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Can I ask you to reach into your pocket?

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HPS74
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Joined: 01/06/2009
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Question.......cubes vs coins

Previous recent editions of Pocket Sports games have included score cards and cubes to track goals, baskets etc in each particular sport.

The last runs of games needed bucket loads of cubes, with some games having , 5 / 6 or 12.

I'm now looking at more reprints, but I'd like to redesign the cards for users to use their own coins (or cubes/markers)

I'm in two minds.....as the publisher, it cuts out a component / weight for postage.......as for the end user, will they feel I'm being stingy for not throwing in a few cubes??

Thoughts?

let-off studios
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Joined: 02/07/2011
"Budget Title" Vibe

First off, Hamish: I am a big fan of your Pocket Sports games. Cycling and Football are my favourites, and you've even successfully convinced me that Basketball and Boxing can be fun. :)

But to your question: I recommend you target and market your games differently if you don't include cubes. If you choose to do a reprint of these or any other games, I recommend you label a version with cubes included as your "classic" version or something along those lines, while the non-cube version as some kind of "limited edition."

I also think that, if there are no components and you're asking the player to supply something in order to play the game at all, that there be something added to that limited edition to make it worth considering. You can have expanded rules, expanded team options, and so on.

I mention this because if I am expected to supply my own components for a game, then I tend to form a certain opinion about it. These aren't all exactly negative, but they're not exactly favorable either:
- a game where supplying your own components is part of the gimmick (like Cheapass Games)
- a game still in development/print n' play
- a game that it's publisher doesn't take very seriously
- a game I better not pay much for at all

It's doubtful that I'm the only person with that kind of impression of "incomplete" games. It's like the bar of entry for your games into a certain market. It reminds me of the discussion you had a while back about publishing your games in the pouches versus the card boxes. Presentation means a lot to most game-buyers, from what I understand, and when a game is lacking required components it's generally considered negatively from the outset.

HPS74
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Joined: 01/06/2009
Good feedback.....and others

Good feedback.....and others have expressed a similar tone. As much as cubes give me the sh!ts to pack, they're a common staple for boardgames players!

questccg
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Joined: 04/16/2011
Cost vs Weight

I think the weight of a dozen acrylic 10mm cubes is not going to ADD much weight. Perhaps the problem is sourcing them ... at a reasonable price. From what I understood someone was able to get plastic versions of them from Amazon at $0.02 each (including shipping). 1,000 to a bag and $16.99 to buy it.

Alibaba has some other Chinese makers that could allow you to source them just as inexpensive. Some from what I understood even allow you to custom the colors using Pantone swatches... And instead of "two-part molds" which produce a diagonal line on two opposite sides of the cube, my guess is there are other ways of molding the cubes. You can also get molds with slightly rounded corners and softer edges too...

I bought 400 of these refined versions for $0.10... I use them for prototyping. But I must admit they are MUCH nicer than the Ice Cubes on The Game Crafter. The colors are lighter too... clearer looking cube (in terms of coloring).

Here have a look at them... they look really "nice":

let-off studios
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Joined: 02/07/2011
Cubes

Here in the 'States there is EAI Education, and they offer 1cm plastic cubes in 10 different colours, in lots of 1000 and 5000, for less than US1.5 cents per cube. Shipping is not free unless the order total is over US$100, but they have a flat US$7 fee for most anything less than that.

Their blank cards are nice too, with a glossy finish to make it easier to shuffle, at US79 cents per pack of 52 (maybe 54?). Highly-recommended.

EAI Education may be worth contacting to see where they source their materials, should you still be researching.

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