Entry is in!
Thanks to Opinioso for submitting the only entry. It's posted in the comments below for the usual look through. In lieu of voting, let's discuss the entry and how it met the challenge. How did other designers feel about the challenge? Why was it not interesting or too hard?
Please see the Questions and Comments thread for more.
Gimmicky components. I’m sure you’ve seen them, and when you do call them ‘gimmicky’ it’s probably dismissive. So why don’t you give it a shot?
In this month’s Game Design Showdown, you’re challenged to design a game that uses MARBLES as a key component. You must use them in a way that reflects their marble-liness (using them just as counters doesn’t work, since you could use anything for that).
To give you a bit more direction on the game, I’ll ask you to use a theme that often spawns deep, thinky games: history. More specifically, your game must be about a HISTORICAL EVENT.
Got it? Good. On to the details:
Component restriction: Marbles must feature as a main component, used in way particular to marbles.
Mechanic restriction: None specifically, besides the marbles.
Theme restriction: Your game must be about a specific historical event.
Word Limit: Standard 500 word limit.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: the 2nd through the 9th
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike