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Seeking games for upcoming SJG "game system" release...

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InvisibleJon
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(I was going to post this in "New Game Ideas," but I suspect that "Announcements" is a more appropriate place for it.)

Howdy all,

As you may or may not know, I managed to actualize the "local boy makes good" story archetype and got a job at Steve Jackson Games as a Game Developer.

In my role of Game Developer, I'm preparing an abstract game for release. The core game is good and solid. However, the game components strongly imply that other games lurk inside them, waiting to be unlocked. Instead of just being one game, this could be a game system, much like Icehouse, Piecepack, Stonehenge, or the Decktet.

Y'all are smart, creative, and awesome. I'd be flattered if you'd be willing to take the time to learn a little about the components, design a game that uses some or all of them, and submit it to SJG for consideration.

Important disclaimers:
1) I can't promise that the game you submit will be used – even if you and I both think it's the best thing since sliced cheese. I don't have final say.
2) If your game is used, I'll ensure you're credited with the design of your game. However, I don't know what compensation (if any) you'll get beyond credit. Again, that's not my domain.
3) This game does not have a print date yet. I can't promise that this game will, in fact, be printed. It is possible that this game will not be printed for a while. That said: It's a good game, and I've been working diligently to get it finished. I'm doing everything I can to push this game to publication.

If you're still interested after that set of rousing motivational statements, use the BGDF message system to let me know. If you have a track record of sensible, reasonable posts on the BGDF forums that contribute positively to the BGDF community, I'll share the game's specs with you. If I share the specs with you, please keep them in the strictest confidence. I'd be very disappointed if they leaked out to the BGDF in general, to BGG, or anywhere else (and it could cost me my job).

I plan to stop accepting game ideas on August 1st. I suppose that means that I'll stop accepting offers to receive the specs on the 18th of July.

Thanks!

InvisibleJon
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PS: The game isn't mine...

A short post-script: The game isn't a game I designed. It's from an outside designer. I don't know why I thought it would be relevant to mention this, but it just seems worth mentioning. – JAL

Dralius
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Joined: 07/26/2008
make sure you bring it this

make sure you bring it this weeked.

InvisibleJon
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Joined: 07/27/2008
You betcha!

Dralius wrote:
make sure you bring it this weeked.
You better believe I will! =)

(And quite a few others...)

royalfa
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Joined: 03/26/2010
I want to take a look

Hi there I'm not a professional designer only because at the time do not have anything published (or paid for).

I have some years now designing some games in my free time and I love it. Some of the games are for my students and a few have a right impact on them.

I gladly will try to do something with the components you mention if I found some inspiration and like the idea of recognition for that work.

You don't do this game but are you doing something around it? Or you try it??

Write soon
Roy

roy1356@gmail.com
roydnd@gmail.com

InvisibleJon
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Unfortunately...

Hi All,

As of August 2nd, I no longer work at Steve Jackson Games. This puts a significant hiccup in the plan I proposed in the initial posting.

I appreciate all the interest y'all showed in this project, and I apologize to each of you who put in time to work up and think of ideas. I did not make the initial post lightly, and would not have done so if I'd thought it would end this way.

Thanks for participating!

hulken
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Joined: 04/18/2009
WHat hapend?? I thought you

WHat hapend?? I thought you just started working there...

Clever Mojo Games
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Joined: 04/19/2009
:-(

John...I just found this thread was about to type in my congratulations on the SJG gig...then I reached the bottom of the thread and was saddened to see it all come crashing down. I am so sorry, John.

David
CMG

InvisibleJon
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Joined: 07/27/2008
It's all good...

@ hulken, David, et al:

It's all good. I learned a lot and I still have plenty of projects to work on. I'm particularly grateful to have the free time to dedicate to the launching of Inevitable ( http://www.inevitablethegame.com/ ) and other projects I've been neglecting (like posting to the BGDF!). Life is good and I'm happy.

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