Feet, to; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size N"(IE: Birds: 3x"Bi-pedal" Walking-speed("Birds" don't get the Bonus, unless, they, grow, above; their own Size. Birds, of NORMAL "big" Size(IE: Elephant), are gonna' have, to; have Normal 3x"Bi-pedal" Walking-speed(Or, whatever; "Multiplier"), too, to; get the Bonuses/Penalties in Moving-speed for Battle, but, their World Flying-speed can be, "judged" from "Size M" at its Normally, "big", Flying-speed(Whatever, "Multiplier" it is); as the, "Multiplier", can go on-up, "depending" on, whatever, kind, of, "bird" you make it)
5.) Happenstance Avoidance= When it comes, to, Attacking things, of; Unbelievable Size, and, "off-the-scale" you, may, never; have an Attack Outfit good-enough for the Size, of, the Creature, "unless" you, also, make IT have, to; use Happenstance Avoidance, but, at that Size; I, "wonder", what would, "enact" the Monster, to, "maybe" make YOU have, to, make a, "harder", "effort", to, "defend" because you, might, need more than Happenstance Avoidance, "unlike" the Creature, "defending", from your, "small" "effort"(Unless, it's an Attack, during; a NORMAL Happenstance Avoidance where the Opponent is, unaware, of; this, "Future"(Any Score) for "Size M"
6.) "Death-trap" Damage-A Penalty:
a.) Creatures One Size-range("Size M"), "below", Opponent (Opp. "Size N"), follow; "Death-trap" Damage-A when they use their Natural Weapons in an Extra Malicious Attack, and they would, always; use "Death-trap" Damage-A(With their Damage Penalties), towards, any; Creatures, "bigger", than them
O.) "Size M" vs. "Size O": Size-range O: Height/length= 8.01'-to-9': Two Size-ranges Above You:
1.) Hide Penalty= "-2" Penalty, to, "Size O"
2.) Stay Quiet Penalty= "-2" Penalty, to, "Size O"
3.) Walking-speed(Speed) Bonus= Add 2', for Travel, within; Walking-speed per. Turn(World) for "Size O"
4.) Flying-speed(Speed(Inherited/Magical) Bonus= Add Two-times the Amount in Feet, of; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size O"
P.) "Size M" vs. "Size P": Size-range P: Height/length= 9.01'-to-25': Three Size-ranges Above You:
1.) Attack Outfit Penalty(Attack/Parry/Counterattack)= "-1" Penalty, to, "Size M"
2.) Heart-peak Penalty= "-1" Second Damage Penalty, to, "Size M's" Attack "Damaging Size P"
3.) Hide Penalty= "-3" Penalty, to, "Size P"
4.) Stay Quiet Penalty= "-3" Penalty, to, "Size P"
5.) Walking-speed(Speed) Bonus= Add 3', for Travel, within; Walking-speed per. Turn(World) for "Size P"
6.) Flying-speed(Speed(Inherited/Magical) Bonus= Add Three-times the Amount in Feet, of; the "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size P"
Q.) "Size M" vs. "Size Q": Size-range Q: Height/length= 25.01'-to-37': Four Size-ranges Above You:
1.) Attack Outfit Penalty(A/P/C)= "-2" Penalty, to, "Size M"
2.) Heart-peak Penalty= "-2" Second Damage Penalty, to, "Size M's" Attack "Damaging Size Q"
3.) Hide Penalty= "-4" Penalty, to, "Size Q"
4.) Stay Quiet Penalty= "-4" Penalty, to, "Size Q"
5.) Walking-speed(Speed) Bonus= Add 4', for Travel, within; Walking-speed per. Turn(World) for "Size Q"
6.) Flying-speed(Speed(Inherited/Magical) Bonus= Add Four-times the Amount in Feet, of, the ,"Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size Q"
R.) "Size M" vs. "Size R": Size-range R: Height/length= 37.01'-to-50': Five Size-ranges Above You:
1.) Attack Outfit Penalty(A/P/C)= "-3" Penalty, to, "Size M"
2.) Heart-peak Penalty= "-3" Second Damage Penalty, to, "Size M's" Attack "Damaging Size R"
