Skip to Content

New Game Competition with $500 prize!

24 replies [Last post]
Headz
Offline
Joined: 10/28/2013

Attention tabletop gamers, geeks, nerds and lovers of sci-fi!

Art thou desirious of filthy lucre and fame? Canst thou craft a wondrous and bedazzling, never-before-seen game of dice? Durst thou tax thy mental capacity in this Herculean endeavor? If so, we challenge thee to complete this arduous quest:

Create an interactive game that uses characters from outer space as its pieces. Evil forces have turned these poor, wretched souls into cubes (dice) and left them with just six basic emotions (displayed on sides of the dice) which you must utilize for scoring.

The conquering hero whose game is chosen by our council of elders shall receive the princely sum of $500 along with the distinguished honor of having his or her name engraved in the rulebook until the stars themselves do cease in their heavenly rotation.

In other words, forever.

The game we seek must be played in accordance with the following rules:

1. The rules should be relatively simple, using two identical dice per player whose sides contain icons representing the following emotions: sad, happy, angry, neutral, crazy, and mellow. There are no numbers or pips on the dice, so the game should be scored some way other than numerically.

2. There should be no limit to the number of simultaneous players, and the only other materials required to play the game should be generic chips (it should be a betting game).

3. The game should begin with each player having the same pot (number of chips) with each chip having a unit value of one (these are not casino chips with multiple denominations).

4. The game should involve betting and strategy, with successive elimination rounds such that when you're out of chips you're out of the game.

Entries should be sent to "DiceGame@Headz.com" and there may be more than one winner (each winner will receive $500). The competition ends on November 30, 2013 and the winner (or winners) will be named shortly thereafter.

Now go forth, and let the game designing begin!

Dralius
Dralius's picture
Offline
Joined: 07/26/2008
Greetings and welcome to the

Greetings (Hal?) and welcome to the Board Game Designers Forum.

As it is with design contests we will have many questions for you so let me be the first to cover some of the basics.

Q: Will we retain the rights for games submitted?

Q: What do you plan on doing with the winning game/s, will they possibly be published?

Q: If published is there any further compensation?

drunknmunky
drunknmunky's picture
Offline
Joined: 06/25/2010
Is there an official page for

Is there an official page for this? Is this to be published? Is so at what volume is it to be published? Is there contractual fine print?

I only ask because without disclosing the intent, you will have no rights to publish anything sent to you as no submitter would have a contract for you to publish their game design. Also would be nice to know if this is worth it to enter over other, more proffesional, game design competitions.

Thanks!

Edit: dralius beat me!! Haha

Lofwyr
Offline
Joined: 02/16/2010
I don't bump...bump

Dralius wrote:
Greetings (Hal?) and welcome to the Board Game Designers Forum.

As it is with design contests we will have many questions for you so let me be the first to cover some of the basics.

Q: Will we retain the rights for games submitted?

Q: What do you plan on doing with the winning game/s, will they possibly be published?

Q: If published is there any further compensation?

Please address these questions.

Bump

E

Zodiak Team
Zodiak Team's picture
Offline
Joined: 09/09/2012
I don't mean to sound

I don't mean to sound skeptical but you said "and have your name engraved in the rulebook"

If it's my game do I not decide what is and isn't in the rulebook?

To me it sounds like you're trying to get someone to make a game for you.

Please stop me if I'm wrong.

Kroz1776
Offline
Joined: 10/09/2013
Sounds a bit worse than that!

Zodiak Team wrote:
I don't mean to sound skeptical but you said "and have your name engraved in the rulebook"

If it's my game do I not decide what is and isn't in the rulebook?

To me it sounds like you're trying to get someone to make a game for you.

Please stop me if I'm wrong.


You pointed out something that reads very fishy. If it's my game design...wouldn't my name be on the game as the designer?

saiyanslayer
Offline
Joined: 10/08/2013
No kidding

I second that. I was kinda interested at first, but now I get a bad vibe from it. The website barely has anything on it, the web admin's address isn't a good one (or is a cyber-squatting one), and this person seems to appeared out of thin air on the net.

Pass.

Headz
Offline
Joined: 10/28/2013
Hi Guys

Hi Guys (and Gals),

Sorry for this delayed response, but we thought that we'd signed up to be notified whenever there were any comments and that apparently was not happening, so we only realized there were questions when we came back to modify the contest. We will address those questions, now:

From Dralius:

Q: Will we retain the rights for games submitted?

No, you will be assigning all the rights to us (we have modified the original post to reflect this omission).

Q: What do you plan on doing with the winning game/s, [when] will they possibly be published?

In about 6-9 months (we hope). The game will not be published as a standalone game but as alternate use for a figurine.

