Entries are in
This was a tough one! Only a few entries this month, so we're going to actually forgo the standard voting process and just get to the critiques. The entries are still posted below, but let's get on with the critique thread and make your thoughts known!
Take your favourite tabletop game. Now imagine it is MEGA-sized. I'm talking the size of a room, or building. Are the pieces huge? Does it look like a giant Tsuro set?
Now imagine a tabletop game meant to be e played at that scale. How would it be different? What kinds of gameplay could happen at this scale that doesn't at a sit-around-a-table level? Let's call this "human-scale."
Mega-sized versions of tabletop games are one thing, but they have much the same feel, interactions and mechanics as the smaller version. In other words, it doesn't take advantage of being at Human scale.
Your challenge this May is to make a game at human-scale that takes as much advantage of it as possible. In essence, it is a game that could ONLY be played at human-scale.
On to the details!
Please Read: Details on entering the Game Design Showdown.
Component restriction: People! The game must be at "human scale"
Mechanic restriction: The "human scale" of the game should be a main part of the game, and influence the mechanics used.
Theme restriction: None
Word Limit: Standard 500 word limit. Remember this is a pitch, so focus your thoughts on the task and a summary more than explaining every detail
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Sunday the 1st through Sunday the 8th
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike