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New guy here, hey everyone!

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Pinchey
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Joined: 10/31/2013

Hi everyone, my name is Tom and i am from Adelaide (South Australia). I have been a big fan of board games (have a lot of old ones lying around, not so many new ones) ever since i was small and have recently even found myself developing one of my own. It is far from done (no art, no professional level pieces of any kind), however i have managed to play it with some friends (using a foam-board and a lot of cardboard) and they really seemed to have liked it. I'm going to attach a pdf of one of the versions of it, if someone could just give me a little feedback on whether it seems solid or if there are any glaring flaws that would be terrific (sorry if i was supposed to label this under something else, as you can tell i am new here)

Cheers!

Kroz1776
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Joined: 10/09/2013
Cool

Your game looks cool but incomplete. How far are you from getting a prototype up and running for playtesting?

Pinchey
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Joined: 10/31/2013
new guy

It does? awesome! Im imagining that within the next few weeks i would be able to fine-tune it (university exams next week and all). Im not sure how far along in development the 'prototype' phase is, if that involves just getting the rules hammered down, components needed for play and all of the abilities and that i am imagining within the next few weeks :)

Kroz1776
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Joined: 10/09/2013
Prototyping

Prototyping is basically getting all the components needed to play the game in the current iteration. You don't even really need the rules down to begin prototyping and playtesting. Often times it is good to test just one feature of your game to see if it works and this may not even require all the components needed to play the full game.

X3M
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Joined: 10/28/2013
It indeed looks like a game

It indeed looks like a game put well together with thought.
Although it felt a bit chaotic. But perhaps it is because it is only a manual with text at this point.
Looking forward to additional work.

Pinchey
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Joined: 10/31/2013
Thanks

Thanks for the advice and such, maybe i should try and make it easier to understand or something. I was worried and thought that prototyping meant having most of everything (including art-work, which i have no skill in and have no idea where to find someone who is decent), but thanks for the feedback.

X3M
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Joined: 10/28/2013
Important for a prototype is

Important for a prototype is that it is clearly for others what they need to have to play the game:
Make a list of the pieces and how much you have of them and how they would look like. It is up to them to copy it as much as they like.

For example, something you might need for my game (summarised):
- Board: consists out of cardboard hexagons compiled together. Each hexagon has sides of 5 cm and is 1 mm thick.
+ 36 x Desert
+ 18 x Forest
+ 18 x Mountain

- Units: consists out of squares. Each square has sides of 2,5 cm and is 1 mm thick.
+ 36 x Rifle Infantry
+ 18 x Grenadier
+ 12 x Rocket Soldier

- Counters: consists out of squares. Each square has sides of 2,5 cm and is 1 mm thick. They might have side colours for easy recognition.
+ 72 x Health-1, side colour is red
+ 36 x Health-9, side colour is red
+ 24 x Health-36, side colour is red
+ 36 x Armour Upgrade, side colour is green
+ 36 x Damage Upgrade, side colour is blue

etc.

Pinchey
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Joined: 10/31/2013
Ty for prototype advice

Thanks on that X3M, i will in the near future try to come up with a detailed list of necessary components for play (thanks in general, the community here seems very supportive)

Kroz1776
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Joined: 10/09/2013
A List Made Just For You (Also not from China...I think)

Here is an example list of components for an imaginary prototype of your game.

X amount of Cardboard hexes,
- 16 mountain hexes
- 16 Fire Hexes
- 16 Water hexes
- 16 Forest hexes
(Idk how many player pieces or hexes are actually in your game so take the actual quantities with a grain of salt)
For Fire player
- 24 pennies
For Earth Player
- 24 dimes
and etc for the players and the rest of the components. One of my prototypes consists of painted scrabble tiles and a foam board with an excel spreadsheet printed on paper and then taped on the foam board to make a grid. The player aids are just sheets of paper.

My other prototype consists of paper with stuff written on it, placed in card sleeves and random coins around the house.

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