3.) Hide Penalty= "-5" Penalty, to, "Size R"
4.) Stay Quiet Penalty= "-5" Penalty, to, "Size R"
5.) Walking-speed(Speed) Bonus= Add 5', and/or use 5-yards and/or use 10-yards for Travel, within; Walking-speed per. Turn(World) for "Size R"
6.) Flying-speed(Speed(Inherited/Magical) Bonus= Add Five-times the Amount in Feet, of; the ,"Multiplier", and/or use 5/10-yards-times-Multiplier for Travel, of; the Flying-speed, of, the Creature, within; Flying-speed per. Turn(World) for "Size R"
S.) "Size M" vs. "Size S": Size-range S: Height/length= 50.01'-to-87': Six Size-ranges Above You:
1.) Attack Outfit Penalty(A/P/C)= "-4" Penalty, to, "Size M"
2.) Parry Bonus= Even if Opponent (Opp. "Size S") Parries, "unsuccessfully", an Attack from "Size M"(6 Size-ranges, "below" Opponent), Opponent still, gets, to, "Subtract" "Size M's" Bonus Damage in, full(Excluding, Magical Bonus Damage)
3.) Heart-peak Penalty= "-4" Second Damage Penalty, to, "Size M's" Attack "Damaging Size S"
4.) Hide Penalty= "-6" Penalty, to, "Size S"
5.) Stay Quiet Penalty= "-6" Penalty, to, "Size S"
6.) Walking-speed(Speed) Bonus= Add 6',or, 6-yards or 11-yards for Travel, within; Walking-speed per. Turn(World) for "Size S"
7.) Flying-speed(Speed(Inherited/Magical) Bonus= Add Six-times the Amount in Feet, of, the, "Multiplier", or; an equal Amount in 6/11-yards, to, the, "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size S"
T.) "Size M" vs. "Size T": Size-range T: Height/length= 87.01'-to-125': Seven Size-ranges Above You:
1.) Attack Outfit Penalty(A/P/C)= "-5" Penalty, to, "Size M"
2.) Parry Bonus= Even if Opponent (Opp. "Size T") Parries, "unsuccessfully", an Attack from "Size M"(7 Size-ranges, "below" Opponent), Opponent still, "successfully" Parries(Reflexes Roll has, to, make Parry, "possible" and THEN the Parry goes, but; automatically)
3.) Heart-peak Penalty= "-5" Second Damage Penalty, to, "Size M's" Attack "Damaging Size T"
4.) Hide Penalty= "-7" Penalty, to, "Size T"
5.) Stay Quiet Penalty= "-7" Penalty, to, "Size T"
6.) Walking-speed(Speed) Bonus= Add 12',or, 12-yards or 24-yards for Travel, within; Walking-speed per. Turn(World) for "Size T"
7.) Flying-speed(Speed(Inherited/Magical) Bonus= Add 12-times the Amount in Feet, of, the, "Multiplier", or; an equal Amount in 12/24-yards, to, the, "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size T"
U.) "Size M" vs. "Size U": Size-range U: Height/length= 125.01'-to-275': Eight Size-ranges Above You:
1.) Attack Outfit Penalty(Attack/Parry/Counterattack)= "-6" Penalty, to, "Size M"
2.) Parry Bonus= Even if Opponent (Opp. "Size U") Parries, "unsuccessfully", an Attack from "Size M"(8 Size-ranges, "below" Opponent), Opponent still, "successfully" Parries(Reflexes Roll has, to, make Parry, "possible" and THEN the Parry goes, but; automatically)
3.) Damage Penalty= "Size M" gets a -1 "First Damage Penalty" when Attacking "Size U"(8 Size-ranges; above)
4.) Heart-peak Penalty= "-6" Second Damage Penalty, to, "Size M's" Attack "Damaging Size U"
5.) Hide Penalty= "-8" Penalty, to, "Size U"
6.) Stay Quiet Penalty= "-8" Penalty, to, "Size U"
7.) Walking-speed(Speed) Bonus= Add 24',or, 24-yards or 48-yards for Travel, within; Walking-speed per. Turn(World) for "Size U"
8.) Flying-speed(Speed(Inherited/Magical) Bonus= Add 24-times the Amount in Feet, of, the, "Multiplier", or; an equal Amount in 24/48-yards, to, the, "Multiplier" for Travel, of, the Flying-speed, of; the Creature, within, Flying-speed per. Turn(World) for "Size U"
V.) Etc.
W.) Etc.
X.) Etc.
Y.) Etc.
Z.) Etc.

