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KBG Design Contest 2016

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Korea Boardgames
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Welcome back to the annual Korea Boardgames Design Contest!
This year is a special one for us, because this is the fifth time that we are starting this contest. We can look back on a very successful history of contests.
Not only did we receive over 500 high quality submissions over the years, but there were also several which were published by KBG.

The winner of the contest in 2012, Love Means Nothing by Ariel Seoane, got published as Grand Slam in 2014.
Also the runner-up of that year, Grazing Lands from Christwart Conrad, got published as Boom: Runaway in 2014.
The winner of 2014, Last Dice Standing by Keewoong Kim, got a release in Essen 2015 as H.I.D.E.: Hidden Identity Dice Espionage.

But these three releases are only a tiny fraction of the amount of great games you send to us from all over the world.

We are very happy to announce the 2016 KBG design contest and in our special anniversary year we would like to keep what was great about our last contests and change stuff you proposed.
The goal is once again to find a family-style game with the hardcore gamer appeal. What we looking for are games that are easy enough to understand so that a 8 year old can pick up and play, but that an adult can enjoy as well.
All rights will remain with the authors at all times - same as in all previous KBG contests.
This time we try something a little bit different with the prize structure. There are going to be two different prizes to win:
For excellent games worth showing a wider audience we will award the silver prize, which is $500.
For great games we would like to publish, we will award $1000 + the offer of a publication contract and a royalty down payment of $1500!
Both prizes can be awarded multiple times to different entries.
New this year is that we will offer detailed feedback on all finalist entries.
Many of you critizised that we allowed KBG employees to participate in the contest last year. We hear you and from this year on we won't allow KBG employees to send in submissions.

KBG Design Contest 2016 Overview

I. Topic

Family game meets Gamer's game, 60 min or less, all themes and genres are welcome

II. Jury Criteria

Elegance (Easy rules that still provide interesting and engaging gameplay)
Technical Excellence (Well-rounded rules without loopholes or imbalances)
High Replay Value
Originality

III. Entry Conditions

Both new and experienced authors may participate
Only original, unpublished games
No games that have been entered into other contests or submitted to a publisher during the time of this contest
Rules may be sent in English or Korean
No submissions by KBG employees are allowed

IV. Required Submission Content

Complete rules (.pdf, .doc or .ppt)
1-2 Pictures of the game in progress
Game Description (not more than one A4-page)
Author Information Sheet with (scanned) signature (find it here: https://kbgdev.files.wordpress.com/2013/07/2016-kbg-gdc-ais....)
Prototype (only if selected for the final round)

V. Prizes

Gold: US$ 1000 + the offer to publish the game at KBG with a $1500 royalty down payment
Silver: US$ 500

VI. Jury and Selection Process

The Jury will consist of the Korea Boardgames Editorial Team.
Jury decisions are final and there is no right of appeal
No reason for elimination from the contest will be given, but we offer feedback on finalist entries.

VII. Other Rules

The rights to the games remain with the authors at all times.
Submissions should be sent to: go@koreaboardgames.com
KGB is not to be held liable for any unsolicited mailings
Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

VIII. Timeline

Contest Announcement
January 18th
Submission Period:
January 18th to April 1st
Evaluation:
April 1st to April 18th
Finalist Announcement
April 18th
Prototype Sending
April 18th to May 20th
Finalist Testing
until August 24th
Announcement of Winners
August 24th

For detailed information and a FAQ please visit our blog,
www.kbgdev.com

Korea Boardgames
Korea Boardgames's picture
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Joined: 01/20/2016
Finalists

First off, thanks everybody for participating in our little contest. We received many, many submissions and it was hard to pick the ones for the next round.
After a thorough evaluation process we finally can announce the finalists for the Korea Boardgames Design Contest 2016. With 163 submissions from 14 different countries we decided on these 32 entries for the final round:

Easter Island (Richard de Rijk)
The Ogels - Building a Tower (Per Landberger)
VOC - Dutch East India Company (Richard de Rijk)
Hedeby (Kalle Malmioja)
Lava Run (Mike Nudd)
Four Winds (Wes Crandall)
Cinderella and the prince (Tim Roediger)
Defuser (Liu Xiao)
King's Feud (Dany Adi)
510 (Mathijs Jansen)
Les Petits Pirates (George Jaros)
Iceberg (Markus Hagenauer)
Master Plan (Dave Myers)
Well of wishes (Theofilos Koutroubis)
니다벨리르의 예언자들(김나래)
왕의길(정종선)
로스트 앤 파운드(김태완)
밸런타인 에프터(서진우)
비욘더바이러스(신승원)
스내쳐(박영일)
신난다경매(황성엽)
마법사의 제자들(신형규)
마법회로(이부원)
멍청한 암살자(노성종)
모범시민(박민후)
최고의상인(김성현)
치킨 런(황보민)
플릿(제갈우진)
한덤(허아람)
히든(도정일)
청기백기(왕광민)
천사와 악마(김동화)

We will contact the finalists individually to arrange for shipment of the prototypes (or the sending of the PnP-files).
Once again, thanks everybody for participating!

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