Q: If published, is there any further compensation?

No, the contest prize is the only compensation, but everyone who submits a serious entry will receive a copy of the product.

From Drunknmunky:

Q: Is there an official page for this?

Yes, "Headz.com," but there is no content as of yet. But you are welcome to gaze longingly at our lovely "Coming Soon" page!

Q: Is this to be published?

Geez, we sure hope so!

Q: Is so at what volume is it to be published?

Hard to say, but most likely a first printing of 5,000 pieces.

Q: Is there contractual fine print?

Heck yeah! Anyone who wants a copy of the rights contract may request one by email before committing themselves to designing a game. But the short version is that you will be assigning all rights to us.

Q: I only ask because without disclosing the intent, you will have no rights to publish anything sent to you as no submitter would have a contract for you to publish their game design. Also would be nice to know if this is worth it to enter over other, more professional, game design competitions.

We would never publish anything without the consent of the designer! In other words, just because someone submits a design does not grant us any rights to use said design. We'd have to pay them money and they'd have to accept our terms.

From Zodiac Team:

Q: If it's my game, do I not decide what is and isn't in the rulebook?

Nope. Once you sell us the rights we can do anything we want with the rulebook, including translating it to Klingon. If you don't like the final product you don't have to accept any credit. This is necessary because there may be more than one winner, and the final game could end up being a melange of several designs (in which case ALL the designers would offered a credit).

Q: To me it sounds like you're trying to get someone to make a game for you.

Um, yeah...for $500.

Q: Please stop me if I'm wrong.

You're not wrong.

Headz
Offline
Joined: 10/28/2013
MODIFICATION

The following changes to the contest should be noted:

EVERYONE WHO SUBMITS A SERIOUS (to be determined at our sole discretion) ENTRY WILL GET A COPY OF THE PRODUCT.

Please note that by accepting the prize you will be assigning all rights to the sponsor.

questccg
questccg's picture
Offline
Joined: 04/16/2011
Hmm...

So you want to pay a designer $500.00 to design a game, which will ultimately belong to someone else such that EVEN the credits to the game may change?!

Not sure, but I think this is a form of Piracy... But I guess if you are stupid enough to agree to it, the terms & conditions could be "I promise to give you my first unborn child..."

Personally, I'll pass...

Lofwyr
Offline
Joined: 02/16/2010
just a Headz up..

I think, perhaps, that the reason your offer has not gone well received could have something to do with what precisely you’re offering, and how your’e offering it.

Those of us who come here as serious designers, and those of us who aspire to be, are either published, going to be published, or trying hard to be. What your offering is a pittance for a pound.

I do hope you find someone willing to join you in this competition, however, you’re essentially asking us to give you something for nothing. Well I welcome the spirit of your offer you should understand that a more customary offer would include a contract, some form of guarantee, and a percentage of the final product in some form. Perhaps you could revise your offer?

On a side note, you did include that the designers name would be on the product. I DO understand that you are new poster here, and perhaps new to this market? This makes your mistake more understandable.

To give you a better sense of the audience your addressing; It is a given, a right, that our names are on OUR products, we create, and take great pride in, our works. I, personally, would never consider anything other than complete and correct attribution. After all, my name is, in essence, the value of my products when pitching to a company. It is not to be offered as a benefit, it is a right.

If you want another look at the pool of experience you’re dealing with, some really accomplished designers; please follow this link!
http://www.bgdf.com/node/13367

Please understand that while I love the idea of some grand championship for a chance at publication, your offerings to the victor are both unprofessional and, as mentioned above, a pittance.

I mean no disrespect, truly. I merely wish to encourage greater research, on your part, before bringing forward another offer or a revision to the above offer.

E

questccg
questccg's picture
Offline
Joined: 04/16/2011
This reminds me...

I was working for a multi-national company. And they were having a *Contest* to try to figure out NEW products that could be developed (Software). Basically the company offered the WINNERS a FREE IPod (to each member)!

Can you imagine that, they will make millions of dollars on the software and in return they reward it with a couple IPods.

Even worst is they COLLECT ALL of the other NON-WINNING ideas... Thinking up of new product ideas is somebody's job. Who needs somebody when all you need to do is offer a free IPod and sit there and collect all of the valuable ideas!

Pity, I think MOST people were pretty stupid.

No offence to you "Headz", you're not the first and I am sure you won't be the last...

Note: I think the "official" game contests are those headed by reputable companies such as The Game Crafter (which you retain all rights - they use it to promote their website) or contest ran at game conventions. The first because it is a question of producing quality games using a specific service, the later because the judges only spend time playtesting the game ON-SITE... Meaning you don't have thousands of people submitting their ideas...

truekid games
truekid games's picture
Offline
Joined: 10/29/2008
I'll phrase it a different

I'll phrase it a different way- what's presented here is a spec-work contest, which is neither good for the average individual who participates, nor good for the community.

