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Art Design for Games.

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JaffetC
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Livid Visage Event Prototype

Hey everybody, I'm in the need of putting a few things on my resume. In particular jobs that become successful. I have about 10 years in design and with 4.5 years in actual printing services. So if you guys need any stuff set up email me at Jaffet.C@gmail.com and we can talk about any details on your work. I respect customer confidentiality so I will only be sending information on a per person basis. I have 1 sample of a templet for a card game I am working on my self, which can be found at http://sites.google.come/site/lividvisage I havent finished the site yet its still a work in progress but I do have a preview of one of the cards in the set on there.

Thank you for your time!

Ps. I also attached one other card design on here. This is at its final size of 2.5x3.5 full bleed final is 2.75x3.75 @ 300dpi. Illustration by Jairo Ochoa.

Cogentesque
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Heya Jaffet, have you got any

Heya Jaffet, have you got any pricings so far?

Perhaps you would consider AtomPunk? I am looking for (a few) illustrators to do some cards, similar to MtG
http://boardgamegeek.com/article/7422734

JaffetC
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depends on units.

Cogentesque wrote:
Heya Jaffet, have you got any pricings so far?

Perhaps you would consider AtomPunk? I am looking for (a few) illustrators to do some cards, similar to MtG
http://boardgamegeek.com/article/7422734

In terms of like templete design it depends on how many templets where looking at making, I can go anywhere from $0 - an hourly rate. I unfortunately lost my Wacom Tablet pen so I cant really draw stuff out, however, i can design card templetes since i dont need a pen for that.

I can have everything prepped for printing as well... so im willing to jump on board and get some stuff going. :)

JaffetC
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I attached...

I attached a bit of what i was thinking about as a templete. Its on the first post...

Cogentesque
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Heya wow! THanks so much for

Heya wow!

THanks so much for that Jaffet :) that's really cool of you!

Ok, if you are going to help then we must do it super properly, okk so, first of all read the mechanics thread in http://boardgamegeek.com/thread/696179.

Cards are horizontal and will have natural "power bonus" to each side left and right. So check out my proxy cards in the same post on the second page for an idea.

There will be top icons (normally constant resources) there will be bottom icons (used in active abilities) and then some "class" text, and HOPEFULLY (probably no space left?) a little bit of flavor text. You can use the "ol steamer" card art that I already have there as the inside if you would like :)

Also, I don't like much 3d stuff, bevels, emboss etc and the "ability box" at mo has got some shading. I much prefer flat as you like 2d stuff. I like the top mind. Can we make all of the card-mechanic overlays semi-tarnsparent? and have the picture emcompassing all of the card with the abilities kind of overlaid on the front? I will have a think about fonts - but if this works well I would be most happy to have you on board, slap your name in the manual, and yes this WILL go to kickstarter and looking at early reception it will most likely work quite well, so you should have some cool stuff for your resume :)

I have uploaded the card backs on an image, take a look - that is probably very close (colour may change) to the backs.

JaffetC
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so some cards are horizontal or all are?

so zome cards will be horizontal, you want no shading what so ever just flat all around. We need to have symbols for Costs as well... no problem. Ill start working on something. Ill need your email so we can go back and forth there. that way only you see the work as we go back and forth with it.

jamestk
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Art for New Boardgame

I really need an artist to work on the art for a new science fiction worker placement and combat boardgame I'm working on. I currently have two project on Kickstarter: Imperial Crusade Armada and Strike Legion. I plan on releasing a beta version of the boardgame soon and I would love to get you on the team to work on the game with me. Send me a message if you are interested.

JaffetC
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:)

@ Sam, hey buddy, I updated the first post with a Horizontal version using the card and the drawn out mock up that you had at BGG.

@ James, I sent you a Message. I am very excited to work with you.

NativeTexan
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Portfolio

Do you have any online portfolio somewhere that we can look at?

Thanks.

Kyle Gabhart
Driftwood Games

JaffetC
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Building my portfolio

I have a deviantart account however it doesnt have much in terms of updated material. Most of the newer stuff i've been posting on here. Http://jaffetc.deviantart.com

I do know how to do the cyan/magenta 3d effect as well. I have some of those images on my personal facebook account.

NativeTexan
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Pastel Paintings?