Relook: You can make things, however, you want.

Relook: You, may, be able to; have a Defense Height that could match-up, to, a, "huge" Monster's Attack Outfit, but, it can, instead; make you use Happenstance Avoidance so that it can get you, easier.

Rules on Flying:
A.) Natural Flying:
1.) Any Speed, but; Keep in Mind: When you're a, "smaller", Size-range; and you do "Bi-pedal" Flying Speed, which, is, "slower" than "birds"('Bi-pedal' Natural, or, "Mechanical" Flying: Double Walking-speed(Speed); but: you can "Drop", fast, as Normally as "birds"), you, still; use the Penalties-in-feet, "according", to; your World Travel, listed, in the "Chart" above. Birds would, "suffer", the same Penalties, too, but; they're, still, "faster" than Humans in that Size-range

Relook: Monsters that are, "big", have Trained in, "strength", already; and they have their, also, Size Bonuses.

Relook: You, may, have a Damage Penalty, already, but; "big" things are, "harder", to, "kill", yet: Even if you wouldn't do, "noticable", Damage on the First Turn, of; Combat, you WOULD eventually, Damage a Creature(I keep Damage, pretty, "possible" each Turn, no matter WHAT you're; "fighting"(Training and Magic are more, "effective", than you; "realize"), but, even, though; you do Damage, "effectively", each Turn: a "big" Creature, still, gets a Heart-peak Bonus, I.E.: Because of its Size: whenever, it is Awake(And Non-restrained), and has Any Fighting Freedom in the, "square" you're on("Considering", "possible restraints", when even then it could, also, be able to; keep its "vital organs"(Normal Damage), away, from you(You are, only, trying, to; do NORMAL DAMAGE with the Normal Damage Penalty), you don't know WHAT part, of; its, "body", you have, to; do Damage, to, in order to; "get" at it, and you can't, necessarily; reach its more "vital organs" on an, often "time" enough, where it can, "fall", into; the Average, of, your Damage and Skill all with your Damage Penalty, so, therefore; you get a Second Damage Penalty(This, shows, in the Creature's Heart-peak Bonus each "time" you Attack: Heart-peak Penalty is, "stated", as the Creature's Bonus being a "Second Damage Penalty", to; you), shown, in the "Chart" above.

No One-hit-kills is done, ok?:
You can do the, "balance", the way I want you, to; because the "No one-hit-kills", "rule", always; steps-in nicely. To, make it "easy", just, "imagine" this for, "big" Monsters: They, might-as-well, "follow" the Musclenary Bonus, "rule", I gave you; and, just, say; it's a Bonus, "way", that, easily; keeps, "control", over; how YOU want, "power", in the game; huh? Now, you want, "reality" in the game. Well, "both", of; those would be, "true", between; Two, "huge", Monsters; fighting. That's, "right": It's a death-trap(!).

