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PNP Website ideas

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Redcap
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I have been working on a print and play website for some time now, and am looking to unviel some time around June 30th; but till then I would like to tap your ideas and see if I couldn't make sure to include some features that you would like to see in a print and play website.

So I am asking simply for some ideas that you would like to see in a Print and Play website.

These are the planned features:
1) High Quality Games with High Quality graphics. I hate pnp websites because you have to sift through so much garbage in order to find anything you would really want to pay for. (Usually)
2)Video showing how the game is played.
3)Tutorials and instruction on how to cheaply make and assemble the pnp games.
4)Paper miniatures, for war games and fantasy games.
5)Printable Terrain, like cottages, doors, chests, etc.
6)A forum for users to talk about the games, give suggestions, feedback, and write wishlists.
7)Clean, well designed website. One that doesn't hurt the eyes hopefully.
8)Take part of my net income and reinvest it to advertisment so people who submit games get more for their time and effort. I envision if I can get several high quality games that each sell moderatley well, then pool my net (Not the authors net) then I will have some serious advertising power to get more sales and attract more designers to submit games.
9)Show a lot of images of the game, so buyers know what they are getting.

These are just a few of my thoughts, any other suggestions would be appreciated.

Also I am still accepting game submission ;) so pm me if interested.

Dralius
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Marginal artistic skill

Redcap wrote:
1) High Quality Games with High Quality graphics.

Sounds great except this is an issue. High quality art/graphic design is expensive. Because the selling price must be low to move PnP boardgames at all and the volume is low even when the price is set to sell in volume it's hard to justify the upfront cost. Only designers that have artistic skill, which are not always going to be the best at designing game mechanics, will be able to publish and expect to make a profit.

You are planning on advertising which will help bring in those that are interested in PnP but the bigger issue is most people would rather pay 3 or 4 times as much for a game than construct it themselves. Are you considering an option were you could pay extra to have the game constructed for you?

Note: War games are an exception they often sell hundreds and possibly thousands of copies over their lifetime.

larienna
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I know that board games now

I know that board games now wanted to ensure some quality level in the game they produce by testing them before publishing them. So the concept of quality was there.

As you have read on other thread, my board game is close to be complete and might fill up most of the criteria above. Still, I would only submit to a website up and running. Here is a link on my game:

http://ariel.bdeb.qc.ca/~ericp/cgi-bin/boardgame/games/fallen_kingdoms/i...

As for the points shown above:

1) High Quality Games with High Quality graphics

Boardgamesnow wanted to make high quality games. I also want to make high quality games which are solid and works well and high quality graphics in the limit of my talents. Which mean I can use graphic design software relatively well but there will never bet artwork besides impressionist painting.

2)Video showing how the game is played.

Good idea, the only problem is that mounting videos is much more complicated than taking pictures. It might also require a lot of time which I am not sure if it is worth spending.

Take also note that in print and play games, everything is in the rules. If you explain exactly how your game works, you simply give the rules for free. Because in PNP, the product IS the rules. This is why it must stay hidden. This is also why demo are released to give the player an idea of the game without giving the game.

3) Tutorials and instruction on how to cheaply make and assemble the pnp games.

Well on my web site I made a prototype construction guide which is generic to any game and I show various technique on how to build and protect games. In my case, I would just refer people to my website to know how to do it. Here is the link:

http://ariel.minilab.bdeb.qc.ca/~ericp/cgi-bin/boardgame/index.php?n=Gui...

6)A forum for users to talk about the games, give suggestions, feedback, and write wishlists.

Personally I prefer to centralize the talking. For many game, I use the board game geek forums to talk about games. I would prefer have everything at the same place rather than spreading the dialog. THat is why for example, I will not setup on my web site a forum. You want to talk about my game, talk on it on BGG and I will check the post once a while rather than having post at 4 different forums.

7)Clean, well designed website. One that doesn't hurt the eyes hopefully.

Totally agree. As a librarian, I would also say: design a good classification system, give ratings for the graphic design level and the game rules.

8)Take part of my net income and reinvest it to advertisment so people who submit games get more for their time and effort.

The website should be able to do some advertisement for you. Right now many website will make advertisement if you exceed a certain amount of sales. Still, how cana new game sell if there are no advertisement. Maybe Designer could pay some extra fees to get their game advertised when released.

Still, there no reason not to advertise on the website itself since well it's free. So maybe setup a new game section. Or randomly show a new game in a box on the web site. Or simply advertise some random games.

9)Show a lot of images of the game, so buyers know what they are getting.

totally agree. Still probably many pictures are going to be posted on BGG so I would simply link people there instead.

Redcap
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Concerning Hight Quality

Concerning Hight Quality Graphics:

I have actually thought about some solutions to the High Quality Graphics, and here they are.

1st. If I like the game enough I am actually willing to either buy graphics or design them myself. I would retain the rights to the artwork in this case, and get more of a cut from the sale of the product. But it would allow me to matain the high quality graphics even if the designer can't design them.

2nd. There are a lot of graphics artists who want to be in the industry but don't know where to start... This would be a good place to build a resume and collaborate with a designer. So in the forum section I would also offer a collaboration section for artists and designers to get together.

Concerning Providing Printed Copies:

This really depends on the profit margin. If I find there is high enough demand I will be more than willing to provide fully professionally made versions of the game. Maybe do a pre-order system where if I can get so many preorder commits than we will produce the game for you. That sort of thing.

Also I have planned to keep most of my profit circulating back into the business, so if there is enough profit I would even buy the equipment to make small batches myself, that way we wouldn't have to do huge runs to still make profit. Something along the lines of Guild of Blades.

