Struggle: A Game of Deceit, Betrayal, and Zombies is a game that my co-designers and I have been working on the past few years as a hobby. As gamers we have always had a passion for tabletop games and are now making strides to make our own games professionally.
Struggle is a zombie apocalypse survival game where you, and up to five other survivors work together to survive until help arrives. While the shambling dead always persist, the real threat are your fellow survivors. Not everyone may want you to escape, or you might have your own agenda. One of the core aspects of Struggle is that you can lie, bluff, and deceive your way to win the game.
Struggle is a game where you must rely on fellow survivors to make it day to day. A dynamic that Struggle uses is backpacks that act as personal inventories which will hold resources everyone needs to survive. Backpack resources are hidden from your fellow survivors, Which allow everyone to lie about what they truly have. Your role as a survivor is to meet your own personal objective and escape alive by any means necessary. This may include killing other survivors by allowing them to starve, become sick, or pretending not to hear their screams as the dead tear them apart. Be careful who you betray, because the dead take grudges to the grave.
This is just the start of what can be done in Struggle. You perform various tasks such as trading, scavenging, and even extortion. All is fair in the world of Struggle.
Players: 3 - 6
Play Time: 90 - 150 minutes
Gameplay: Dice Rolling, Resource Management, Bluffing, Strategy, Voting.
Contents: 6 Screens, 6 Handouts, 126 Cards, 250 Tokens, 16 Markers, 1 Board, 2 20 Sided Dice, 1 Rulebook, 1 Reference Document, 1+ Backer Document.
When the kickstarter goes live, I will be asking for $20,000 to produce the game. Your investment will get us professionally created art assets for the entire game, including manufacturing and shipping. Your pledge will help make Struggle into a reality, and in turn help us to start a company to design more board games and expansions for Struggle.
Please visit our Facebook page Here
https://www.facebook.com/pages/Struggle-A-Game-of-Deceit-Betrayal-and-Zo...
Visit our website Here
http://www.struggleboardgame.com/
How to play
http://www.struggleboardgame.com/how-to-play.html
The Kickstarter will launch on 6/25/2015! Please like and share us on Facebook, follow us on Twitter @StruggleBG
Yeah, I agree that it is an over saturated market. Truth be told I started development when the second season of the walking dead began and have been slowly working since. Now the main focus of my game is the struggle of the survivors.... We'll surviving each other. With personal inventories and everyone having their own private objective, the real part of the game isn't about the zombies. Now the reason why the trade phase is so players can trade medicine, food, ammo, and aggro tokens before any are spent during their turn. So players could have food or medicine to treat when that part of their turn comes. I thank you all for the feedback!