During, a, "fight", between; a P.C. and a Size-of-monster, "big-enough", to, "fit" the P.C., into, its, "mouth" and, "chomp", 'em, "in-half" with a Musclenary that Normally could, there's, many, "options", but; I want, to, "mention", something; First: "Once-in-awhile", just, give the P.C. the, "opportunity", to; use his/her, "talents" Vs. a "Death-trap". This is when, "reality", "dis-favored" "Role-playing-game Fantasy", and said "your Character DIDN'T do so 'good' this 'time'... no, you're, still; not Skilled, enough". Anyway, "reality", "favored" Fanged Hovels so that you could "run", to, the, "right" people.
Just, say, "Death-trap" Damage uses a "Percentage-amount", to; do Damage, to; you: A Character, will, "lose" %50, of, his/her, "current" Heart-peak, rounded down(From being, "chomped" in-half). You can keep it fun for all Players, no matter, how, "small", but, yes; a, "small", Character won't Survive a NORMAL Hit from, something, "big" and I wouldn't care, but, also; you can, say, that a Big-mouth Attack like that is kind, of; hindered. Look, you keep the, "balance", of; the Game like that, and, everything, will; "work-out": The, "big", Monsters don't, "perform" Death-traps all day, and it can look fun if a Low-skilled P.C. EVER makes it that far, "during" a Battle.
Not to mention NO ONE can, "handle" a One-hit-kill, anyway. For, "higher", Skill-levels; it's the same thing: I don't know what a P.C. is doing Fighting, something, that, with One Normal Hit; can do more than %50 Damage, to, him/her, but, yes; it's, "possible", and I don't "care": a P.C. that is, much, "stronger", will; make it Look Normal, again, that the Monster, "chomped", real, "good" at his/her body. You need this for Fantasy having more, "reality", and it will, also, "provide" your Game with, "balance", you need in, other; Areas:
A.) "Death-trap" Damage-A: Extra Malicious Attack:
1.) Any, Monster, will; do "Death-trap" Damage, to, things, "smaller-enough" than it, but, when it comes, to; One Monster Attacking, another, that is, "close-enough, to; its Size- "bigger", or, "smaller"- things are a, little; different:
a.) Monsters in the, "correct", Size-ranges, will, "suffer" "Death-trap" Damage-A. This means that the Attacking Monster, will, do the Maximum Damage, of; One, of, its NORMAL Attacks; and, also, it, will; Roll Dice that equal %50, of, your CURRENT Heart-peak(All the "time", even if it's, only; 24, left or, something; "losing", upto, 1/2, of; that is, "good-enough", for the, "balance", to; be there(it's No One-hit Kills): Pay, "attention", to; what I said in all the, "paragraphs", above; and, besides, a Minimum of Maximum Normal Attack Damage makes it, still; good, but, I could, always; take it "out". I would. No matter, how you look at it, that Monster is taking, "half" your Life all the, "goddamn", "time; and it doesn't, "matter", how, "small" it gets, and that IS the, only, "way", to, "perfectly-balance" it, so, therefore; you'll have, to, have it); rounded down. If you have a, "high", Amount in Heart-peak; you can use the "Percent Dice" as Normal Numbers(1d100/1d200), to, still; get a good Average that Looks Normal all the "time", about, how you, "lose" Heart-peak. The %50, of, Heart-peak is; determined AFTER you, "take-off", the Max. Damage, of; the Normal Attack
b.) If its a "Bi-pedal" Monster that Normally does "Death-trap" Damage, then, "typically" things, "close", in Size, or, any, other; kind, of; Monster that doesn't do "huge", "fanged-jaws", or, "long", "claws", or; such, but, still; does "Death-trap" Damage, to, Targets, still, "small-enough" then there is a, "point", to; be made, about, these things that are, just, "big" and, "strong": These Monsters won't do "Death-trap" Damage, at-all, to; each, other, or, to, anything, of, "close-enough" Size
B.) "Death-trap" Damage-B: Extra Malicious Attack:
1.) When a Creature does "Death-trap" Damage-B, it does a Minimum of Damage equal, to; the Max. Damage, of, One, of; its Normal Attacks, and it, also; does an, automatic, Damage Amount, of; %50, of, your, "current" Heart-peak, afterwards(Whatever, your Heart-peak is at even, after, "wounds", just; like "Death-trap" Damage-A). The %50, of, Heart-peak is; determined AFTER you, "take-off", the Max. Damage, of; the Normal Attack
C.) "Death-trap" Damage-C, automatically, brings you, "Down", to; 1 Heart-peak Point with an Extra Malicious Attack

