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Hungry Badger Hello

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Joined: 11/14/2012

Hi everyone. I am happy to have stumbled upon this forum. Myself and two friends decided to take the plunge into board game design almost a year ago. All three of us are lifetime gamers and so it hasn't ever been far from our hearts. After some research and looking realistically at our budget we decided we wanted to do small print runs out of our house, so that is what we are working on now. We have three games in prototype and one set to be released upon our LGS in mid December.

We also are hoping to review, and selectively help distribute other hand made or very small print run games to improve their accessibility, as well as the amount of product we can provide to a store.

I am looking forward to being a part of this community.

Anyone interested in what we are doing can find our contact information at

Joined: 04/08/2012
Checked website

Browsed your website Nice layout. Good luck on your future gaming indeavors.

Joined: 11/14/2012
Thanks. It will be due for a

Thanks. It will be due for a big overhaul when we have some product to promote. As it is right now we are fiddling with what other things we think we can do. Blog, review, ect ect.

Joined: 06/07/2012
Hello Russ Welcome to the

Hello Russ

Welcome to the forums. I had a look at the site and you've certainly hit the ground running - well done.

Reading through the info on the site I noticed your intention for the first game print run is 3000. 3000 sales is a lot for a first game, a good game from a small publisher is lucky to sell 1000 games.

Considering your capital is limited it might be an idea to consider printing 1000 copies, because you can always do 2nd, 3rd and more print runs if the game flies off the shelves. Having a lot of your cash flow tied up in 3000 copies of a game is very restrictive for a start up business - in addition to storage costs and so on.

I'm not sure on the figures, you might need to produce 3000 copies to ensure a good return in relation to economies of scale, but if you have some flexibility a lower number product run might be something to think about.

It would also allow you to keep some cash in the pot to fund the development of 2 more games with 1K production runs in the immediate future as well.

Joined: 11/14/2012
Yeah, I have not modified the

Yeah, I have not modified the post. Part of evaluating our capital and being realistic about all of that was to drop that scale down substantially and start to get other game ideas moving along.

We are looking closer to runs of about 100 but with our in house manufacturing we can do additional runs on a whim.

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