For more information, here is some worthwhile reading: http://www.nospec.com/faq

Headz
Offline
Joined: 10/28/2013
Bleh...

Bleh, what's being lost here is what's being asked for, and what's at risk.

You guys might have a point if the contest requested the submission of a full-blown game, with artwork, board design, playing pieces, cards, a backstory, etc. to eventually be marketed as a standalone game.

That's a lot of spec work for a possible reward of just $500.

But what we're asking for here, is just the rules for a simple dice game that uses no other materials, to be packaged as an enhancement to a figurine. The "game," in this case, is merely an ancillary use of the actual product.

We've done research on other boards and designers are routinely asked to craft extremely elaborate games for contests that offer nothing more than bragging rights and pixelated Boardgamegeek gold.

At least we're offering cold, hard cash. And a shot at fame.

But the answer, if you deem the contest unfair, is exceedingly simple: DON'T ENTER.

,

Kroz1776
Offline
Joined: 10/09/2013
Jackie! One More Thing

Another thing, the list of requirements seem very narrow. I mean, you basically already have a game there it seems, just without any details. For me this is rather unengaging because I want to design a game that I have more control over. That's just me though. Other's probably don't feel that same way.

Headz
Offline
Joined: 10/28/2013
Hi Kroz...

Well, that's the thing: we do NOT have a game, just a set of restrictions imposed by manufacturing constraints. We NEED a game that gets around these limitations without requiring us to add components to the product, and we're willing to pay $500 to everyone who helps us solve this puzzle, along with a copy of the product to everyone who even gives it a serious try.

Corsaire
Corsaire's picture
Offline
Joined: 06/27/2013
For someone unpublished who

For someone unpublished who enjoys a design challenge, it mostly sounds like fun challenge. My problem relates to what Kroz said: specifically betting overconstrains the challenge for me, and I have a hard time picturing a manufacturing constraint that would require betting.

truekid games
truekid games's picture
Offline
Joined: 10/29/2008
You erroneously think a

Headz:

You erroneously think a simple game is simple to design.

Additionally, you apparently think that just designing the mechanics is a small task. We assumed it was just mechanics being asked for, and not illustration, printing, assembly, etc... your contest does not offer commensurate compensation for what is being asked. Furthermore, design is design, regardless of your intended end-use. "hey NASA, please build me a real working space shuttle. Oh, no, I'm not going to use it to fly, I'm just going to put it in a museum. That's what, $20, right?" On top of that, I've generally not seen a geekgold/bragging rights contest that assigned full rights, was for commercial use, and had the potential for lack of appropriate attribution. If I did see such a contest, my assessment would be the same as here.

You're clearly looking for amateur work at a discount price. That's fine, I understand that. However, when you ask for amateur work at a discount price from professionals, expect to get some pushback.

talmorgoth
talmorgoth's picture
Offline
Joined: 02/03/2011
Now go forth, and let the game designing begin!

LOL Pass

Headz
Offline
Joined: 10/28/2013
Attention!

truekid games wrote:

You're clearly looking for amateur work at a discount price. That's fine, I understand that. However, when you ask for amateur work at a discount price from professionals, expect to get some pushback.

Attention: As per Truekid, let it be known that only untalented, amateur designers should enter this contest. It's clearly not worth the time or effort for overburdened game design professionals who are already too busy inventing brilliant games that are making them rich.

questccg
questccg's picture
Offline
Joined: 04/16/2011
I don't work backwards

Headz wrote:
Attention: As per Truekid, let it be known that only untalented, amateur designers should enter this contest. It's clearly not worth the time or effort for overburdened game design professionals who are already too busy inventing brilliant games that are making them rich.

I have four (4) games in my head that are at different levels of progression. I have to plan three (3) different Kickstarters. I have to do all the graphic design work on my most advanced game (which is still in playtesting stage) so that I can move on to *Blind* playtesting. Plus I have to research things like *Tarot cards/readings* for one of the games (for purpose of better understanding).

That's why I don't partake in the monthly Design Showdown (on this website). The other fact is that I like designing games that DON'T have constraints. I like to work with a theme and a general idea of what I would like the game to be... Constraints occur naturally that limit the mechanics and the game play... Any other artificial constraints would just probably frustrate me.

So I'm probably not the kind of *Game Designer* you are looking for. My designs come from themes, then ideas, then playtesting which ultimately leads to game constraints.

richdurham
richdurham's picture
Offline
Joined: 12/26/2009
Whoa.