I need about 20 pieces created for a card game that I have designed. It has a coffee shop theme and so I am interested in someone that can do pastel paintings like you often see in coffee shops.

http://www.bigislandchronicle.com/wp-content/uploads/2009/12/coffee_dish...

http://www.tiktaktoo.de/images/artikel/Bilder%20Schipper/MNZ9310%20509_K...

http://cdn.dailypainters.com/paintings/cup_of_coffee_pastel_painting_7a6...

http://blog.nj.com/somersetreporter_impact/2009/03/large_pix-0326CoffeeH...

I don't know suppose that fits within your skillset does it?

Thanks for your consideration.

Kyle Gabhart
Driftwood Games
www.driftwoodgames.com

JaffetC
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Found my pen.

actually I did find my pen, however, i can get a hold of some pastels, and do physical art for it, scan it then put it in a card frame as well. If you are okay with me using acrylics i do have a set of acrylics as well... I can try doing a digital version, but it would be a first for me...

anything you want me to work on to see if i can probably get this done for you?

Cogentesque
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Heya Jaffet, I just showed

Heya Jaffet, I just showed the your card idea to a mate of mine - he was very impressed - good news! :D

We will probably use something very similar to what you have shown, I will need to hammer out the details with you closer to the time, but it will be the same general idea, the exact look I had in mind before you said hello actually! - Great minds eh? ^^

I will speak to you in more detail as time progresses - now tell me Jaffet, would you be up for illustrating as well? Or would you like to stick with the game style (borders etc) That you have been?

Ace!

cog

JaffetC
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i can try illustration... it

i can try illustration... it gives me practice but I really dont feel like i can give something really structured. Any ideas of something you wanted illustrated?

NativeTexan
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A couple of sketches

JaffetC wrote:
actually I did find my pen, however, i can get a hold of some pastels, and do physical art for it, scan it then put it in a card frame as well. If you are okay with me using acrylics i do have a set of acrylics as well... I can try doing a digital version, but it would be a first for me...

anything you want me to work on to see if i can probably get this done for you?

Sounds great. I'll send you a PM to discuss details.

Thanks!

Kyle Gabhart
Driftwood Games
www.driftwoodgames.com

Cogentesque
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Heya Jaffet, Hey cool man - I

Heya Jaffet,

Hey cool man - I like your keeness! Well, to make it easier, do you fancy giving illustrating a go with a fixed reference image? It might be easier for you, try this one:

something like:
http://mailer.fsu.edu/~akirk/tanks/UnitedStates/unarmored-halftracks/usp...

If you think that you will be of better help elsewhere, then no problem - but if you do want to help out: give it a go and we'll see :)

Cheers Jaffet

JaffetC
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I dont think im good for the

I dont think im good for the style your looking for... but the typesetting and card templeting i can help you with. :)

Cogentesque
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Ok Jaffet, no problem

Ok Jaffet, no problem :)

Typesetting and card templeting it is!

In which case I have a dillemna to ask you:

1. We have a standard "official" type border to the cards (MtG, Pokemon, YuGiOh, any tcg's) and the picture is surrounded by the frame

2. Our icons are merely overlaid (as you have done) over the top of the images but there is no border: the images will extend all the way to the edge.

I think the 1st one is more "standard", the 2nd one is much more unique, but it runs the possibility of being too weird - and having each card look like it is not part of the set. eg, if I had two cards, one with a predominantly blue picture, and another with red, they might not look like they belong in the same deck? It might be TOO bright - like the old "Glory to Rome" cards before the recent kickstarter.com funding to update the artwork.

What do you think?

JaffetC
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Cogentesque wrote:Ok Jaffet,

Cogentesque wrote:
Ok Jaffet, no problem :)

Typesetting and card templeting it is!

In which case I have a dillemna to ask you:

1. We have a standard "official" type border to the cards (MtG, Pokemon, YuGiOh, any tcg's) and the picture is surrounded by the frame

2. Our icons are merely overlaid (as you have done) over the top of the images but there is no border: the images will extend all the way to the edge.

I think the 1st one is more "standard", the 2nd one is much more unique, but it runs the possibility of being too weird - and having each card look like it is not part of the set. eg, if I had two cards, one with a predominantly blue picture, and another with red, they might not look like they belong in the same deck? It might be TOO bright - like the old "Glory to Rome" cards before the recent kickstarter.com funding to update the artwork.

What do you think?

If you give your self a .25" border of black you will leave the inside space with only 2x3" worth of space to work with. That means your text already is going to suffer, not to mention your cards are horizontal, and because of that it also limits you a lot with what you can and cant do.

For the second look, japan has become really big on using full frame cards. The cards do not look bad at all, they actually pop a lot. What matters most in a ccg when no sleeves are used are the backs. If the backs are different then we will enter problems. However I think that your idea of having Horizontal Full frame cards will benefit you more than having borders on your cards. As long as we keep the type setting and templating the same across the board it'll look fine. Heres a link to Bushiroad so you can see how their current games are being printed : http://ws-tcg.com/products/ws_today.html

however, the final decision is yours since this will be your product. :)

Cogentesque
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Heya wow, great work on the

Heya wow, great work on the examples there Jaffet. Yeah you know what they bloody do as well! As long as there are consistencies in the icons and the backs I think it will look nice. I knew this way was better! A friend and I were discussing it yesterday, i prefered going with this kind of original borderless idea and he thoguht it was stupid. Well you know what? Its NOT stupid, I don't think it is, Japan does't think it is, and my mate Jaffet doesn't think it is!! HAH!

1 win point to us.

JaffetC
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Cogentesque wrote:Heya wow,

Cogentesque wrote:
Heya wow, great work on the examples there Jaffet. Yeah you know what they bloody do as well! As long as there are consistencies in the icons and the backs I think it will look nice. I knew this way was better! A friend and I were discussing it yesterday, i prefered going with this kind of original borderless idea and he thoguht it was stupid. Well you know what? Its NOT stupid, I don't think it is, Japan does't think it is, and my mate Jaffet doesn't think it is!! HAH!

1 win point to us.

:D, Do you have a deadline of when you plan on releasing this game?

Cogentesque
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No deadline currently, at the

No deadline currently, at the moment the hold ups are:

1. designing the game to be fun, simple, a challenge, and expansive
2. sourcing some more illustrators (Have about 4 onboard so far)
3. working out kickstarter (I am in the uk)
4. building hype to make sure kickstarter is succesful
5. building an AtomPunk blog website
6. setting up and getting involved with twitter
7. getting some printing quotes and working out how the hell all of that works (I know about printing, but board game boxes??)

when that's all done we will put it up on kickstarter, get funding and make this suckah!

JaffetC
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Cogentesque wrote:No deadline

Cogentesque wrote:
No deadline currently, at the moment the hold ups are:

1. designing the game to be fun, simple, a challenge, and expansive
2. sourcing some more illustrators (Have about 4 onboard so far)
3. working out kickstarter (I am in the uk)
4. building hype to make sure kickstarter is succesful
5. building an AtomPunk blog website
6. setting up and getting involved with twitter
7. getting some printing quotes and working out how the hell all of that works (I know about printing, but board game boxes??)

when that's all done we will put it up on kickstarter, get funding and make this suckah!

have you worked out all the kinks in the game yet? so far all options below 3 are simple to get through, the first two tend to be the most difficult part.

Cogentesque
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1. is what I am doing

1. is what I am doing constantly
2. is also what I am doing constnatly (seriously so far, on deviant art I have sent 108 messages o_O ) most artists simply say "How much are you paying..." which at the moment is quite tricky for me. At least I have a lot of "buy ins" from guys: "Hey yeah sure, I would love to help, let me know!" and one or two solid pieces already.
3. this is again a constant thing, getting tips here and there, most of it I believe relies on having the fanbase previous to it - hence the following numbers
4. hype hype! Thats why I am posint some of the most helpful stuff I can on here and bgg, to get people to believe me first of all, then believe in AtomPunk
5. ongoing - a blog site I believe - should it just be a carbon copy of dev posts here and in bgg?
6. this is still all greek to me, but apparantly its one of the things to do
7. speaking to printers but asking questions about boardgame packaging too.

hooray!

