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Turn Order & Initial Resource Distribution

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GamesPrecipice
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We've started a series titled "Early Game Structures" where our goal is to break down some of the design decisions surrounding the early stages of a game.

Our first article opened up some of the concepts we'll continue to build on. We looked at the initial distribution of resources and how the game can use information to drive player decisions.

http://www.gamesprecipice.com/resources

Our second article expanded on turn order methods, establishing the first player and the advantages that come with being first to act.

http://www.gamesprecipice.com/turn-order

Join the conversation as we continue with our future installments.

GamesPrecipice
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Decision Points

We've concluded our "Early Game Structures" series by digging into four of the very best traits present in board game decisions.

http://www.gamesprecipice.com/decisions/

Hopefully it can be helpful to identify what questions face the players in your game and what does each decision help to achieve in the grand scheme of your game design?

GamesPrecipice
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Mid-Game Structures

We've just wrapped our second trio of game design structures:

We looked at player motivations, incentives and disincentives in games:
http://www.gamesprecipice.com/ecology/

We looked at both the strength of player interaction as well as it's level of amicability:

http://www.gamesprecipice.com/interaction/

Most recently we grouped and categorized games based on the strategic characteristics:

http://www.gamesprecipice.com/strategy/

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