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Hi All!

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Carl G
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Joined: 09/21/2014

Hi There! My name is Carl and I am from Alberta, Canada. I have been lurking this site for awhile now and finally decided to join! I started designing games about a year ago and currently have been/am working on 4 designs:

1) The Traders of Coastal City

This design is playable and generally balanced and is currently being playtested by some BGG friends to fine tune it and make sure it is truly balanced and tweak other things here and there. It is a Pick up and Deliver game that uses dice to vary resource availability and location. It is a medium weight Euro that plays in 90min, 2-4 players.

2) Natural Habitat Builder: Preserve the Wildlife

A tile laying game where each player have their own player board. Has an interesting but simple bidding system, as well as interesting but simple spatial time laying elements as well. Plays in about 15min/player. I should have a PnP available for this in a month or two and will definately post that on here looking for people to try it out!

3) City Builder

Lame name and really early in development. It is a multi-use card game that uses cards for movement and resource. Has special abilities and a pattern building element in it as well. Not sure on time yet as it is still a long way off from what it will eventually be.

4) The Specialists

A Euro game that I just started working on yesterday that will involve each player controlling three meeples of different colors(all players have the same three colors). And each meeple can do actions associated with its color(red meeple can buy from red market, build red buildings, travel on red roads, etc.) but at a cost can do special abilities associated to their color(red meeples can also buy from any colored market for 1 gold, green can build any colored building for one gold, etc.). I can already tell this will be a tough game to get to work as each meeple has big limitations. This will be a euro efficiency game probably medium weight.

Anyways, I look forward to interacting with you guys in the forums and hearing about your games as well! If you want to know more about me you can find it on my BGG page.

Carlg

RyanRay
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Joined: 03/27/2014
Hello Carl! Welcome to the

Hello Carl!

Welcome to the site. Some cool ideas you've got here. Here are some suggestions for similar games you should know about for ideas/tweaking/reference to see what works well and what doesn't. Some of these I'm sure you'll know already, not trying to patronize since you're new!

1) A game just came out called Manifest that could be described by the exact same listing you just wrote. Check it out to see if it has many similarities.

2) Bidding plus tile placement? Can't say I've played a game like that before. I'd love to see a PnP some time.

3) From the sound of it, this game may benefit from a drafting mechanic. I could swear I just saw a game at a con that involved pattern construction as well and I can't name it... BGG may have info.

4) This reminds me of Five Tribes (a game that was just released) and Origin. Look them up for ideas!

Carl G
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Joined: 09/21/2014
Thanks for the reply!

Hi Ryan! Thanks for the reply. I checked out Manifest and it was nothing like ToCC, however, what was interesting is that it was quite a bit like City Builder so it was a great game for me to check out!

Yuppers, bidding plus tile placement! I started with the bidding mechanic and decided bidding for tiles was a good way to use it. Thought up an interesting tile mechanic that seemed to fit, then came up with 3 scoring methods, and voila! a game;) I'll let you know when the PnP is ready and you can give it a try if you'd like! It has been very well received and is accessible for non-gamers and I am actually planning on trying to get this one published(GameCrafter at the very least).

Yeah, I actually considered a draft mechanic but decided against to try to keep it more streamlined. The pattern "contracts" will be available to all players and will be gained when a player can make that pattern(and then a new one drawn).

I've checked out Five Trives already(I am one of those poor souls who BGGs more than plays games), and it looks interesting but is quite a bit different mechanically then what I have in mind for The Specialists.

Thanks again for the reply!

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