Relook: All Extra Malicious Attacks need, to, Hit with an Attack Outfit Roll(Or, Happenstance Avoidance Roll 1d10(Read: "Sizes:'-M.)-27.)"),

One-hit-kills is done, ok?

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

You don't take from the Models you don't Love. So that means attire for all the Women. Well, come and Explore this Sales of a Trail of Masterpiece Model Collection:

http://www.lulu.com/spotlight/moonlounge

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

Well, that's the Size of the Game you would Sell. 'Cause everyone knows no one can do Sizes. But, the One that's YOURS is that you can just use: The Bigger Sizes would always get the Benefit of the Doubt. Simply put. You could have a Big Size Automatically Hit when your Hit Points are Higher than its.

Then everytime you Miss, the Bigger Size might-as-well Automatically Hit for the Max. Damage Equal to your Normal Strength Adjustment and Physical Weapon Hit as-long-as your Hit Points are Higher than the Bigger Size. The Bigger Size might-as-well always Hit that way along with its Normal Attack Times whenever your Hit Points become Higher. Even if the Battle Starts-out this Way, it's still a Bigger Size; and should get the Rule of Attacking this Way with the Lower Hit Points, anyway, and just get the First Automatic Hit sometime within an Initiative Determination with a Bonus, or, like; if they have a Guard.

That's the First thing a Lowly Guard would do is Hit right away, and just do the Automatic Hit on the First thing it sees; and get the Automatically First Hit in just from being a Guard. It CAN tell when something's better and stronger than it, and it won't mess around with Formalities. A Stronger Version of that same Size would.

radioactivemouse
radioactivemouse's picture
Offline
Joined: 07/08/2013
I don't understand

Why is the name of your game, "MillllliBbeEgggginnningGg"? It seems a little hard to spell if someone wants to look it up.

Also, why is it over $1,000? Seems a bit steep, especially when, in your intro, you demand that the players bring their own dice.

In addition...shouldn't it be "My" with a "Y" instead of "Mi"? When I see all of your posts I always see "MeeeeeeeeeBegging". I know I'm not the only one that thinks that way.

I'm curious as to know how many of these modules you've sold.

WelcrielWawdriqe
WelcrielWawdriqe's picture
Offline
Joined: 06/10/2014
MillllliBbeEgggginnningGg AGEStOrm

You don't take from the Models you don't Love. So that means attire for all the Women. Well, come and Explore this Sales of a Trail of Masterpiece Model Collection:

http://www.lulu.com/spotlight/moonlounge

I'm a headbanger. I'm a Writer, Author, Singer(Artist), Master, Game Designer, and I'm an Artist in my own Right and I was in a D&D Club.

I'm the First One to Discover how to perfectly-balance a Table-top Rpg. I made a Perfectly-Balanced Table-Top Rpg. Game Module in Full.

http://www.lulu.com/spotlight/moonlounge

We'd rather Play "MillllliBbeEgggginnningGg AGEStOrm" than D&D. D&D's not perfectly balanced. Well, I don't know what ta' tell ya.

http://www.lulu.com/spotlight/moonlounge

And you can't have all those Gaming-Conventions Honestly.