So Dralius knowing your concerns about graphics is awesome, because now I will make it a point to advertise to designers that if your game is good enough I will provide the graphics.

Second, on the forums I will open a post right from the beginning polling the community as to their interest in buying a fully assembled game for more money.

Any other thoughts or concerns? Also still accepting game submissions :)

Redcap
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Reply to Larienna: Wow we

Reply to Larienna:

Wow we were posting at the same time, so I didn't get to adress your awesome comments before. So here I go...

larienna wrote:
As you have read on other thread, my board game is close to be complete and might fill up most of the criteria above. Still, I would only submit to a website up and running.

That is what I am finding to be the catch 22. I don't want to have a website up and running for the public until I get some games in which I can decorate the website with artwork from the various games, but I can't get games until I have a website. So I will send you a link with what I have thus far, again it is mostly place holders or empty pages waiting to be filled.

larienna wrote:

Boardgamesnow wanted to make high quality games. I also want to make high quality games which are solid and works well and high quality graphics in the limit of my talents. Which mean I can use graphic design software relatively well but there will never bet artwork besides impressionist painting.

Refer to above, if your game is good enough I would provide the graphics.

larienna wrote:
Good idea, the only problem is that mounting videos is much more complicated than taking pictures. It might also require a lot of time which I am not sure if it is worth spending.

I don't know how long it would take, I am pretty profficient in flash and can upload videos pretty easy. The filming would be easy as well, and would only highlight about 4 minutes of play. Just to give a flavor. If it takes to much time though, I will trash the idea.

You are right though, I will have rules with pdfs but I was amazed to watch the Tasty Minstrels video of gameplay. The rules were big and boring, and I had no intention of buying their games, but after watching the video of 3 minutes of game play I want their games. :)

larienna wrote:
Well on my web site I made a prototype construction guide which is generic to any game and I show various technique on how to build and protect games. In my case, I would just refer people to my website to know how to do it. Here is the link:

http://ariel.minilab.bdeb.qc.ca/~ericp/cgi-bin/boardgame/index.php?n=Gui...

From a business stand point I want to keep customers on my site, so will provide general instructions. But will provide links to "other good resources" as well :)

larienna wrote:
Personally I prefer to centralize the talking.

Me too, but I want to provide a resource for collaboration, announcements, things like that. I will try to avoid duplicate material, and will even reference this website and boardgamegeek. But I do still want a community hang out of sorts...

larienna wrote:
Totally agree. As a librarian, I would also say: design a good classification system, give ratings for the graphic design level and the game rules.

Agreed. Will have both an internal and external rating system. And a classification and indexing system so eventually I can use PHP and MYSQL to help narrow down searches for specific types of games.

larienna wrote:
The website should be able to do some advertisement for you. Right now many website will make advertisement if you exceed a certain amount of sales. Still, how cana new game sell if there are no advertisement. Maybe Designer could pay some extra fees to get their game advertised when released.

Still, there no reason not to advertise on the website itself since well it's free. So maybe setup a new game section. Or randomly show a new game in a box on the web site. Or simply advertise some random games."

I already plan on advertising the different games on my website, have monthly special deals, things of the nature. When I say advertise, I mean not about a single game but rather the website. I want to build a name that people know, and then I will advertise the games on my site itself.

larienna wrote:
totally agree. Still probably many pictures are going to be posted on BGG so I would simply link people there instead

:)

larienna
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Quote:Refer to above, if your

Quote:
Refer to above, if your game is good enough I would provide the graphics.

Well I put many months in the design and creation of the components. I do not want to get artwork and change it. I have met somebody last time that was willing to do artwork for free and it ended beign more a trouble than a solution.

First there was little place for artwork because I planned things to use a minimal amount of artwork. Second, I asked maybe for god pictures and a box cover artwork. But it ended up that I did not have enough space for artwork on the god cards and it would take 1 week per god (which means 9 week) which was way too much. So I simply abandonned the idea.

The only thing left which I am not sure it the box cover. I was thinking of using public domain art or paintings.

If you supply the artwork for the cover, it lowers the royalty I get since I need to pay the artist and it makes the game unpublishable on other website. So it must be exclusive to your site and I was not thinking of releasing my game exclusively to anysite. In fact I am doing the opposite, I want to publish on as many site as possiible to increase my game exposure.

I expect to publish in May (at least I hope so). If you seriously want to create a site, I don't mind being in the first games submited. But you would get it as it is no additional artwork. I am not intesrested in publishing physical copies of my game yet.

I could eventually send a list of question and suggestions.

Jean Of mArc
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I don't have a whole whack of

I don't have a whole whack of feedback about your website ideas right now, but I do want to say that I think it's a really good idea, and if your website had all those features I would want to visit it for sure. Because it is print-and-play, having instructions on how to assemble it the best way would be a good idea too. Of course, I prefer "free" much more than "paid", but if I could see a video of the game in action it would probably let me know if I would find it fun or not. :)

I look forward to hearing more about your site!

rpghost
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How will this be any

How will this be any different then http://www.WarGameVault.com who has thousands of customers (eyeballs) looking at your products already?

James
http://www.MinionGames.com

Dralius
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Im guessing that item 1 on

Im guessing that item 1 on his list is key.

So he will have a store with product that looks like this http://www.wargamevault.com/product_info.php?products_id=51512&filters=0... :)

rather than ones that look like this http://www.wargamevault.com/product_info.php?products_id=27772&it=1&filt...

Will customers be willing to pay more? I don't know.

bielie
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If the site looks like this,

If the site looks like this, I'll buy from it.
http://www.worldworksgames.com/store/

Some of the other links in this thread -- Ew

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