The question is this:
When do I stop designing/developing and start publishing?
The answer should be: When you are done.
I wish it was that easy and here is the problem: I cant stop fiddling with the game. I'm currently developing a small scifi war game (see here: http://farfromhomeboardgame.weebly.com/) and the mechanics are solid. The gameplay is fun. The pieces fit and interact just right. But the tech tree I keep wanting to manipulate and add to. The Rule Book can always use more clarification and more illustration. I have revised it many times and can probably continue to do so.
So when do you stop and say enough is enough?
What is your experience in saying "this is it! Nothing more needs to be done."?
Dralius, I do not plan on self publishing (I've read so many reasons not to, cost being one of them). You can take a look at the rule book thru the link in the OP. I am currently looking for blind play testers to test the rulebook.
I like the idea of a sequel, as McTeddy mentioned. The game I have developed has a great back story I believe can be expanded upon. The rules I am fiddling with are minor (the core mechanics will not be touched) and add options to the game. There also appears to be no balancing issues that need to be corrected. You can check the developer journal here:
http://farfromhomeboardgame.weebly.com/development.html
In response to gabriel, I don't think the additional rules are making it more complex. It appears to be adding to the fun and improving game play.
I am however worried, as Redonesgofaster stated, that my personal relationship with the game will get in the way of keeping it simple and crisp. I need to keep in mind that no one else knows the rules like I do and referring to a rule book for every little thing does get annoying.
So the answers I am taking away from this are:
1. Play test for fun and complexity
2. Save it for the sequel (expansion)
Thanks guys.