http://www.lulu.com/spotlight/moonlounge

Just, like he made a legitimate Claim here when I'm an Artist and a Celebrity; and I'm not dumb. Just, like he didn't start Flaming; and just like he didn't start anger and that he's on MY Business and my personal Way of making a Game which is a Total Failure for him to do anyway, and when he can't even make his own fuckin' Game and he's an unskilled little retard anyway that can't be there yet and can only Advertise that it's gonna' be there just so he can keep-up with me and show the ugly thing at the end to compete with mine when he finally gets it out there... when it's not even perfectly balanced. He doesn't BEliEve in perfectly-balanced Games. So this little retard's gonna' get this ready THAT sure and confident that I just don't have a good Game, and he's gonna' trembily and shakily and proudly go up there against me not nervous at all that he is just gonna' do good and Win. And, like, he didn't come up here and put this Post here and started Flaming and Fagging. I don't know what other word the Board Administrators want for it. I don't think the Board Administrators here get it, and understand the aspect of the Environment and the Point-of-View of Anger here. When that last Heading, "Flaming and Fagging", is the Next One that's going to go-up on a New HEADBANGER Website and Forums that's Public.

Now, to little attachy... Radioactive nerd: Sir, you keep acting like no ones ever HEARD about a Perfectly-balanced Table-top Rpg., and that D&D never had those arguments. I don't know where you think I got the good idea to make One. They DId g'ood.

You act like the whole World is on the Side of Evil, and just no one knows nothin' for that long. No nothin'. You sound like jealous-retard more than anything. We just got done doing this over the internet for like the Past 20 years is Exploring those things that Video Games need more balance, 'cause they're not goddamn' perfectly-balanced you goddamn' little retard; how many times do I have to repeat it? Why is it not easy to beat you little retard?

You act like just no one knows NOTHIN' and you're just a little fag around. An attachy fag. And the Board Administrators can't have THAT, but they yell at ME for you bein' here. I don't know what their problem is. And they think THEY can act to me like they don't know about it and anything about a perfectly-balanced Table-top Rpg. just so you can fag me.

Well, if the whole World is on the Side of Evil; and they just don't know anything: You are all some stupid little retards to do it your way. And that started over 40 years ago with Table-top Rpgs. is they need a perfectly-balanced One. Well, here it is, I completed it. What the fuck is your problem? You are some dumb goddamn' little fuckin' retards.

Just like you're funny every goddamn' time AND to make me have to say all this until you give in. You're such little goddamn' faggots. Hey, little goddamn' retard, why don't YOU perfectly-balance your little dumb Game and get it done ever and get all those things concluded that are so hard to make your Game enjoyable? Um, did you have Problems perfectly-balancing it? Well, no one wants fun from a little faggot anyway.

MY Game is done, and a perfectly-balanced complete One. And I didn't just say all this with unsuccessful joy.

Everyone thinks theres some biggoty retard around instead of a headbanger.

Well, you are some unsuccessful little liars.

And I don't know why you think you're gonna' be bad.

Now, let's hear the Art Critics go and try to explain Art and do the critisism for Art to get it's True Value, and whether you be Good or Evil, doesn't really matter; and go and try to get this thing right and the real Value of this Product, and see if you become the Good Critic that you were from the Beginning; and I Bet I see you Turn back into yourselves at the end.

radioactivemouse
radioactivemouse's picture
Offline
Joined: 07/08/2013
WelcrielWawdriqe wrote:You

WelcrielWawdriqe wrote:
You don't take from the Models you don't Love. So that means attire for all the Women. Well, come and Explore this Sales of a Trail of Masterpiece Model Collection:

http://www.lulu.com/spotlight/moonlounge

I'm a headbanger. I'm a Writer, Author, Singer(Artist), Master, Game Designer, and I'm an Artist in my own Right and I was in a D&D Club.

I'm the First One to Discover how to perfectly-balance a Table-top Rpg. I made a Perfectly-Balanced Table-Top Rpg. Game Module in Full.

http://www.lulu.com/spotlight/moonlounge

We'd rather Play "MillllliBbeEgggginnningGg AGEStOrm" than D&D. D&D's not perfectly balanced. Well, I don't know what ta' tell ya.

http://www.lulu.com/spotlight/moonlounge

And you can't have all those Gaming-Conventions Honestly.

http://www.lulu.com/spotlight/moonlounge

Just, like he made a legitimate Claim here when I'm an Artist and a Celebrity; and I'm not dumb. Just, like he didn't start Flaming; and just like he didn't start anger and that he's on MY Business and my personal Way of making a Game which is a Total Failure for him to do anyway, and when he can't even make his own fuckin' Game and he's an unskilled little retard anyway that can't be there yet and can only Advertise that it's gonna' be there just so he can keep-up with me and show the ugly thing at the end to compete with mine when he finally gets it out there... when it's not even perfectly balanced. He doesn't BEliEve in perfectly-balanced Games. So this little retard's gonna' get this ready THAT sure and confident that I just don't have a good Game, and he's gonna' trembily and shakily and proudly go up there against me not nervous at all that he is just gonna' do good and Win. And, like, he didn't come up here and put this Post here and started Flaming and Fagging. I don't know what other word the Board Administrators want for it. I don't think the Board Administrators here get it, and understand the aspect of the Environment and the Point-of-View of Anger here. When that last Heading, "Flaming and Fagging", is the Next One that's going to go-up on a New HEADBANGER Website and Forums that's Public.

Now, to little attachy... Radioactive nerd: Sir, you keep acting like no ones ever HEARD about a Perfectly-balanced Table-top Rpg., and that D&D never had those arguments. I don't know where you think I got the good idea to make One. They DId g'ood.

You act like the whole World is on the Side of Evil, and just no one knows nothin' for that long. No nothin'. You sound like jealous-retard more than anything. We just got done doing this over the internet for like the Past 20 years is Exploring those things that Video Games need more balance, 'cause they're not goddamn' perfectly-balanced you goddamn' little retard; how many times do I have to repeat it? Why is it not easy to beat you little retard?

You act like just no one knows NOTHIN' and you're just a little fag around. An attachy fag. And the Board Administrators can't have THAT, but they yell at ME for you bein' here. I don't know what their problem is. And they think THEY can act to me like they don't know about it and anything about a perfectly-balanced Table-top Rpg. just so you can fag me.

Well, if the whole World is on the Side of Evil; and they just don't know anything: You are all some stupid little retards to do it your way. And that started over 40 years ago with Table-top Rpgs. is they need a perfectly-balanced One. Well, here it is, I completed it. What the fuck is your problem? You are some dumb goddamn' little fuckin' retards.

Just like you're funny every goddamn' time AND to make me have to say all this until you give in. You're such little goddamn' faggots. Hey, little goddamn' retard, why don't YOU perfectly-balance your little dumb Game and get it done ever and get all those things concluded that are so hard to make your Game enjoyable? Um, did you have Problems perfectly-balancing it? Well, no one wants fun from a little faggot anyway.

MY Game is done, and a perfectly-balanced complete One. And I didn't just say all this with unsuccessful joy.

Everyone thinks theres some biggoty retard around instead of a headbanger.

Well, you are some unsuccessful little liars.

And I don't know why you think you're gonna' be bad.

Now, let's hear the Art Critics go and try to explain Art and do the critisism for Art to get it's True Value, and whether you be Good or Evil, doesn't really matter; and go and try to get this thing right and the real Value of this Product, and see if you become the Good Critic that you were from the Beginning; and I Bet I see you Turn back into yourselves at the end.

No offense, but the more you talk like that to people that want to help you here, the less your game will be sold, regardless of how good it is.

Talk as much as you want about your game, about your interests, or about your philosophies, that's just the truth.

I've reported you, yet again.

BGDF Admin
Offline
Joined: 08/23/2015
Thread locked

Thread is locked. Third strike results in banned user.

Syndicate content


forum | by Dr. Radut