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Hi everyone !

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Hellper
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Joined: 01/31/2016

Hi, I'm Adrien, a young game designer who's been making video games for 7 year and is now trying to create board game too.

Actually, this new desire comes form the fact that I started weekly to play board game since 2013 and became a playtester since 2014.

So I came here to share my passion about game making and to get advices from new people.

Also, as a big fan of the OuLiPo, I'd like to look for new ways to create games, not specifically the best ones but more the funniest ones.

Finally, since English is not my native language, I may sometime have difficulties communicate so if something seems unclear, feel free to ask for an explanation.

polyobsessive
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Joined: 12/11/2015
Hi Adrien. Sounds like as an

Hi Adrien.

Sounds like as an experienced videogame creator you will have some great skills to bring to boardgames. I hope you have fun working with the different set of restrictions and opportunities that tabletop games provide!

Forgive my ignorance, but what is OuLiPo? It's not an abbreviation I am familiar with.

Cheers,
Rob

Hellper
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Joined: 01/31/2016
Thanks,OuLiPo is a french

Thanks,

OuLiPo is a french abbreviation for "Ouvroir de Litterature Potentielle" which can be translated in "workshop of potential literature". (there is a wikipedia article about this here : https://en.wikipedia.org/wiki/Oulipo)

This led to the birth or lots of different OuxPo ("workshop of potential x")in domains as music(OuMuPo), video games(OuJeViPo) and comics (OuBaPo).

I'd like to create some kind of OuxPo for board games (that would be OuJeSoPo)

And I forgot to mention this but I've have been designing game as a hobby, not a job.

polyobsessive
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Joined: 12/11/2015
OuLiPo

Thanks for explaining that. It looks fascinating. So the central idea is to work with some arbitrary constraint in order to force certain types of creativity? That could work for game design alright.

We're already seeing a certain amount of that. On Board Game Geek there are contests for things like games that only allow 9 cards, or 1 sheet of paper for components, but I guess these probably don't go far enough into the OoXPo philosophy. Though I did see someone working on a game where he had challenged himself to create a game where the rules were explained purely pictorially (i.e. no words), which sounds like the sort of constraint that you might be looking for here.

Thank you for introducing me to this concept.

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