We often talk about the things you need to do and say when pitching to a publisher, but what about the things you need to AVOID saying? I've pitched games for over 6 years now, both through email and in person, and have made many mistakes along the way. It's not an easy thing to do--especially in person, and defending your work while still knowing how to take rejection is a fine line to walk.
Although I'm not a publisher, I've heard many pitches for games from first-time designers wanting to show my game designer's group their prototypes. For their sakes, it's a good thing I'm not a publisher!
Here's a list of things NOT to say when pitching to a publisher on my blog, Berlin Game Design:
http://berlingamedesign.blogspot.com/2011/11/things-not-to-say-when-pitc...
Some of these are things I've heard, and some are slightly exaggerated for the sake of humor.
What would YOU never say to a publisher? Have you ever said something and then thought later, "Ooops, I should not have said that!"
Well said!