Only 1 entry for the November thread, which is posted below. Congratulations to andymorris for participating! Discussion for the game will be in the comments thread, along with news on what's going to be new with the GDS next year.
Please Read: Details on entering the Game Design Showdown.
A bit late, but it’s time for the November GDS! In fact, timing is part of the restriction. The world doesn’t operate in rounds and turns, so why do so many games? Wars are real-time, city construction is real-time. Real-time games, of course, have a problem in that you are changing a game-state, but also need a set game-state to base your actions on.
So now your challenge, designers, is to make a competitive real-time game with a “big-game theme” from the broad list below. To add a little more spice to the mix, you cannot make dexterity a primary mechanism in the game.
Here is the list of broad themes you can use:
- Civilisation/empire/city building
- Economic euro game (like PowerGrid, Railroad games, and so many investment games)
- Explore and Combat style games (Zombicide series, Descent-style games)
- other, similar concepts
Good luck designers. Here are the details:
Design restriction: Game must be real-time and use a big-game theme from the list (or similar). It
Mechanic restriction: The game cannot be dexterity based.
Theme restriction: The list, or similar.
Word Limit: Standard 500 word limit.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: the 2nd through the 9th
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike