Hello from Glasgow

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IdealMyth
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Joined: 10/22/2016

Hi.
I'm a long term RPG GM and even longer suffering Player, but enjoy some card, dice and board games.

I've got two ideas of my own that I'm working on, one a board game, the other a Dice-Only game (but for a Playing Mat).

I'm hoping to participate and be inspired by all that goes on here.

IdealMyth

Gabe
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Joined: 09/11/2014

Feel free to post any questions or ideas whenever you're ready. There are a lot of people here with all sorts of experience and wisdom to share, and I'm sure your experience in the RPG world will be a great addition to the community.

Arcuate
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Joined: 02/05/2016
As soon as you are ready,

As soon as you are ready, throw your ideas out there for discussion.

bbblackwell
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Joined: 10/23/2013
Hiya!

Welcome, Ideal! It's great that you came here to share ideas with others. I believe there is no greater endeavor than basking in the joy and intense interest of inspired creativity. The process is what's most rewarding, regardless of the outcome. Whether the question is your own or someone else's, pondering the problems and solutions of game creation is a wonderful way to spend your time!

See you around, and have fun!
Brian Blackwell

polyobsessive
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Joined: 12/11/2015
Welcome

Hi IdealMyth!

Welcome aboard. I look forward to seeing what you are doing. I'm particularly interested in hearing about your dice game as I'm always interested in something new and interesting in the bone-chucking space. Are you using "standard" dice or custom ones?

- Rob

bbblackwell
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Joined: 10/23/2013
Dice

What's your fave, poly? I'm partial to 12's myself :)

In fact, I wanted to use 12 siders for one of my games, even though there are only 6 results. Each number would appear twice! hahaha

Then I thought it would be cool to have a bell curve distribution tending toward the mean, so maybe:

(result x number of sides that depict that result)
1x1
2x2
3x3
4x3
5x2
6x1

Someone must have thought of this already, no? I've never seen it, but it seems a logical thing to do... AND you get to roll 12's! heh heh heh

kwasher
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Joined: 10/07/2016
Welcome! I've been to

Welcome! I've been to Glasgow, a long time ago. My grandparents lived in Motherwell and my grandfather was president of the Fish Fryers (they had a shop in Motherwell).

Enjoy the forums!

polyobsessive
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Joined: 12/11/2015
6

bbblackwell wrote:
What's your fave, poly? I'm partial to 12's myself :)

I must admit that despite many years of playing RPGs, I am something of a traditionalist and I love me some good, old fashioned D6es.

bbblackwell wrote:
In fact, I wanted to use 12 siders for one of my games, even though there are only 6 results. Each number would appear twice! hahaha

Then I thought it would be cool to have a bell curve distribution tending toward the mean, so maybe:

(result x number of sides that depict that result)
1x1
2x2
3x3
4x3
5x2
6x1

Someone must have thought of this already, no? I've never seen it, but it seems a logical thing to do... AND you get to roll 12's! heh heh heh

That sounds cool: some good potential for games built on that.

I have a bag of "Double6" dice here that are d12 shaped, but with 6-spot D6 faces. Cool dice nerdery there.

bbblackwell
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Joined: 10/23/2013
Ah yes...

Can't fault a man for an appreciation of the classics! Heh heh heh

polyobsessive
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Joined: 12/11/2015
Average

Actually, BBB, I'm kicking myself for not thinking of this before, but there is a sort of die that is used in some wargames (as well as in the classic Railway Rivals) that is not quite the same as your suggested new type of D6. It's usually called an "average die", and is a D6 with faces: 2, 3, 3, 4, 4, 5.

bbblackwell
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Joined: 10/23/2013
Ahhh....

polyobsessive wrote:
It's usually called an "average die", and is a D6 with faces: 2, 3, 3, 4, 4, 5.

Very good. It seemed a likely enough concept. I'm not sure what the financial considerations are in adding custom dice to a game. I know I've never seen a game that came with a custom d20 though. hahaha

I try not to design with this in mind -- I'm interested in design, not publication, and I figure that whoever makes the game will make the necessary adjustments to suit their purposes -- but I always figure if I could present a game that doesn't throw up financial red flags it will be more desirable to a publisher.

Most games come with standard dice, and I'm assuming it's because they're cheaper. I wouldn't want to include customs if it wasn't absolutely necessary, but this idea of the "average die" is very compelling from a design standpoint (thought I prefer that the full extent of each extreme be represented -- critical hits and fails are what keep the bards in business!).