Cogentesque
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1. is what I am doing

1. is what I am doing constantly
2. is also what I am doing constnatly (seriously so far, on deviant art I have sent 108 messages o_O ) most artists simply say "How much are you paying..." which at the moment is quite tricky for me. At least I have a lot of "buy ins" from guys: "Hey yeah sure, I would love to help, let me know!" and one or two solid pieces already.
3. this is again a constant thing, getting tips here and there, most of it I believe relies on having the fanbase previous to it - hence the following numbers
4. hype hype! Thats why I am posint some of the most helpful stuff I can on here and bgg, to get people to believe me first of all, then believe in AtomPunk
5. ongoing - a blog site I believe - should it just be a carbon copy of dev posts here and in bgg?
6. this is still all greek to me, but apparantly its one of the things to do
7. speaking to printers but asking questions about boardgame packaging too.

hooray!

JaffetC
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Cogentesque wrote:1. is what

Cogentesque wrote:
1. is what I am doing constantly
2. is also what I am doing constnatly (seriously so far, on deviant art I have sent 108 messages o_O ) most artists simply say "How much are you paying..." which at the moment is quite tricky for me. At least I have a lot of "buy ins" from guys: "Hey yeah sure, I would love to help, let me know!" and one or two solid pieces already.
3. this is again a constant thing, getting tips here and there, most of it I believe relies on having the fanbase previous to it - hence the following numbers
4. hype hype! Thats why I am posint some of the most helpful stuff I can on here and bgg, to get people to believe me first of all, then believe in AtomPunk
5. ongoing - a blog site I believe - should it just be a carbon copy of dev posts here and in bgg?
6. this is still all greek to me, but apparantly its one of the things to do
7. speaking to printers but asking questions about boardgame packaging too.

hooray!

walked down that path before... still am to be honest. the game im working on needs art and thats pretty much it. in terms of packaging and so forth im thinking on using carta Mundi however if the quality from SPOD is great ill just use them.

Cogentesque
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Heya buddy, I've put a

Heya buddy, I've put a AtomPunk dev. thread up at BGG in honour of what you asked me here - thanks very much for giving me the idea :)
Did you use photoshop or illustrator or soemthing for the carrd design layout? Would love to take al ook at the source file from you and play around with sizes if thats possible? I'll probably do a "what do you think odf this layout" thing here or bgg as well, they look really promising so far :)
Im excited man!

Also, your mad loboomist card looks scary as hell :(

JaffetC
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Cogentesque wrote:Heya buddy,

Cogentesque wrote:
Heya buddy, I've put a AtomPunk dev. thread up at BGG in honour of what you asked me here - thanks very much for giving me the idea :)
Did you use photoshop or illustrator or soemthing for the carrd design layout? Would love to take al ook at the source file from you and play around with sizes if thats possible? I'll probably do a "what do you think odf this layout" thing here or bgg as well, they look really promising so far :)
Im excited man!

Also, your mad loboomist card looks scary as hell :(

I actually use Photoshop for the templetes. 300 Dpi file Canvas size 2.5x3.5" then i drag over guidelines on all 4 edges then on the .25" mark, then i resize the canvas to 2.75x3.75" and resize from center, that way your Guidelines stay in the center of the screen as it enlarges. After that place a new set of guidelines on the new edges. This gives you enough space to work within the frame of the card and set your self up so that anything outside the middle marks will get cut off.

Any other size you have in mind say for example mini, you basically have to do the same thing, get the size then increase by 1/4 so as to have a 1/8 edge all around the card.

@ Mad L... yea the card is suppose to be a bit scary because it kicks off a lot in game abilities.

Cogentesque
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Haha, well scary he is!

Haha, well scary he is! perhaps too scary for me :( *hides behind curtains*

I see what you mean about keeping the guidelines in place, good advice! Would you mind putting the .psd file up? That I can shuffle about with the layers to fit some of our text in? If thats cool?

Have you got a bgg account buddy? Or can I just find you here?

JaffetC
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Cogentesque wrote:Haha, well

Cogentesque wrote:
Haha, well scary he is! perhaps too scary for me :( *hides behind curtains*

I see what you mean about keeping the guidelines in place, good advice! Would you mind putting the .psd file up? That I can shuffle about with the layers to fit some of our text in? If thats cool?

Have you got a bgg account buddy? Or can I just find you here?

I have a BGG account, under the name Krazykidpsx. I can shoot you a .PSD file with a basic templete... the rest is set up based on how i like to work when im using photoshop as a templete / card designer.

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