The thread has gotten a bit negative, don't we think? Here comes along Headz, OFFERING YOU MONEY to make a game and we, in our smug self-rightousness as "professionals" want nothing to do with it? Granted, the terms are a little speculative but Headz is right - if you don't like it, don't enter.

Does anyone in this thread remember Toy Vault's piece pack contest a few years ago? Here's the link to the thread.

There is a file attached to that thread with the Rules entry terms, which included credit in the rule book (of up to 12 selected games), and 12 copies of the game. That's it. There was no uproar, nor should there have been. Although in the case of Toy Vault's contest, they did not modify the game (only selected the "best"), and the terms were laid out clearly in the entry form.

Or perhaps some of you remember the GDS contest in February 2011 that had Michael Mindes of Tasty Minstrel just LOOKING to print and publish a dice game game - no guarantees to the winner AT ALL (how's that for speculation) as long as they met very strict physical requirements?

Link to really involved GDS here.

Designers came out of the dark recesses of the boards for that one, and there was NO prize necessarily waiting at the end.

I plan on making a game for Headz, because why the hell not. I personally don't feel slighted but the rules. If I have any request before I do, I'd suggest you (Headz) post an official entry form with the terms laid out like Toy Vault did in the linked thread (or maybe change contest to either:

1) Select the entry that best fits your requirements, and not modify them without designer input after the fact 2) or, have the winner sign a typical designer contract with small royalties 3) or (and, really) make sure that the winners get their rights back if nothing actually comes of the contest. 4) or whatever you want, because it's your contest. I do suggest looking at the Toy Vault contest.

For the rest of us, let's be more welcoming - some of the posts were supportive with advice; let's keep it that way or we might not see contests come this way again.

Cheers

Links again:

Headz
Offline
Joined: 10/28/2013
Hi Quest

questccg wrote:
I have four (4) games in my head that are at different levels of progression. I have to plan three (3) different Kickstarters. I have to do all the graphic design work on my most advanced game (which is still in playtesting stage) so that I can move on to *Blind* playtesting. Plus I have to research things like *Tarot cards/readings* for one of the games (for purpose of better understanding).

That's why I don't partake in the monthly Design Showdown (on this website). The other fact is that I like designing games that DON'T have constraints. I like to work with a theme and a general idea of what I would like the game to be... Constraints occur naturally that limit the mechanics and the game play... Any other artificial constraints would just probably frustrate me.

So I'm probably not the kind of *Game Designer* you are looking for. My designs come from themes, then ideas, then playtesting which ultimately leads to game constraints.

Hi Quest,

Totally hear you! We absolutely get that you are probably not the kind of *Game Designer* we are looking for. Point taken. Perhaps under different circumstances we *could* work together, but apparently not on this project, which, as you noted, doesn't suit your style or fit into your busy schedule.

What puzzles is this: Why take time out of that busy schedule to inform us of your unsuitability to, and disinterest in, this project? But anyway, thanks for the head's up, we will not eagerly await your entry.

In the meantime, thanks to the four contestants who have already submitted fun ideas. We look forward to announcing the winner(s).

Lofwyr
Offline
Joined: 02/16/2010
Lock Thread Please

Perhaps I am out of sorts, maybe I should have taken a moment to digest your insulting comments before speaking, however, your clearly asking for it…so.

This website, that you have so blindly marched into, has, historically, been a place for productive meeting and creating. We here, as a community, contribute to each other with advice, constructive critique, and helpful discussion. I find your insulting demeanor and negative attitude to your OWN ignorance both unwelcome and unpleasant. If this is all you have brought as a contribution to us, the community, then you are clearly in the wrong place.

There was never need for any of us to resort to this kind of communication and I do hope, now that it’s clear your “contest” is not something we would have interest in, you will move on.

Again, if only for your personal benefit, do some research into the anticipations of designers and the industry before making similar offerings in the future. YOU, are a carpenter, arriving at my home to perform renovations and assuming, as you did here, that I will provide you with the tools you need to do the work. Things simply do not work this way.

E

Headz
Offline
Joined: 10/28/2013
Yeah, well...

Lofwyr wrote:
There was never need for any of us to resort to this kind of communication and I do hope, now that it’s clear your “contest” is not something we would have interest in, you will move on.

Yeah, well, that's the rub, isn't it? Perhaps you arrogate to yourself the importance that gives you the nerve to claim to speak for the BGDF community, but I can assure you from the interest we've gotten so far, you are mistaken.

Most of the designers who have responded to the contest have been pretty cool with us. Sorry to burst your bubble.

Syndicate content


forum | by Dr. Radut